Adventure in the Unfinished Building Wiki

From the Portal Wiki
Jump to: navigation, search


no quote available
— system
Contribute Adventure in the Unfinished Building Wiki credits
Help me! Learn about the game! Read the credits!

The first night of Adventure in the Unfinished Building.

Overview

This night is incredibly easy. Simply by using the lights, the security guard can keep the animatronics away. There is also a phone call at 12 AM.

Strategies

Flash the lights.

This night can simply be completed by flashing the lights when an animatronic is about to enter the office: Here is the exact strategy.

  1. Check the left light.
  2. If there's nothing to report, check the right light.
  3. If there's nothing to report, repeat.

If there IS something to report, then do the following:

  1. Flash the light.
  2. Check the other light.

Do NOT flash lights for no reason! An animatronic may have his chance to sneak in and kill you while you're messing with the lights.

If the rocket sentry is in the office, you need to choose the strategy depending on when you saw it:

Strategy 1

  1. Turn one of the lights on.
  2. Check if the rocket sentry is in the office.

Strategy 2

  1. Turn one of the lights on.
  2. If the rocket sentry comes back, turn the other light on.

Do nothing.

Like in any other night, doing nothing is a great solution to avoid getting attacked. However, this will not allow you to complete the night.

Minigame

ACT-I-VA-TED is currently the only minigame in this night. You might get it by getting killed by Blackie.

Plot Characters Game Mechanics
Story Blackie Nights
Theories Cutie Lights
Minigames Green Rocket Hallucinations