Still Alive 01

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Revision as of 21:20, 7 November 2021 by Bobanchoban77 (talk | contribs) (Added hallway picture)
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Still Alive 01
stillalive_1.bsp

Chamber number 0.pngChamber number 1.png


Test Chamber Infobox previous disabled.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 0.pngChamber progress 1.pngChamber progress slash.pngChamber progress 1.pngChamber progress 4.png


Still Alive 01.png
Chamber icon zap camp.pngChamber icon cube hazard.pngChamber icon pellet hazard on.pngChamber icon pellet catcher on.pngChamber icon water hazard on.png
Chamber icon put a portal bellow.pngChamber icon still alive laser field.pngChamber icon turret hazard.pngChamber icon crusher hazard.pngChamber icon cake.png

This test chamber is the first bonus level of the game. It is based off a level from Portal: The Flash Version MapPack. The challenges of this level are unlocked when the test chamber is completed once.

Hazards

Walkthrough

  • Proceed to the door on your left and pass through it.
  • Use the Unstationary Scaffold to cross the room and stay on the button to open the door.
  • Shoot a portal in the room after the door, and then go back to the test chamber's entrance using the Unstationary Scaffold again. Place the other portal anywhere in the entrance and pass through.
  • Place the first portal in front of the vertical door, and fire the other where the High Energy Pellet is bouncing.
  • When the pellet is on the vertical door side, place the place portal as the previous next to the button, and then go quickly through the first portal.
  • Go to the button quickly and stay onto to keep the vertical door open. Wait for the pellet to reach the Catcher.
  • Go to the Chamberlock.

Ambiance

The level feel really eerie with the mesh of the lighting on the starting rooms' ceiling and the rusty walls bring some oldness to the level. While you are on the moving platform, observing your surroundings is a crutial part of feeling lonely in the level and in the other bonus maps. The other room feels cramped and claustrophobic and it makes the perfect combo of the clinic-based look of the original game and the loneliness it produces. Every elevator room or hallway is sometimes small or huge - it depends on the level.

Gallery

Video walkthrough

Award requirements (challenge mode)

Portals Steps Time
Bronze Silver Gold Bronze Silver Gold Bronze Silver Gold
7 Portals 4 Portals 3 Portals 45 Steps 25 Steps 18 Steps 90 Seconds 40 Seconds 30 Seconds