Portal 2 Chapter 2 Test Chamber 6: Difference between revisions

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This is the fifteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using [[Aerial Faith Plate]], particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with [[Portals]] in order to allow the player to gain access to areas that would otherwise be beyond reach. {{Spoiler|The Test Chamber also features one of the Rat Man's [[dens]].}}
This is the fifteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using [[Aerial Faith Plate]], particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with [[Portals]] in order to allow the player to gain access to areas that would otherwise be beyond reach. {{Spoiler|The Test Chamber also features one of the Rat Man's [[dens]].}}


== Hazards ==
== Contents ==
 
=== Mechanics ===
* [[Weighted Storage Cube]]
* [[Vital Apparatus Vent]]
* [[Heavy Duty Super-Colliding Super Button]]
* [[Pedestal Button]]
* [[Aerial Faith Plate]]
* [[Flinging]]
* Light Strip (pink, white)
=== Characters ===
* [[Chell]]
* [[GLaDOS]]
 
=== Hazards ===
*[[Goo]]
*[[Goo]]


== Useful Items ==
=== Locations ===
*[[Aerial Faith Plate]]
 
*Switch
* ''Aperture Science Enrichment Center''
*[[Weighted Storage Cube]]
* ''Test Chamber 06 (GLaDOS)''
*[[Heavy Duty Super-Colliding Super Button]]


== Walkthrough ==
== Walkthrough ==
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== Music ==
== Music ==
{{main|Portal 2 soundtrack}}
{{main|Portal 2 soundtrack}}
{{Track|15 Acres of Broken Glass}}
* {{Track|15 Acres of Broken Glass}}
{{Track|Ghost of Rattman}}
* {{Track|Ghost of Rattman}}


== Gallery ==
== Gallery ==
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}}
}}


==Layout==
===Test Chamber 06===
[[Image:Portal 2 Chapter 2 Test Chamber 6 overview.png|left|300px|Test Chamber 06]]
This test involves more advanced use of [[Aerial Faith Plate]]s. The main objective is to use the momentum of the Faith Plates to put a [[Weighted Storage Cube]] on a [[Heavy Duty Super-Colliding Super Button|button]] on a ledge.
Before the [[Weighted Storage Cube]] can be received through the [[Vital Apparatus Vent]], several items from [[Portal]], from later areas or from the co-op campaign drop out, including a chair, a Defective Turret, two Edgeless Safety Cubes, a working radio, a water bottle, and a CD or disc. Unlike previous encountered radios, the radio in this chamber plays [[Still Alive (song)|Still Alive]], like the radios in Portal. Getting the radio to the Ratmann Den in the chamber causes it to play a hidden transmission, which unlocks the Final Transmission achievement.
Getting the Weighted Storage Cube onto the button without touching it will unlock the Drop Box achievement.
{{TestChambersNav}}
[[Category:Portal 2 chambers]]
==Layout==
===Test Chamber 06===
[[Image:Portal 2 Chapter 2 Test Chamber 6 overview.png|left|300px|Test Chamber 06]]
This test involves more advanced use of [[Aerial Faith Plates]]. The main objective is to use the momentum of the Faith Plates to put a [[Weighted Storage Cube]] on a [[Heavy-Duty Super-Colliding Super Button|button]] on a ledge.
Before the [[Weighted Storage Cube]] can be received through the [[Vital Apparatus Vent]], several items from [[Portal]], from later areas or from the co-op campaign drop out, including a chair, a Defective Turret, two Edgeless Safety Cubes, a working radio, a water bottle, and a CD or disc. Unlike previous encountered radios, the radio in this chamber plays [[Still Alive (song)|Still Alive]], like the radios in Portal. Getting the radio to the Ratmann Den in the chamber causes it to play a hidden transmission, which unlocks the Final Transmission achievement.
Getting the Weighted Storage Cube onto the button without touching it will unlock the Drop Box achievement.
{{TestChambersNav}}
{{TestChambersNav}}
[[Category:Portal 2 chambers]]
[[Category:Portal 2 chambers]]
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