GLaDOS: Difference between revisions

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Appearance-wise in ''Portal'', GLaDOS' initial designs prior to the game's release varied greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use on a character entirely for the community-made machinima series,'' [http://www.youtube.com/user/22CaliburArmadillo The Underground]''. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of ''Portal'', with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores]].
Appearance-wise in ''Portal'', GLaDOS' initial designs prior to the game's release varied greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use on a character entirely for the community-made machinima series,'' [http://www.youtube.com/user/22CaliburArmadillo The Underground]''. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of ''Portal'', with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores]].


If you play through the game with the commentary track on, Jeremy Bennett, the game's art director, says, "Eventually, we settled on a huge mechanical device with a delicate robotic figure dangling out of it, which successfully conveys both GLaDOS' raw power and her femininity." Originally, according to Bennett, she resembled an upside-down version of Botticelli's "Rise of Venus":
In the game's commentary mode, Jeremy Bennett (art director) describes GLaDOS's design: "[...] we settled on a huge mechanical device with a delicate robotic figure dangling out of it, which successfully conveys both [her] raw power and her femininity." Originally, according to Bennett, she resembled an upside-down version of [[w:The Birth of Venus (Botticelli)|Botticelli's "Rise of Venus"]].
 
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The earliest known concept art of GLaDOS' design for ''[[Portal 2]]'' was through one of the many concept box arts; demonstrating that her body's plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game's release. She had also been given a red eye color in this concept rather than her trademark yellow that was given to her in ''Portal''. Not much else is known of her design changes during the sequel, except that the developers established that the current design of GLaDOS in ''Portal 2'' was to signify a more antagonistic appearance and shape.
The earliest known concept art of GLaDOS' design for ''[[Portal 2]]'' was through one of the many concept box arts; demonstrating that her body's plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game's release. She had also been given a red eye color in this concept rather than her trademark yellow that was given to her in ''Portal''. Not much else is known of her design changes during the sequel, except that the developers established that the current design of GLaDOS in ''Portal 2'' was to signify a more antagonistic appearance and shape.

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