Portal Stories: Mel Under Bounce: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
===Story Mode===
====Chamber Part 1====
* Go up the stairs to the left to get to where the [[Gels]] are falling.
* Place a portal underneath the [[Repulsion Gel]].
* Walk back down the stairs and toward the [[Repulsion Gel]] poster and turn right.
* Place your second portal on the ceiling to cover the floor in [[Repulsion Gel]].
* Press the [[Pedestal Button]] to drop a [[Cube]] on the raised platform.
* Jump up to the raised platform with the [[Repulsion Gel]] and take the [[Cube]] down.
* Walk to the edge of the pit across from the [[Pedestal Button]].
* Move your second portal around the various portal surfaces in the pit to spread [[Repulsion Gel]] over as much of the pit floor as possible.
* Bounce across the pit to the ledge with the second [[Pedestal Button]].
* Press the second [[Pedestal Button]] to disable the [[Death Fizzler]].
* Bounce back across the pit and pick up the [[Cube]].
* Bounce across the pit to the area previously blocked off by the [[Death Fizzler]], making sure to bring the [[Cube]] along.
* Place your second portal on the slanted portal surface above you to get more [[Repulsion Gel]] on the floor.
* Place your first portal on the floor portal surface directly below the pit ledge.
* Pick up the [[Cube]] and jump with it into your first portal on the pit floor to fling yourself to the exit.
* Place the [[Cube]] on the [[Heavy Duty Super-Colliding Super Button]] to open the exit door.


====Chamber Part 2====
* Place your first portal on the floor underneath the [[Vital Apparatus Vent]] close to the [[Material Emancipation Grill]].
* Place your second portal on the slanted portal surface.
* Press the [[Pedestal Button]] to drop a [[Cube]] through the portal.
* Stand on the [[Heavy Duty Super-Colliding Super Button]] to temporarily disable the [[Material Emancipation Grill]], allowing the [[Cube]] to fling into the [[Heavy Duty Super-Colliding Super Button]] on the the wall behind it and drop the second [[Cube]].
* Place the second [[Cube]] on the [[Heavy Duty Super-Colliding Super Button]] right as a flung [[Cube]] is fizzled in the [[Material Emancipation Grill]].
* Jump on the [[Victory Lift]] quickly before the second [[Cube]] is fizzled and the [[Victory Lift]] rises.
* Once by the exit door, place your second portal on the floor at the bottom of the ledge.
* Catch the [[Cube]] when it flies up to you from the portal.
* Place the [[Cube]] on the [[Heavy Duty Super-Colliding Super Button]] beside the exit door to open it.
===Advanced Mode===
====Chamber Part 1====
* Walk through the [[Material Emancipation Grill]] to the right.
* Press the [[Pedestal Button]] on the right to drop a [[Cube]] on the raised platform.
* Walk to the edge of the pit beside the [[Pedestal Button]] on the left.
* Place both portals on the pit floor; one directly below you and one beside the platform with the [[Pedestal Button]] on the other side of the pit.
* Jump through the portal to fling yourself up to the other platform.
* Press the [[Pedestal Button]] to disable the [[Death Fizzler]].
* Jump back through the portal to return to the first area.
* Walk back through the [[Material Emancipation Grill]] and up the stairs across from it to where the [[Gels]] are falling.
* Place a portal underneath the [[Repulsion Gel]].
* Walk to the edge of the platform past the [[Cleansing Gel]].
* Place your second portal on the slanted portal surface to your right to get [[Repulsion Gel]] on the floor below it.
* Drop through your first portal, making sure to hold your crouch key so the [[Repulsion Gel]] doesn't bounce you off the platform.
* Move your second portal around the various portal surfaces in the pit to spread [[Repulsion Gel]] over as much of the pit floor as possible.
* Bounce across the pit to the area with the two [[Pedestal Button|Pedestal Buttons]].
* Place your second portal on the ceiling to cover the floor in [[Repulsion Gel]].
* Press the [[Pedestal Button]] on the left to temporarily disable the [[Material Emancipation Grill]] blocking off the raised platform with the [[Cube]].
* Jump up to the raised platform with the [[Repulsion Gel]] and take the [[Cube]] down before the [[Material Emancipation Grill]] turns back on.
* Bounce across the pit to the area previously blocked off by the [[Death Fizzler]], making sure to bring the [[Cube]] along.
* Place a portal on the slanted portal surface above you.
* Place your other portal on the floor portal surface directly below the pit ledge.
* Pick up the [[Cube]] and jump with it into your first portal on the pit floor to fling yourself to the exit.
* Place the [[Cube]] on the [[Heavy Duty Super-Colliding Super Button]] to open the exit door.
====Chamber Part 2====
* Place your first portal on the floor underneath the [[Vital Apparatus Vent]] close to the [[Material Emancipation Grill]].
* Place your second portal on the slanted portal surface.
* Press the [[Pedestal Button]] to drop a [[Cube]] through the portal.
* Stand on the [[Heavy Duty Super-Colliding Super Button]] to temporarily disable the [[Material Emancipation Grill]], allowing the [[Cube]] to fling into the [[Heavy Duty Super-Colliding Super Button]] on the the wall behind it and drop the second [[Cube]].
* Place the second [[Cube]] on the [[Heavy Duty Super-Colliding Super Button]] right as a flung [[Cube]] is fizzled in the [[Material Emancipation Grill]].
* Jump on the [[Victory Lift]] quickly before the second [[Cube]] is fizzled and the [[Victory Lift]] rises.
* Once by the exit door, place your second portal on the floor at the bottom of the ledge.
* Catch the [[Cube]] when it flies up to you from the portal.
* Place the [[Cube]] on the [[Heavy Duty Super-Colliding Super Button]] beside the exit door to open it.


== Video walkthrough ==
== Video walkthrough ==
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* In many inaccessible areas around the maps, stock & un-textured models of goats can be found. According to the developers, goats became a running gag during development, leading to the placement of the models for fun. One of them is found in this chamber.
* In many inaccessible areas around the maps, stock & un-textured models of goats can be found. According to the developers, goats became a running gag during development, leading to the placement of the models for fun. One of them is found in this chamber.
* The music played during this chamber is known as Testing Begins.
* The music played during this chamber is known as Testing Begins.
* The second part of this chamber is unchanged between Story Mode and Advanced Mode.
{{ModTestChambersNav}}
{{ModTestChambersNav}}
[[Category:Portal Stories: Mel Chambers]]
[[Category:Portal Stories: Mel Chambers]]

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