Test Chamber 16

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Revision as of 10:26, 16 November 2012 by Ratbag05 (talk | contribs) (→‎Strategy)
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Test Chamber 16
testchmb_a_11.bsp

Chamber number 1.pngChamber number 6.png


Test Chamber Infobox previous.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 1.pngChamber progress 6.pngChamber progress slash.pngChamber progress 1.pngChamber progress 9.png


Portal Test Chamber 16.png
Chamber icon cube dispenser on.pngChamber icon cube hazard on.pngChamber icon pellet hazard.pngChamber icon pellet catcher.pngChamber icon water hazard.png
Chamber icon fling enter.pngChamber icon fling exit.pngChamber icon turret hazard on.pngChamber icon dirty water.pngChamber icon cake.png

This is the fourth Bonus map of the game. It is unlocked when the original Test Chamber 16 has been completed.

Hazards

Strategy

Portals

  • Don't use any portals to take out the turrets. Close in on them using the cubes as shields.
  • At the last turret, gather up all the cubes and use them to build steps to get you over the barrier. Jump over with a cube to disable the turret.
  • Two portals are needed to get through the final fence.

Steps

-To do-

Time

-To do-

Award requirements

Portals Steps Time
Bronze Silver Gold Bronze Silver Gold Bronze Silver Gold
9 Portals 4 Portals 2 Portals 70 Steps 55 Steps 40 Steps 70 Seconds 60 Seconds 52 Seconds

Video strategies