Portal: Prelude Test Chamber 15: Difference between revisions

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This [[Test Chamber]] is the sixteenth level of the game, and introduces the players to Portal Inquisition Fields and maintenance areas.
{{stub}}
{{stub}}


{{Chamber infobox
{{Chamber infobox
   | title      = Test Chamber 15
   | title      = Test Chamber 15
   | valve-title= Mind Maze / Wargame
   | valve-title= Mind Maze
   | map        = level_05.bsp
   | map        = level_05.bsp
   | number    = 15
   | number    = 15
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   | icon15    = cake
   | icon15    = cake
   | previous  = Portal: Prelude Test Chamber 14
   | previous  = Portal: Prelude Test Chamber 14
}}
{{clr}}
{{Chamber infobox
  | title      = Maintenance Area
  | valve-title= Wargame
  | map        = level_05.bsp
  | screenshot = Portal Prelude bts.png
  | icon1      = cube dispenser
  | icon2      = cube hazard
  | icon3      = pellet hazard
  | icon4      = pellet catcher
  | icon5      = water hazard
  | icon6      = fling enter
  | icon7      = fling exit
  | icon8      = turret hazard on
  | icon9      = dirty water
  | icon10    = empty
  | icon11    = empty
  | icon12    = empty
  | icon13    = empty
  | icon14    = empty
  | icon15    = cake
   | next      = Portal: Prelude Test Chamber 16
   | next      = Portal: Prelude Test Chamber 16
}}
}}
This [[Test Chamber]] is the sixteenth level of the game, and introduces the players to Green Fizzlers and maintenance areas.


== Hazards ==
== Hazards ==
* [[High Energy Pellet]]s
* [[High Energy Pellet]]s
* Suppressors Fields
* [[Electricity Field]]s
* Portal Inquisition Fields
* Crushing
* Crushing
* [[Weighted Storage Cube|Cube Hazard]]
* [[Weighted Storage Cube|Cube Hazard]]
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== Walkthrough ==
== Walkthrough ==
{{Spoiler|block=yes|
{{Spoiler|block=yes|
=== Test Chamber 15 ===
* Put the [[Weighted Storage Cube]] on the [[Heavy Duty Super-Colliding Super Button|button]], then go to the [[Switch]] behind the moving panel over the ledge.
* Put the [[Weighted Storage Cube]] on the [[Heavy Duty Super-Colliding Super Button|button]], then go to the [[Switch]] behind the moving panel over the ledge.
* Place portals next to the two other Switches and prepare yourself for the timed puzzle.
* Place portals next to the two other Switches and prepare yourself for the timed puzzle.
* '''Quickly''', press the Switch next to you, then the one on the other side of the ledge and pas through the portal to activate the last Switch. Then fire a portal behind and facing the [[Material Emancipation Grill]], and the other where the [[High Energy Pellet]] is bouncing.
* '''Quickly''', press the Switch next to you, then the one on the other side of the ledge and pas through the portal to activate the last Switch. Then fire a portal behind and facing the [[Material Emancipation Grill]], and the other where the [[High Energy Pellet]] is bouncing.
* The pellet should reach the catcher. Now, grab the cube and proceed to the next room. Place the cube on one of the three buttons.
* The pellet should reach the catcher. Now, grab the cube and proceed to the next room. Place the cube on one of the three buttons.
* Go through the Green Fizzler and cross the obstacle course, avoiding to be crushed as well as the Suppressors Fields, in order to reach the cube.
* Go through the Portal Inquisition Field and cross the obstacle course, avoiding to be crushed as well as the Electricity Fields, in order to reach the cube.
* Do the reverse course with the cube. '''This last mustn't touch any Suppressor Field or get crushed.
* Do the reverse course with the cube. '''This cube mustn't touch any Electricity Field or get crushed.
* Place the cube on one of the two empty buttons, then go on the last one.
* Place the cube on one of the two empty buttons, then go on the last one.
* Enjoy the mess then use the path that Peter opened. You are now in the maintenance areas.
* Try not to get crushed by the descending ceiling pistons. Exclusive to the ''[[Portal with RTX]]''.
 
=== While exiting the Shaft ===
* Use the path that Peter opens. You are now in the maintenance areas.
* Shoot a portal on the angled panel and the other near you then go through. Before touching the ground, place the same portal as the previous under you.
* Shoot a portal on the angled panel and the other near you then go through. Before touching the ground, place the same portal as the previous under you.
* With the momentum you gained, you should reach the upper floor facing the angled panel. Take the cube and come back at the bottom.
* With the momentum you gained, you should reach the upper floor facing the angled panel. Take the cube and come back at the bottom.
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== Video walkthough ==
== Video walkthough ==
* To do
{{youtube|HzVHX_K-iCQ|hd=on}}


== Trivia ==
== Trivia ==
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== See also ==
== See also ==
* [[Portal: Prelude Test Chamber 15 (Bonus)]]
* [[Portal: Prelude Test Chamber 15 (Bonus)]]
* [[Portal Escape (Part 3)]]


{{ModTestChambersNav}}
{{ModTestChambersNav}}
[[Category:Portal: Prelude chambers]]
[[Category:Portal: Prelude chambers]]
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