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Test Chambers: Difference between revisions

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Added text about the level designs, will add pictures of every one of them soon!
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== Test Chamber Design/styles ==
== Test Chamber Design/styles ==
(To be Completed)
* '''"Clinical" look/style ([[Portal]])'''
Every [[Portal]] chamber (not including the escape sequence) has a distinct and recognizable look - white, sterile rooms with the atmosphere that conveys  the emotions of loneliness. Most of the objects look a little bit blurry and maybe that's done on purpose because is makes the items look more dusty and immerse the player better into the Portal experience.
* '''"The remastered clinical" look/style ([[Portal 2]])'''
One part of the [[Portal 2]] chambers looks like the chambers from [[Portal]] but made to fit the theme of the game and looking more fresh and modern compared to the looks of the first game in the series. The panels are more reflective, polished and easily recognisable to the average player. Every item design is revamped to stick to the modernistic theme this game has to offer, and it's a welcome addition!
* '''"The 60's era" look/style ([[Portal 2]])'''
Trough the [[Portal 2]] storyline you will encounter very old looking levels with graphics pre-dating the 90's. They are, so called, ''the Cave Johnson levels'' and they have a distinct look no other level has. Its color use shifts more to the hues of green, yellow, brown etc., which is quite different to the color scheme all of the other [[Portal]] levels have - the hues of black and white. The contents of the test chambers' designs are more colorful and noticeable. Almost everything doesn't cut corners, other than the decorative pipes.


== Challenge modes ==
== Challenge modes ==