Portal 2 Chapter 6 Beyond the Seal: Difference between revisions

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m (Undo revision 179810 by ThatCoolGamer12 (talk) Redundant. 'Locations' refers to locations within the overall area. You'd repeat this on every page set within Old Aperture otherwise.)
 
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{{Old Aperture infobox
{{Old Aperture infobox
   | map = sp_a3_03.bsp
   | map = sp_a3_03.bsp
  | screenshot = Portal 2 Chapter 6 Beyond the Seal.png
   | valve-title = Cave Johnson
   | valve-title = Cave Johnson
}}
}}
This is the thirty-eighth level of the game, and takes place within the dilapidated [[Aperture Science]] Enrichment Center, as well as Pump Station Alpha. This level features [[Goo]] as its main hazard, and also reveals some of the history behind Aperture Science. {{Spoiler text|This level also introduces two new characters through the use of pre-recorded voice messages; [[Cave Johnson]] and [[Caroline]].}}
This is the thirty-seventh level of the game, and takes place within the dilapidated [[Aperture Science]] Enrichment Center, as well as Pump Station Alpha. This level features [[Goo]] as its main hazard, and also reveals some of the history behind Aperture Science. {{Spoiler text|This level also introduces two new characters through the use of pre-recorded voice messages; [[Cave Johnson]] and [[Caroline]].}}
 
== Contents ==
 
=== Mechanics ===
 
* [[Circuit Breaker]]
* Door ''(push-bar, gateway)''
* Catwalk ''(old)''
* [[Flinging]]
 
=== Hazards ===


== Hazards ==
* [[Goo]]
* [[Goo]]
=== Characters ===
* [[Chell]]
* [[Cave Johnson]]
* [[Caroline]]
=== Locations ===
* ''Lobby''
* ''Pump Station Alpha''
=== Objective ===
* Go through Old Aperture and plug GLaDOS in Chell's portal gun.


== Walkthrough ==
== Walkthrough ==
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*Turn left and pull the [[Circuit Breaker]] on the wall. Enter through the door.
*Turn left and pull the [[Circuit Breaker]] on the wall. Enter through the door.
*Go to the area with lights ahead.
*Go to the area with lights ahead.
*Fire a portal on the wall before you and the other to the top-left corner. Go through the portal.
*Fire a portal on the wall before you and the other to the top-right corner. Go through the portal.
*Walk a bit forward on the left. Put a portal on the angled wall below and the other one on the floor. Jump through the portal on the floor.
*Walk a bit forward on the left. Put a portal on the angled wall below and the other one on the floor. Jump through the portal on the floor.
*Go through the elevator doors on the left and go through the lobby.
*Go through the elevator doors on the left and go through the lobby.

Latest revision as of 22:11, 19 October 2022


Portal 2 Chapter 5 GLaDOS' LairPortal 2 Chapter 5 GLaDOS' Lair Portal 2 Chapter 6 The PitPortal 2 Chapter 6 The Pit Portal 2 Chapter 6 Beyond the SealPortal 2 Chapter 6 Beyond the Seal Portal 2 Chapter 6 Enrichment Sphere 1Portal 2 Chapter 6 Enrichment Sphere 1 Portal 2 Chapter 6 Enrichment Sphere 2Portal 2 Chapter 6 Enrichment Sphere 2 Portal 2 Chapter 6 Enrichment Sphere 3Portal 2 Chapter 6 Enrichment Sphere 3 Portal 2 Chapter 6 ReconciliationPortal 2 Chapter 6 Reconciliation Portal 2 Chapter 7 Enrichment Sphere 4Portal 2 Chapter 7 Enrichment Sphere 4 Portal 2 Chapter 7 Enrichment Sphere 5Portal 2 Chapter 7 Enrichment Sphere 5 Portal 2 Chapter 7 Enrichment Sphere 6Portal 2 Chapter 7 Enrichment Sphere 6 Portal 2 Chapter 7 AscensionPortal 2 Chapter 7 Ascension Portal 2 Chapter 8 FrankenturretsPortal 2 Chapter 8 Frankenturrets

Map: sp_a3_03.bsp
Title: Cave Johnson
Portal 2 Chapter 6 Beyond the Seal.png

This is the thirty-seventh level of the game, and takes place within the dilapidated Aperture Science Enrichment Center, as well as Pump Station Alpha. This level features Goo as its main hazard, and also reveals some of the history behind Aperture Science. This level also introduces two new characters through the use of pre-recorded voice messages; Cave Johnson and Caroline.

Contents

Mechanics

Hazards

Characters

Locations

  • Lobby
  • Pump Station Alpha

Objective

  • Go through Old Aperture and plug GLaDOS in Chell's portal gun.

Walkthrough

  • Go through the door and turn left. Go to the end of the catwalk and go left again.
  • Shoot a portal through the opening of the door and the other one to the wall before you and go through it.
  • Turn left and pull the Circuit Breaker on the wall. Enter through the door.
  • Go to the area with lights ahead.
  • Fire a portal on the wall before you and the other to the top-right corner. Go through the portal.
  • Walk a bit forward on the left. Put a portal on the angled wall below and the other one on the floor. Jump through the portal on the floor.
  • Go through the elevator doors on the left and go through the lobby.
  • Jump from the broken catwalk to the other other side.
  • Enter the elevator and push the button.
  • Wait for the elevator to stop. Then go to the left, fire a portal to the angled wall on the left-corner with three doors.
  • Go down the stairs to a lower floor. Shoot a portal down to the bottom and jump.
  • Go through the door and turn left.
  • Pull the lever to open the door on the right. Proceed to the catwalk and fire a portal to the left, above the catwalk higher up.
  • Put the other portal at the end of the catwalk and go through it. Then turn left and go through the door.
  • Turn right and go carefully along the pipe. Go into the elevator on the left.

Video walkthrough

Download Download demo file

Gallery

Related achievements

Door Prize
Door Prize
Examine all the vitrified test chamber doors

Music

Main article: Portal 2 soundtrack

Music of the Spheres by Aperture Science Psychoacoustics Laboratory [3:38] | Download Download | Play icon.png Play