Turrets: Difference between revisions

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284 bytes removed ,  28 May 2012
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→‎Sentry Turret: They don't reactivate in Portal. The Combine Turrets, yes. Aperture Turrets, no.
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m (→‎Sentry Turret: They don't reactivate in Portal. The Combine Turrets, yes. Aperture Turrets, no.)
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Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]]s or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]]s or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.


In ''[[Portal]]'', once a Turret has been knocked over and deactivated, restoring it to an upright position will reactivate it and the Turret will function normally once again. In ''[[Portal 2]]'' however, the Turret will remain permanently deactivated once it has been knocked over.
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