Portal: Still Alive Test Chamber 1 (Bonus): Difference between revisions

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This test chamber is the first bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.
This test chamber is the first bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.
=== Mechanics ===
* [[Unstationary Scaffold]]
* [[High Energy Pellet]] ''(launcher and catcher)''
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button ''(H.D.S.C.S.B)'']]
* Door ''(test chamber)''


== Hazards ==
== Hazards ==
* [[High Energy Pellet]]s
* [[High Energy Pellet| Getting hit by a High Energy Pellet]]
* [[Goo]]
* [[Goo]]


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* Go to the button quickly and stay onto to keep the vertical door open. Wait for the pellet to reach the Catcher.
* Go to the button quickly and stay onto to keep the vertical door open. Wait for the pellet to reach the Catcher.
* Go to the [[Chamberlock]].
* Go to the [[Chamberlock]].
=== Alternate route ===
* After walking through the entrance door, jump on the [[Unstationary Scaffold]].
* Ride the [[Unstationary Scaffold|scaffold]] to the other side of the [[Goo]].
* Stand on the [[Heavy Duty Super-Colliding Super Button|Button]] and place a portal into the second room trough the door, preferably on the floor.
* Instead of taking the [[Unstationary Scaffold]] back to the first door where you'll find a portalable surface, shoot a second portal onto the wall which is basically in the [[Goo]]. Because you will not die instantly in the [[Goo]] (you can swim in it for a bit), go inside the portal you have placed and you will be in the [[High Energy Pellet]] room.
This route is a common route in speedrunning of [[Portal: Still Alive]], mostly the ''Glitchless'' category. It saves a bit of time that you will lose while going back to the door at the start where the portalable surface is located.
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== Ambiance ==
== Ambiance ==
The level feel really eerie with the mesh of the lighting on the starting rooms' ceiling and the rusty walls bring some oldness to the level. While you are on the moving platform, observing your surroundings is a crutial part of feeling lonely in the level and in the other bonus maps. The other room feels cramped and claustrophobic and it makes the perfect combo of the clinic-based look of the original game and the loneliness it produces. Every elevator room or hallway is sometimes small or huge - it depends on the level.
The level feel really eerie with the mesh of the lighting on the starting rooms' ceiling and the rusty walls bring some oldness to the level. While you are on the moving platform, observing your surroundings is a crutial part of feeling lonely in the level and in the other bonus maps. The other room feels cramped and claustrophobic and it makes the perfect combo of the clinic-based look of the original game and the loneliness it produces. Every elevator room or hallway is sometimes small or huge - it depends on the level.
== Gallery ==
<gallery>
File:PSAMenu.png|The chamber used as the background of the main menu.
File:FirstRoomPSA1.jpg|First room of the chamber, has a [[Heavy Duty Super-Colliding Super Button]] with a [[High Energy Pellet]]
File:ElevatorHallwayPSA1.png|Ending hallway of the first test chamber.
</gallery>


== Video walkthrough ==
== Video walkthrough ==
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== Award requirements (challenge mode) ==
== Award requirements (challenge mode) ==
{{Bonus goals|7|4|3|45|25|18|90|40|30}}
{{Bonus goals|7|4|3|45|25|18|90|40|30}}
== Video strategies (challenge mode) ==
=== Portals challenge ===
{{youtube|0i1U-GUvxQo|hd=on}}
=== Steps challenge ===
{{youtube|fLJf3vaSbnE|hd=on}}
=== Time challenge ===
{{youtube|ybJsvoc6AwY|hd=on}}


{{TestChambersNav}}
{{TestChambersNav}}
[[Category:Portal: Still Alive chambers]]
[[Category:Portal: Still Alive chambers]]
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