Obtaining Portal 2 achievements: Difference between revisions

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{{Show achievement|Portal 2|Wake Up Call|Very Easy
{{Show achievement|Portal 2|Wake Up Call|Very Easy
| To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the Achievement automatically.
| To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the Achievement automatically.}}
}}
 
{{Show achievement|Portal 2|You Monster|Very Easy
{{Show achievement|Portal 2|You Monster|Very Easy
| This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.
| This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.}}
}}
 
{{Show achievement|Portal 2|Undiscouraged|Easy
{{Show achievement|Portal 2|Undiscouraged|Easy
| As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you'll be awarded with the achievement.
| As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you'll be awarded with the achievement.}}
}}
 
{{Show achievement|Portal 2|Drop Box|Easy
{{Show achievement|Portal 2|Drop Box|Easy
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface.  Place the other portal on the panel above the button and press the switch twice.  Alternatively, press the switch in Wheatley's very first test chamber.
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface.  Place the other portal on the panel above the button and press the switch twice.  Alternatively, press the switch in Wheatley's very first test chamber.}}
}}
 
{{Show achievement|Portal 2|Preservation of Mass|Easy
{{Show achievement|Portal 2|Preservation of Mass|Easy
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7's exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7's exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.}}
}}
 
{{Show achievement|Portal 2|Bridge Over Troubling Water|Easy
{{Show achievement|Portal 2|Bridge Over Troubling Water|Easy
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.}}
}}
 
{{Show achievement|Portal 2|Pturretdactyl|Easy
{{Show achievement|Portal 2|Pturretdactyl|Easy
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate.
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate.}}
}}
 
{{Show achievement|Portal 2|SaBOTour| Easy
{{Show achievement|Portal 2|SaBOTour| Easy
| Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.
| Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.}}
}}
 
{{Show achievement|Portal 2|Good Listener|Easy
{{Show achievement|Portal 2|Good Listener|Easy
|As you escape, GLaDOS invites you to enter the final test chamber.  She's even solved it for you.  Do it.
|As you escape, GLaDOS invites you to enter the final test chamber.  She's even solved it for you.  Do it.}}
}}
 
{{Show achievement|Portal 2|No Hard Feelings|Easy
{{Show achievement|Portal 2|No Hard Feelings|Easy
|During your escape, you walk along two Turret Redemption Lines.  On the second one is a mostly-intact turret, signposted by its laser.  Pick it up.
|During your escape, you walk along two Turret Redemption Lines.  On the second one is a mostly-intact turret, signposted by its laser.  Pick it up.}}
}}
 
{{Show achievement|Portal 2|Scanned Alone|Easy
{{Show achievement|Portal 2|Scanned Alone|Easy
|In Chapter 5, you remove the master turret from the template scanner in the turret factory control room.  Step into the scanner.
|In Chapter 5, you remove the master turret from the template scanner in the turret factory control room.  Step into the scanner.}}
}}
 
{{Show achievement|Portal 2|Stalemate Associate|Easy
{{Show achievement|Portal 2|Stalemate Associate|Easy
| Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.
| Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.}}
}}
 
{{Show achievement|Portal 2|Tater Tote|Easy
{{Show achievement|Portal 2|Tater Tote|Easy
| Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.
| Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.}}
}}
 
{{Show achievement|Portal 2|Vertically Unchallenged|Easy
{{Show achievement|Portal 2|Vertically Unchallenged|Easy
| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.
| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}}
}}
 
{{Show achievement|Portal 2|Ship Overboard|Easy
{{Show achievement|Portal 2|Ship Overboard|Easy
|At the start of 1970s Aperture, go to the top catwalk.  Follow it to the room, and jump on the furniture in the corner to get to the doors.  Step outside to receive the achievement.
|At the start of 1970s Aperture, go to the top catwalk.  Follow it to the room, and jump on the furniture in the corner to get to the doors.  Step outside to receive the achievement.}}
}}
 
{{Show achievement|Portal 2|Portrait of a Lady|Easy
{{Show achievement|Portal 2|Portrait of a Lady|Easy
|Immediately after Test Chamber 01 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Test Chamber 02.  Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.
|Immediately after Test Chamber 01 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Test Chamber 02.  Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.}}
}}
 
