Portal: Still Alive Test Chamber 14 (Bonus): Difference between revisions

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Added video strategies for the challenges + Corrected gold requirement of the time challenge
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(Added video strategies for the challenges + Corrected gold requirement of the time challenge)
 
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{{stub}}
{{stub}}
{{needimage}}
{{Chamber infobox
{{Chamber infobox
   | title      = Still Alive 14
   | title      = Still Alive 14
   | map        =
   | map        = stillalive_14.bsp
   | number    = 14
   | number    = 14
   | total      = 14
   | total      = 14
   | screenshot =  
   | screenshot = Still Alive 14.png
   | icon1      = empty
   | icon1      = zap camp
   | icon2      = cube hazard
   | icon2      = cube hazard
   | icon3      = pellet hazard on
   | icon3      = pellet hazard on
   | icon4      = pellet catcher on
   | icon4      = pellet catcher on
   | icon5      = water hazard
   | icon5      = water hazard
   | icon6      = empty
   | icon6      = put a portal bellow
   | icon7      = laser field on
   | icon7      = still alive laser field on
   | icon8      = turret hazard on
   | icon8      = turret hazard on
   | icon9      = crusher hazard
   | icon9      = crusher hazard
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   | next      =
   | next      =
}}
}}
This test chamber is the fourteenth and final bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]].
This test chamber is the fourteenth and final bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.


== Hazards ==
== Hazards ==
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== Walkthrough ==
== Walkthrough ==
* To do
* Build a small wall which will block one of the turrets' fire.
* Use one of the cubes to knock down the other turret in the sideways placed gate.
* Knock down the first turret with a cube.
* Portal into the room with the [[High Energy Pellet]] that is in the ceiling.
* Use the cubes to build a "staircase" and portal under the [[High Energy Pellet]] catcher.
* With portals, redirect the [[High Energy Pellet]] into the catcher.
* Portal back into the ceiling room and bring 2 cubes.
* Put the cubes into the buttons.
* Place one of the remaining cubes ono the button that is in the line made with the two previously knocked down [[Turrets]].
* Portal trough the small hole in the wall.
* Navigate your way trough the lasers and put the cube onto the button.
* While you are down, portal trough the small hole next to the button under the [[Laser Field]].
* Wait for the right time and, by bringing a cube, activate the button.
* The door where one of the turrets was will open and proceed to the elevator to finish the chamber.


== Video walkthrough ==
== Video walkthrough ==
* To do
{{youtube|pHK4dfHvjV8|hd=on}}
 
== Award requirements (challenge mode) ==
{{Bonus goals|12|9|6|160|140|125|120|100|80}}
 
== Video strategies (challenge mode) ==
=== Portals challenge ===
{{youtube|UY49tzmIF-8|hd=on}}
 
=== Steps challenge ===
{{youtube|L6AlhxFwCRo|hd=on}}
 
=== Time challenge ===
{{youtube|KNn0VZLfWUA|hd=on}}


{{TestChambersNav}}
{{TestChambersNav}}
[[Category:Portal: Still Alive chambers]]
[[Category:Portal: Still Alive chambers]]
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