Portal 2 Chapter 8 Test Chamber 1: Difference between revisions

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{{Chamber infobox
{{Chamber infobox
   | title      = Chapter 8 - Test Chamber 1
   | title      = Portal 2 Chapter 8 Test Chamber 1
  | valve-title= Funnel Intro
   | map        = sp_a4_tb_intro.bsp
   | map        = sp_a4_tb_intro.bsp
   | number    = 01
   | number    = 01
Line 9: Line 10:
   | icon1      = cube dispenser on
   | icon1      = cube dispenser on
   | icon2      = cube button on
   | icon2      = cube button on
   | icon3      = cube hazard
   | icon3      = cube hazard on
   | icon4      = player button
   | icon4      = player button
   | icon5      = water hazard
   | icon5      = water hazard
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}}
}}


This is the forty-ninth level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Excursion Funnel]], and the way in which it can be used to move the player and objects as well as circumvent the laws of gravity. This test chamber is one originally created by [[GlaDOS]]. Wheatley defends the idea he made it by adding the word 'TEST' to the wall with white panels, saying "Not entirely, not entirely. Look at the word 'test', on the wall there. That's brand new."
This is the forty-seventh level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Excursion Funnel]], and the way in which it can be used to move the player and objects as well as circumvent the laws of gravity.


== Contents ==
=== Mechanics ===
* [[Frankenturret]]
* [[Vital Apparatus Vent]]
* [[Heavy Duty Super-Colliding Super Button]]
* [[Excursion Funnel]]
=== Hazards ===


== Hazards ==
* None
* None
=== Characters ===
* [[Chell]]
* [[GLaDOS]]
* [[Wheatley]]
=== Locations ===
* ''Test Chamber 01 (Wheatley)''
=== Objective ===
* Go through Wheatley's Test Track.


== Walkthrough ==
== Walkthrough ==
{{Spoiler|block=yes|
 
*Jump in the [[Excursion Funnel]] and fire a portal on the ceiling.
*Jump in the [[Excursion Funnel]] and fire a portal on the ceiling.
*Wait until you've reached the second area and when possible, place the other portal on the wall next to the windows.
*Wait until you've reached the second area and when possible, place the other portal on the wall next to the windows.
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*Place the Frankenturret in the Funnel and wait for it to reach the [[Heavy Duty Super-Colliding Super Button|button]].
*Place the Frankenturret in the Funnel and wait for it to reach the [[Heavy Duty Super-Colliding Super Button|button]].
*Go in the [[Chamberlock]] through the door in the corner.
*Go in the [[Chamberlock]] through the door in the corner.
}}
 


== Video walkthrough ==
== Video walkthrough ==
Line 45: Line 69:
== Music ==
== Music ==
{{main|Portal 2 soundtrack}}
{{main|Portal 2 soundtrack}}
{{Track|TEST}}
{{Track|TEST}}<br/>{{Track|Excursion Funnel}}
{{Track|Excursion Funnel}}
 


{{TestChambersNav}}
{{TestChambersNav}}
[[Category:Portal 2 chambers]]
[[Category:Portal 2 chambers]]

Latest revision as of 20:08, 23 March 2023


Portal 2 Chapter 8 Test Chamber 1
sp_a4_tb_intro.bsp Funnel Intro

Chamber number 0.pngChamber number 1.png


Test Chamber Infobox previous.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 0.pngChamber progress 1.pngChamber progress slash.pngChamber progress 1.pngChamber progress 9.png


Portal 2 Chapter 8 Test Chamber 01.png
Chamber icon cube dispenser on.pngChamber icon cube button on.pngChamber icon cube hazard on.pngChamber icon player button.pngChamber icon water hazard.png
Chamber icon excursion funnel on.pngChamber icon turret hazard.pngChamber icon dirty water.pngChamber icon blades hazard.pngChamber icon crusher hazard.png

This is the forty-seventh level of the game, and takes place within an Aperture Science Test Chamber. This level introduces the Excursion Funnel, and the way in which it can be used to move the player and objects as well as circumvent the laws of gravity.

Contents

Mechanics

Hazards

  • None

Characters

Locations

  • Test Chamber 01 (Wheatley)

Objective

  • Go through Wheatley's Test Track.

Walkthrough

  • Jump in the Excursion Funnel and fire a portal on the ceiling.
  • Wait until you've reached the second area and when possible, place the other portal on the wall next to the windows.
  • You should enter the portal and head for the Frankenturret. When it is in your reach, pick it up.
  • Go stand between the Funnel and the wall closest to it. Shoot a portal from the wall to the floor in the area below. Look for small panels with grey and white colours.
  • Place the Frankenturret in the Funnel and wait for it to reach the button.
  • Go in the Chamberlock through the door in the corner.


Video walkthrough

Download Download demo file

Related achievements

Smash TV
Smash TV
Break 11 test chamber monitors

Music

Main article: Portal 2 soundtrack

TEST by Aperture Science Psychoacoustics Laboratory [6:14] | Download Download | Play icon.png Play
Excursion Funnel by Aperture Science Psychoacoustics Laboratory [4:32] | Download Download | Play icon.png Play