{{Show achievement|Portal 2|Stranger Than Friction|Easy
{{Show achievement|Portal 2|Stranger Than Friction|Easy
| Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.  
| Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.}}
}}
 
{{Show achievement|Portal 2|White Out|Easy
{{Show achievement|Portal 2|White Out|Easy
|Complete the first [[Conversion Gel]] test.
|Complete the first [[Conversion Gel]] test.}}
}}
 
{{Show achievement|Portal 2|You Made Your Point|Easy
{{Show achievement|Portal 2|You Made Your Point|Easy
|Enter Wheatley's very first test chamber (with the "moat area"), but don't press the switch and don't step on the button.
|Enter Wheatley's very first test chamber (with the "moat area"), but don't press the switch and don't step on the button.}}
}}
 
{{Show achievement|Portal 2|Dual Pit Experiment|Easy
{{Show achievement|Portal 2|Dual Pit Experiment|Easy
|Complete Wheatley's very first test chamber twice.
|Complete Wheatley's very first test chamber twice.}}
}}
 
{{Show achievement|Portal 2|The Part Where He Kills You|Easy
{{Show achievement|Portal 2|The Part Where He Kills You|Easy
|At the start of Chapter 9, use the Conversion Gel to escape certain death.
|At the start of Chapter 9, use the Conversion Gel to escape certain death.}}
}}
 
{{Show achievement|Portal 2|Pit Boss|Easy
{{Show achievement|Portal 2|Pit Boss|Easy
|At the start of Chapter 9, when Wheatley asks you to come back, go back.  Then do as he says.
|At the start of Chapter 9, when Wheatley asks you to come back, go back.  Then do as he says.}}
}}
 
{{Show achievement|Portal 2|Tunnel of Funnel|Easy
{{Show achievement|Portal 2|Tunnel of Funnel|Easy
|Complete [[Portal 2 Chapter 8 Test Chamber 15|Chapter 8 Test Chamber 15]].
|Complete [[Portal 2 Chapter 8 Test Chamber 15|Chapter 8 Test Chamber 15]].}}
}}
 
{{Show achievement|Portal 2|Lunacy|Easy
{{Show achievement|Portal 2|Lunacy|Easy
|Complete the Single-player campaign.
|Complete the Single-player campaign.}}
 
{{Show achievement|Portal 2|Rock Portal Scissors|Easy
|After unlocking the Rock Paper Scissors [[Gesture]], just keep on using the gesture with your partner over and over again until you get the achievement.
}}
}}


{{Show achievement|Portal 2|Door Prize|Medium
{{Show achievement|Portal 2|Door Prize|Medium
|There are three sets of three [[w:vitrification|vitrified]] doors in Chapter 6.  The first set is on the upper catwalk in the lake area, immediately after the hatch.  The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o'-clock position.  The third set is in the room above the control room where you find potato GLaDOS.  Walk into the room from the top catwalk.  Jump on the furniture in the back-left corner and go through the doors.
|There are three sets of three [[w:vitrification|vitrified]] doors in Chapter 6.  The first set is on the upper catwalk in the lake area, immediately after the hatch.  The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o'-clock position.  The third set is in the room above the control room where you find potato GLaDOS.  Walk into the room from the top catwalk.  Jump on the furniture in the back-left corner and go through the doors.}}
}}
 
{{Show achievement|Portal 2|Final Transmission|Medium
{{Show achievement|Portal 2|Final Transmission|Medium
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 06|Test Chamber 06]], hit the switch and wait for all the trash to fall.  Retrieve the radio from wherever it landed and go back to the switch.  On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is.  Portal back to the start of the chamber with the radio.  Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement.
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 06|Test Chamber 06]], hit the switch and wait for all the trash to fall.  Retrieve the radio from wherever it landed and go back to the switch.  On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is.  Portal back to the start of the chamber with the radio.  Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement.}}
}}
 
