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在2011年的Anime Midwest动漫展上,配音演员 {{W|Ellen McLain}} 透露,一直以来,对 GLaDOS 的设想是一个会引导主角并经常恐吓他们的机器人声音。在早期的开发中, [[Valve Corporation/zh-hans|Valve]] 使用了受版权保护的语音样本作为 GLaDOS 声音的{{W|placeholder|占位符}}。由于 Ellen McLain 先前在 [[hl2:Half-Life 2|''半衰期 2'']] 系列中为[[hl2:Combine Overwatch/zh-hans|装甲核心]]的无线电通信调度员配音,开发者选择了她来担任 GLaDOS 的角色。在此期间,开发者保持了开发的隐秘,让 Ellen 不知道她正在为哪个游戏做配音工作。直到 ''[[Portal/zh-hans|传送门]]'' 最终发布时,Ellen 才意识到她的工作与成功。
在2011年的Anime Midwest动漫展上,配音演员 {{W|Ellen McLain}} 透露,一直以来,对 GLaDOS 的设想是一个会引导主角并经常恐吓他们的机器人声音。在早期的开发中, [[Valve Corporation/zh-hans|Valve]] 使用了受版权保护的语音样本作为 GLaDOS 声音的{{W|placeholder|占位符}}。由于 Ellen McLain 先前在 [[hl2:Half-Life 2|''半衰期 2'']] 系列中为[[hl2:Combine Overwatch/zh-hans|装甲核心]]的无线电通信调度员配音,开发者选择了她来担任 GLaDOS 的角色。在此期间,开发者保持了开发的隐秘,让 Ellen 不知道她正在为哪个游戏做配音工作。直到 ''[[Portal/zh-hans|传送门]]'' 最终发布时,Ellen 才意识到她的工作与成功。


In ''Portal 2'', GLaDOS' dialogue shortly after her awakening was originally much more insulting. As playtesters grew uncomfortable with her insults, it was then decided that GLaDOS continues her passive-aggressive behavior which she began from the ''Portal'' credits song, [[Still Alive/zh-hans]]. {{spoiler|When it was decided that GLaDOS and Chell needed to work together to face [[Wheatley/zh-hans]], Valve opts for GLaDOS to be uploaded into a potato battery. Writer Jay Pinkerton describes the transformation as "a very stark difference between this imperious, all-powerful GLaDOS talking to you, and this powerless GLaDOS talking to you on your gun", and that potato GLaDOS was initially needling towards playtesters. To counteract this, she was made into a more sidekick type of character.<ref>[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview] on Rock, Paper, Shotgun</ref>}}
''传送门 2'' 中,GLaDOS 在苏醒后不久的对话原本更具侮辱性。由于试玩者对她的侮辱感到不舒服,开发者决定让 GLaDOS 继续使用一种被动攻击的态度,正如她在 ''传送门'' 片尾曲, [[Still Alive/zh-hans|Still Alive]] 中开始展现出的那样。{{spoiler|当决定 GLaDOS Chell 需要联手面对 [[Wheatley/zh-hans|Wheatley]]时,Valve 选择将 GLaDOS 传到一个土豆电池中。编剧 Jay Pinkerton 这样描述这种转变:“傲慢、全能的 GLaDOS 同你说话时,与被接到传送枪上、无力的 GLaDOS 同你说话时,有着非常鲜明的区别。” 土豆GLaDOS 最初也对试玩者进行了挑衅。为了抵消这一点,她被塑造成一个更像是助手的角色。<ref>[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview] on Rock, Paper, Shotgun</ref>}}


Appearance-wise in ''Portal'', GLaDOS' initial designs before the game's release varied greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use on a character entirely for the community-made machinima series,'' [http://www.youtube.com/user/22CaliburArmadillo The Underground]''. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of ''Portal'', with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores/zh-hans]].
Appearance-wise in ''Portal'', GLaDOS' initial designs before the game's release varied greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use on a character entirely for the community-made machinima series,'' [http://www.youtube.com/user/22CaliburArmadillo The Underground]''. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of ''Portal'', with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores/zh-hans]].
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