Portal 2 Chapter 2 Test Chamber 6: Difference between revisions

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{{Test Chamber Infobox
{{Test Chamber Infobox
   | title      = Chapter 2 - Test Chamber 06
   | title      = Portal 2 Chapter 2 Test Chamber 6
   | valve-title= Trust Fling
   | valve-title= Trust Fling
   | map        = sp_a2_trust_fling.bsp
   | map        = sp_a2_trust_fling.bsp
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   | next      = Portal 2 Chapter 2 Test Chamber 7
   | next      = Portal 2 Chapter 2 Test Chamber 7
}}
}}
This is the sixteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using [[Aerial Faith Plate]], particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with [[Portals]] in order to allow the player to gain access to areas that would otherwise be beyond reach. {{Spoiler|The Test Chamber also features one of the Rat Man's [[dens]].}}
This is the fifteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using [[Aerial Faith Plate]], particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with [[Portals]] in order to allow the player to gain access to areas that would otherwise be beyond reach. {{Spoiler|The Test Chamber also features one of the Rat Man's [[dens]].}}


== Hazards ==
== Contents ==
 
=== Mechanics ===
* [[Weighted Storage Cube]]
* [[Vital Apparatus Vent]]
* [[Heavy Duty Super-Colliding Super Button]]
* [[Pedestal Button]]
* [[Aerial Faith Plate]]
* [[Flinging]]
* Light Strip (pink, white)
=== Characters ===
* [[Chell]]
* [[GLaDOS]]
 
=== Hazards ===
*[[Goo]]
*[[Goo]]


== Useful Items ==
=== Locations ===
*[[Aerial Faith Plate]]
 
*Switch
* ''Aperture Science Enrichment Center''
*[[Weighted Storage Cube]]
* ''Test Chamber 06 (GLaDOS)''
*[[Heavy Duty Super-Colliding Super Button]]


== Walkthrough ==
== Walkthrough ==
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*When the Cube arrives, place it on the Button by placing a portal above the Button, and then dropping the Cube through the portal.
*When the Cube arrives, place it on the Button by placing a portal above the Button, and then dropping the Cube through the portal.
*The exit door will now open, proceed into the [[Chamberlock]].
*The exit door will now open, proceed into the [[Chamberlock]].
It is also possible to solve the chamber by activating the button with an Edgeless Safety Cube that GLaDOS drops as part of the garbage pile. But this can only be achieved once and the original solution is more recommended.
}}
}}
== Video walkthrough ==
== Video walkthrough ==
{{walkthrough}}
{{walkthrough}}
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== Music ==
== Music ==
{{main|Portal 2 soundtrack}}
{{main|Portal 2 soundtrack}}
{{Track|15 Acres of Broken Glass}}
* {{Track|15 Acres of Broken Glass}}
{{Track|Ghost of Rattman}}
* {{Track|Ghost of Rattman}}


== Gallery ==
== Gallery ==
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|width=192
|width=192
|height=108
|height=108
|lines=3
|lines=4
|File:Portal 2 Chapter 2 Test Chamber 6 overview.png|alt1=An overview of the Test Chamber|An overview of the Test Chamber.
|File:Portal 2 Chapter 2 Test Chamber 6 overview.png|alt1=An overview of the Test Chamber|An overview of the Test Chamber.
|File:Portal 2 Chapter 2 Test Chamber 6 rat man den.png|alt2=Rat Man den found in the Test Chamber, where [[Hoopy the Hoop]] can be seen|{{Spoiler|[[Doug Rattmann|Rat Man]] den found in the Test Chamber, where [[Hoopy the Hoop]] can be seen.}}|spoiler2=yes
|File:Portal 2 Chapter 2 Test Chamber 6 rat man den.png|alt2=Rat Man den found in the Test Chamber, where [[Hoopy the Hoop]] can be seen|{{Spoiler|[[Doug Rattmann|Rat Man]] den found in the Test Chamber, where [[Hoopy the Hoop]] can be seen.}}|spoiler2=yes
|File:Final transmission SSTV.png|alt3=Image produced in MMSSTV from dinosaur_01.wav, the slow-scan signal played by the Rattmann's radio|Image produced in MMSSTV from dinosaur_01.wav, the slow-scan signal played by the Rattmann's radio.|spoiler2=yes
}}
}}


{{TestChambersNav}}
{{TestChambersNav}}
[[Category:Portal 2 chambers]]
[[Category:Portal 2 chambers]]
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