Portal: Revolution: Difference between revisions

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== Story ==
== Story ==
{{Spoiler|''Portal: Revolution'' servers as a prequel for [[Portal 2]], and is set after the events of [[Portal]]. The player assumes the role of an unnamed test subject in the decayed laboratories of [[Aperture Science]]. The game begins with the protagonist being awoken by the maintenance personality core named Stirling. Stirling tells the protagonist that she is being trained as part of an "emergency response team", and is instructed to solve a series of tests.
{{Spoiler|''Portal: Revolution'' serves as a prequel for [[Portal 2]], and is set after the events of [[Portal]]. The player assumes the role of an unnamed test subject in the decayed laboratories of [[Aperture Science]]. The game begins with the protagonist being awoken by the maintenance personality core named Stirling. Stirling tells the protagonist that she is being trained as part of an "emergency response team", and is instructed to solve a series of tests.


After the player has completed these tests, Stirling confesses that he was misleading her, and reveals his real goal, namely to activate a powerful device that will be able to restore Aperture's laboratories to full operation. He asks for the protagonist's help in exchange for setting her free. The protagonist and Stirling proceed through a series of chambers, to finally reach the "Spire" where the device is located. Stirling explains that the device goes far beyond Aperture's previous creations with teleportation, allowing him to use it to reassemble and activate [[GLaDOS]]. The protagonist enters the device control room and Stirling instructs her to test it by first teleporting a [[Weighted Companion Cube]] through a short distance. The device succeeds in teleporting the Cube to the chamber. After this, Stirling tells the protagonist that the device also has to undergo a test for "animate objects". The protagonist enters the chamber, but the device malfunctions, leading to the protagonist repeatedly getting teleported to a random location in the Aperture Science labs. When Stirling manages to get the device to a halt, the protagonist gets teleported to an old experimental testing track in the depths of Aperture.
After the player has completed these tests, Stirling confesses that he was misleading her, and reveals his real goal, namely to activate a powerful device that will be able to restore Aperture's laboratories to full operation. He asks for the protagonist's help in exchange for setting her free. The protagonist and Stirling proceed through a series of chambers, to finally reach the "Spire" where the device is located. Stirling explains that the device goes far beyond Aperture's previous creations with teleportation, allowing him to use it to reassemble and activate [[GLaDOS]]. The protagonist enters the device control room and Stirling instructs her to test it by first teleporting a [[Weighted Companion Cube]] through a short distance. The device succeeds in teleporting the Cube to the chamber. After this, Stirling tells the protagonist that the device also has to undergo a test for "animate objects". The protagonist enters the chamber, but the device malfunctions, leading to the protagonist repeatedly getting teleported to a random location in the Aperture Science labs. When Stirling manages to get the device to a halt, the protagonist gets teleported to an old experimental testing track in the depths of Aperture.
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