Portal 2 Co-op Course 6 Chamber 5: Difference between revisions
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(Inaccurate test chamber signage, with non existant icons.) |
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| icon1 = water hazard | | icon1 = water hazard | ||
| icon2 = turret hazard on | | icon2 = turret hazard on | ||
| icon3 = | | icon3 = faith plate | ||
| icon4 = | | icon4 = light bridge | ||
| icon5 = excursion funnel | | icon5 = excursion funnel | ||
| icon6 = excursion switch | | icon6 = excursion switch | ||
| icon7 = laser sensor | | icon7 = laser sensor | ||
| icon8 = | | icon8 = repulsion gel | ||
| icon9 = propulsion gel | | icon9 = propulsion gel | ||
| icon10 = dirty water | | icon10 = dirty water |
Revision as of 16:24, 29 December 2021
“I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
This level starts with a maintenance area, after technical problems in the facility, GLaDOS asks the players to find and pull circuit breakers to use the dissassembly elevators and return to testing. After that the players get transported to the fifth chamber of the course. The players must find a way to use the conversion gel to get through the chamber and get to the other side of the room, avoiding the turrets.
Co-op Course 6 Chamber 5
mp_coop_paint_conversion.bsp
05 Maintenance
Summary
Contents
Mechanics
- Circuit Breaker
- Conversion Gel
- Material Emancipation Grill
- Weighted Storage Cube
- Weighted Storage Cube Receptacle
Hazards
- Pit
- Turrets
Walkthrough
# | Atlas | P-body |
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