Portal 2 Chapter 1 Introduction: Difference between revisions

From the Portal Wiki
Jump to navigation Jump to search
No edit summary
 
(43 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{stub}}
{{Chamber infobox
{{Chamber infobox
   | title      = Portal 2 Chapter 1 Introduction
   | title      = Container Ride
   | valve-title= Container Ride
   | valve-title= Container Ride
   | map        = sp_a1_intro1.bsp
   | map        = sp_a1_intro1.bsp
   | dirty      = 1
   | dirty      = 1
   | screenshot = Portal 2 Chapter 1 Introduction test chamber.png
   | screenshot = Portal 2 Chapter 1 Introduction cube button.jpg
   | noprogress = true
   | noprogress = true
   | total      = 19
   | total      = 19
Line 23: Line 21:
}}
}}


This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science Extended Relaxation Center]], and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the [[Portal Test Chamber 00|first Test Chamber]]. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].


== Contents ==
== Mechanics ==
* [[Heavy Duty Super-Colliding Super Button]].
* [[Weighted Storage Cube]].
*[[Vital Apparatus Vent]].
*[[Emancipation Grill]].
*[[Chamberlock]].
*[[Portal Spawner]] ''(blue & orange)''.
*[[Portal]]s ''(blue & orange)''.


=== Mechanics ===
== Characters ==
* [[Heavy Duty Super-Colliding Super Button]]
{{Spoiler|block=yes|
* [[Weighted Storage Cube]]
*[[Announcer]].
*[[Vital Apparatus Vent]]
*[[Chell]].
*[[Emancipation Grill]]
*[[Wheatley]].
*[[Chamberlock]]
}}
*[[Portal Spawner]] ''(blue & orange)''
*[[Portals]] ''(blue & orange)''


=== Characters ===
== Objective ==
*[[Announcer]]
*[[Chell]]
*[[Wheatley]]
 
=== Objective ===
* Complete the decayed test shaft (Test Chamber 00)
* Complete the decayed test shaft (Test Chamber 00)


=== Hazards ===
== Hazards ==
* None
None.<!--Doble check for [[doors]]-->


=== Chamber infobox data===
== Locations ==
<code>{{Spoiler|
* ''Aperture Science Enrichment Center''.
* ''Aperture Science Relaxation Chamber''.
* ''Aperture Science Extended Relaxation Center''.
* ''Aperture Science Relaxation Vault''.
* ''Test Chamber 00 (Dilapidated)''.


//CHAPTER 1 <br>
== Asethetics ==
"sp_a1_intro1" <br>
* [[Overgrown]].
{ <br>
//Map data <br>
"level_number" "0" <br>
"total_levels" "19" <br>
"startup" "dirty_flicker" <br>
"dirt" "2" <br>
 
"icons" <br>
{ <br>
"cube_drop" "1" <br>
"cube_button" "1" <br>
"cube_bonk" "1" <br>
"button_stand" "0" <br>
"goop" "0" <br>
"portal_fling" "0" <br>
"portal_fling_2" "0" <br>
"turret" "0" <br>
"drink_water" "0" <br>
"grinders" "0" <br>
}}</code>


== Walkthrough ==
== Walkthrough ==
Line 86: Line 68:
{{walkthrough}}
{{walkthrough}}


== Related achievements ==
==Notes==
{{Show achievement|Portal 2|Wake Up Call|width=50%}}
{{Spoiler|block=yes|
 
* It's unclear how exactly a trigger for ''Look up'' works but it's hard to trigger it with [[sensitivity]] 0.01. It's quite easy to trigger it with sensitivity 0.1!
== Music ==
}}
{{main|Portal 2 soundtrack}}
{{Track|The Courtesy Call}}<br>{{Track|Technical Difficulties}}


== Gallery ==
== Gallery ==
{{Spoiler|block=yes|
{{Gallery
{{Gallery
|width=192
|width=192
Line 100: Line 81:
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility
|File:Portal 2 Chapter 1 Introduction cube button.png|alt3=The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button|The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button.
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The Relaxation Vault in Portal 2|The Relaxation vault in Portal 2.
|File:Portal 2 Chapter 1 Introduction Early.png|alt4=Early version of the relaxation vault|Early version of the relaxation vault.  
|File:Portal 2 Chapter 1 Introduction Early.png|alt4=Early version of the relaxation vault|Early version of the relaxation vault.  
|File:Portal 2 Chapter 1 Introduction.png|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|[[Chell]]'s Relaxation Chamber un-dilapidated.  
|File:Sp a1 intro10001.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (1/3).
|File:Sp a1 intro10002.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (2/3).
|File:Sp a1 intro10004.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (3/3).
}}
}}
}}
== Music ==
{{main|Portal 2 soundtrack}}
{{Track|The Courtesy Call}}<br>{{Track|Technical Difficulties}}


