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== Test Chamber Design/styles == | == Test Chamber Design/styles == | ||
[[ | === Clinical ([[Portal]]) === | ||
[[ | [[File:Portal1old.jpg|thumb|right|The clinical look]] | ||
Every [[Portal]] chamber (not including the escape sequences) have a distinct and recognizable look - white, sterile rooms with the atmosphere that conveys the emotions of loneliness. Most of the details seems a little blurry, possibly done on purpose to create a dusty, old atmosphere and immerse the player better into the experience. | |||
{{Clr}} | |||
=== "Remastered" clinical ([[Portal 2]]) === | |||
[[File:Portal1Old.jpeg|thumb|right|Remastered clinical look]] | |||
Sections of [[Portal 2]] chambers looks like the chambers from [[Portal]], but made to fit the theme of the game and more refreshed and modern compared to the looks of ''Portal''. The panels are more reflective, polished and easily recognizable to the average player. Every item design is revamped to suit to the modernistic theme of the game. | |||
{{Clr}} | |||
=== Decayed/ruined look/style (Portal 2) === | |||
[[File:P2ruins.jpg|thumb|right|Decayed, ruined chambers]] | |||
This type of level design can be seen mostly in the first few chapters of Portal 2, where the player explore the devastating designs of destroyed levels. Outgrown leaves and grass dominate over the ruined panels mostly missing the final touch, just having the metal holder rim visible on the surface. The ruins don't seem a big roadblock to the player, but might impose a sort of emotional feeling to the player {{Spoiler|because the reason why Aperture has gone decayed is the side effect of the player's actions in the first game, and might find themselves guilty, even though they shouldn't be.}} | |||
{{Clr}} | |||
=== 60's era Aperture (Portal 2) === | |||
[[File:TheCJohnsonLevels.png|thumb|right|60's era design]] | |||
Through the Portal 2 storyline, the player encounters old looking levels with graphics predating the 90's. They are, so called, the [[Cave Johnson]] levels, which have a distinct look no other level design has. Its color use shifts more to the hues of green, yellow, brown etc., which is quite different to the color scheme all of the other Portal levels have - the hues of black and white. The contents of the test chambers' designs are more colorful and noticeable. Almost everything doesn't cut corners, other than the decorative pipes. | |||
== Challenge modes == | == Challenge modes == |
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