Portal 2 Chapter 3 Test Chamber 13: Difference between revisions

From the Portal Wiki
Jump to navigation Jump to search
m (valve-title)
 
(18 intermediate revisions by 6 users not shown)
Line 2: Line 2:


{{Test Chamber Infobox
{{Test Chamber Infobox
   | title      = Chapter 3 - Test Chamber 13
   | title      = Portal 2 Chapter 3 Test Chamber 13
   | valve-title= Turret Intro
   | valve-title= Turret Intro
   | map        = sp_a2_turret_intro.bsp
   | map        = sp_a2_turret_intro.bsp
Line 23: Line 23:
}}
}}


This is the twenty-third level of the game, and is set within a dilapidated Test Chamber. This level reintroduces the player to [[Turrets]], and the way in which they can be disabled through direct interaction, or by using a [[Weighted Storage Cube]].  
This is the twenty-second level of the game, and is set within a dilapidated Test Chamber. This level reintroduces the player to [[Turrets]], and the way in which they can be disabled through direct interaction, or by using a [[Weighted Storage Cube]].  


== Hazards ==
== Contents ==
 
=== Mechanics ===
* [[Weighted Storage Cube]]
* [[Heavy Duty Super-Colliding Super Button]]
* [[Vital Apparatus Vent]]
* Stairs
* Light Strip (blue, pink, white)
 
=== Characters ===
* [[Chell]]
* [[GLaDOS]]
 
=== Objective ===
* Complete GLaDOS' Test Shaft (Test Chamber 13)
 
=== Hazards ===
*[[Turrets]]
*[[Turrets]]
=== Locations ===
* ''Aperture Science Enrichment Center''
* ''Test Chamber 13 (GLaDOS)''


== Walkthrough ==
== Walkthrough ==
Line 40: Line 61:
*Pick up the last Storage Cube and carry it to the other side of the glass.
*Pick up the last Storage Cube and carry it to the other side of the glass.
*Go around the corner and use the Storage Cube as a shield when knocking over the remaining three turrets from closest to the furthest.
*Go around the corner and use the Storage Cube as a shield when knocking over the remaining three turrets from closest to the furthest.
**This section can also be passed by placing portals above the final three turrets, and a portal on a wall in safety, and dropping cubes on the turrets.
*When all of the turrets are disabled, place the Storage Cube on the [[Heavy Duty Super-Colliding Super Button|button]].
*When all of the turrets are disabled, place the Storage Cube on the [[Heavy Duty Super-Colliding Super Button|button]].
*Go in the [[Chamberlock]] and jump down from the catwalk.
*Go in the [[Chamberlock]] and jump down from the catwalk.
Line 61: Line 83:
|File:Portal 2 Chapter 3 Test Chamber 13 overview 3.png|alt1=Another view|Another view.
|File:Portal 2 Chapter 3 Test Chamber 13 overview 3.png|alt1=Another view|Another view.
}}
}}
== Trivia ==
* This is the only chamber in this test track to end with a catwalk.


{{TestChambersNav}}
{{TestChambersNav}}
[[Category:Portal_2_chambers]]
[[Category:Portal_2_chambers]]

Latest revision as of 08:03, 4 May 2024


Portal 2 Chapter 3 Test Chamber 13
sp_a2_turret_intro.bsp Turret Intro

Chamber number 1.pngChamber number 3.png


Test Chamber Infobox previous.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 1.pngChamber progress 3.pngChamber progress slash.pngChamber progress 2.pngChamber progress 2.png


Portal 2 Chapter 3 Test Chamber 13.png
Chamber icon cube dispenser.pngChamber icon cube button on.pngChamber icon cube hazard on.pngChamber icon player button.pngChamber icon water hazard.png
Chamber icon light bridge.pngChamber icon turret hazard on.pngChamber icon bridge shield.pngChamber icon laser hazard.pngChamber icon dirty water.png

This is the twenty-second level of the game, and is set within a dilapidated Test Chamber. This level reintroduces the player to Turrets, and the way in which they can be disabled through direct interaction, or by using a Weighted Storage Cube.

Contents

Mechanics

Characters

Objective

  • Complete GLaDOS' Test Shaft (Test Chamber 13)

Hazards

Locations

  • Aperture Science Enrichment Center
  • Test Chamber 13 (GLaDOS)

Walkthrough

  • Pick up the Turret in front of you and throw it sideways to disable it.
  • Look around the corner and fire a portal on the wall behind the second turret. Then place the other portal on the wall next to you.
  • Lift the turret through the portal and disable it by putting it sideways on the floor.
  • Go to the corner where the turret was and go to the right.
  • Place a portal under the third turret and it will fall through and be disabled.
  • Go where the third turret used to be and then go up the stairs.
  • Shoot a portal above the nearest turret and the other one under the Weighted Storage Cube on the floor in front of you.
  • Do the same to the other turret.
  • Pick up the last Storage Cube and carry it to the other side of the glass.
  • Go around the corner and use the Storage Cube as a shield when knocking over the remaining three turrets from closest to the furthest.
    • This section can also be passed by placing portals above the final three turrets, and a portal on a wall in safety, and dropping cubes on the turrets.
  • When all of the turrets are disabled, place the Storage Cube on the button.
  • Go in the Chamberlock and jump down from the catwalk.
  • Walk to the catwalk on the left and through the door.

Video walkthrough

Download Download demo file

Music

Main article: Portal 2 soundtrack

I'm Different by Aperture Science Psychoacoustics Laboratory [4:28] | Download Download | Play icon.png Play

Gallery

Trivia

  • This is the only chamber in this test track to end with a catwalk.