==Trivia==
==Trivia==
* The painting Chell is instructed to observe changes<ref>http://www.reddit.com/r/Portal/comments/gydjz/did_anyone_else_spot_this_in_chells_room/</ref> between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.<ref>http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade</ref>
* The painting Chell is instructed to observe changes<ref>https://www.reddit.com/r/Portal/comments/gydjz</ref> between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.<ref>http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade</ref>
* During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above.  
* During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above.
{{Spoiler|block=yes|
{{Gallery
{{Gallery
|width=200
|width=200
|height=108
|height=108
|lines=1
|lines=1
|File:Portal 2 Hotel Painting.png|alt1=Painting during first wakeup|Painting during first wakeup.
|File:Sp a1 intro10003.jpg|alt1=Painting after first wakeup|Painting after first wakeup.
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting after second wakeup|Painting after second wakeup.
}}
}}
}}


Line 119: Line 109:
<references/>
<references/>


==Transcript==
== Related achievements ==
<code>{{Spoiler|
{{Show achievement|Portal 2|Wake Up Call|width=50%}}
[JINGLE] <br>
Announcer: Good morning. You have been in suspension for '''FIFTY''' days. In compliance with state and federal regulations, all testing candidates in the Aperture Science Extended Relaxation Center must be revived periodically for a mandatory physical and mental wellness exercise. <br>
Announcer: You will hear a buzzer. When you hear the buzzer, look up at the ceiling. <br>
[BUZZER] <br>
Announcer: Good. You will hear a buzzer. When you hear the buzzer, look down at the floor. <br>
[BUZZER] <br>
Announcer: Good. This completes the gymnastic portion of your mandatory physical and mental wellness exercise. <br>
Announcer: There's a framed painting on the wall. Please go stand in front of it. <br>
Announcer: This is art. You'll hear a buzzer. When you hear the buzzer, stare at the art. <br>
[BUZZER] <br>
[wip] <br>
}}</code>
 


{{stub}}


{{TestChambersNav}}
[[Category:Portal 2 single-player Test Chambers]]
[[Category:Portal 2 chambers]]

Latest revision as of 06:37, 25 April 2024

Container Ride
sp_a1_intro1.bsp Container Ride

Chamber number 0.pngChamber number 0.png


Test Chamber Infobox previous disabled.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 0.pngChamber progress 0.pngChamber progress slash.pngChamber progress 1.pngChamber progress 9.png

Portal 2 Chapter 1 Introduction cube button.jpg
Chamber icon cube dispenser on.pngChamber icon cube button on.pngChamber icon cube hazard on.pngChamber icon player button.pngChamber icon water hazard.png
Chamber icon fling enter.pngChamber icon fling exit.pngChamber icon turret hazard.pngChamber icon dirty water.pngChamber icon blades hazard.png

This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an Aperture Science Extended Relaxation Center, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. The player is also introduced to both the Announcer and Wheatley at this time. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to Portals, as well as the Weighted Storage Cube and the way in which it interacts with Heavy Duty Super-Colliding Super Button. When the first Test Chamber has been completed, the player will encounter the Emancipation Grill and exit through the Chamberlock.

Mechanics

Characters

Objective

  • Complete the decayed test shaft (Test Chamber 00)

Hazards

None.

Locations

  • Aperture Science Enrichment Center.
  • Aperture Science Relaxation Chamber.
  • Aperture Science Extended Relaxation Center.
  • Aperture Science Relaxation Vault.
  • Test Chamber 00 (Dilapidated).

Asethetics

Walkthrough

  • The Announcer will tell you to look up, look down, look at art, and return to your bed. Do these things.
  • When awoken by the Announcer for the second time, walk towards the door to allow Wheatley to enter.
  • Follow Wheatley's instructions and wait for him to transport the room to the 'Docking Station'.
  • Jump down into the relaxation vault; wait for the Announcer to open the portal and then walk through it.
  • Walk through the door, then place the Weighted Storage Cube onto the Heavy Duty Super-Colliding Super Button in order to open the exit door.
  • Proceed through the Chamberlock and into the elevator.

Video walkthrough

Download Download demo file

Notes

  • It's unclear how exactly a trigger for Look up works but it's hard to trigger it with sensitivity 0.01. It's quite easy to trigger it with sensitivity 0.1!

Gallery

Music

Main article: Portal 2 soundtrack

The Courtesy Call by Aperture Science Psychoacoustics Laboratory [3:37] | Download Download | Play icon.png Play
Technical Difficulties by Aperture Science Psychoacoustics Laboratory [3:21] | Download Download | Play icon.png Play

Trivia

  • The painting Chell is instructed to observe changes[1] between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.[2]
  • During the early phases of Portal 2's development, the Relaxation Vault was to resemble an island, as seen above.

References

Related achievements

Wake Up Call
Wake Up Call
Survive the manual override