{{Show achievement|Portal 2|Schrodinger's Catch|Hard
{{Show achievement|Portal 2|Schrodinger's Catch|Hard
|On [[Portal 2 Chapter 6 Test Chamber 5|Chapter 6, Test Chamber 5]] save the game before dropping [[Repulsion Gel]] on the cube.  Release the gel and try and catch the cube; if it hits the ground, load the earlier save.
|On [[Portal 2 Chapter 6 Test Chamber 5|Chapter 6, Test Chamber 5]] save the game before dropping [[Repulsion Gel]] on the cube.  Release the gel and try and catch the cube; if it hits the ground, load the earlier save.}}
}}


== TODO ==
== TODO ==
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{{Show achievement|Portal 2|Rock Portal Scissors|
 
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{{Show achievement|Portal 2|Still Alive|
{{Show achievement|Portal 2|Still Alive|
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Revision as of 16:31, 15 May 2011


Wake Up Call
Wake Up Call
Survive the manual override
Difficulty: Very Easy
How to obtain: To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the Achievement automatically.


You Monster
You Monster
Reunite with GLaDOS
Difficulty: Very Easy
How to obtain: This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.


Undiscouraged
Undiscouraged
Complete the first Thermal Discouragement Beam test
Difficulty: Easy
How to obtain: As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you'll be awarded with the achievement.


Drop Box
Drop Box
Place a cube on a button without touching the cube
Difficulty: Easy
How to obtain: In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface. Place the other portal on the panel above the button and press the switch twice. Alternatively, press the switch in Wheatley's very first test chamber.


Preservation of Mass
Preservation of Mass
Break the rules in Test Chamber 07
Difficulty: Easy
How to obtain: To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7's exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.


Bridge Over Troubling Water
Bridge Over Troubling Water
Complete the first Hard Light Bridge test
Difficulty: Easy
How to obtain: During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.


Pturretdactyl
Pturretdactyl
Use an Aerial Faith Plate to launch a turret
Difficulty: Easy
How to obtain: In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate.


SaBOTour
SaBOTour
Make a break for it
Difficulty: Easy
How to obtain: Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.


Good Listener
Good Listener
Take GLaDOS' escape advice
Difficulty: Easy
How to obtain: As you escape, GLaDOS invites you to enter the final test chamber. She's even solved it for you. Do it.


No Hard Feelings
No Hard Feelings
Save a turret from redemption
Difficulty: Easy
How to obtain: During your escape, you walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser. Pick it up.


Scanned Alone
Scanned Alone
Stand in a defective turret detector
Difficulty: Easy
How to obtain: In Chapter 5, you remove the master turret from the template scanner in the turret factory control room. Step into the scanner.


Stalemate Associate
Stalemate Associate
Press the button!
Difficulty: Easy
How to obtain: Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.


Tater Tote
Tater Tote
Carry science forward
Difficulty: Easy
How to obtain: Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.


Vertically Unchallenged
Vertically Unchallenged
Master the Repulsion Gel
Difficulty: Easy
How to obtain: This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.


Ship Overboard
Ship Overboard
Discover the missing experiment
Difficulty: Easy
How to obtain: At the start of 1970s Aperture, go to the top catwalk. Follow it to the room, and jump on the furniture in the corner to get to the doors. Step outside to receive the achievement.


Portrait of a Lady
Portrait of a Lady
Find a hidden portrait
Difficulty: Easy
How to obtain: Immediately after Test Chamber 01 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Test Chamber 02. Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.


Stranger Than Friction
Stranger Than Friction
Master the Propulsion Gel
Difficulty: Easy
How to obtain: Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.


White Out
White Out
Complete the first Conversion Gel test
Difficulty: Easy
How to obtain: Complete the first Conversion Gel test.


You Made Your Point
You Made Your Point
Refuse to solve the first test in Chapter 8
Difficulty: Easy
How to obtain: Enter Wheatley's very first test chamber (with the "moat area"), but don't press the switch and don't step on the button.


Dual Pit Experiment
Dual Pit Experiment
Do the same test twice
Difficulty: Easy
How to obtain: Complete Wheatley's very first test chamber twice.


The Part Where He Kills You
The Part Where He Kills You
This is that part
Difficulty: Easy
How to obtain: At the start of Chapter 9, use the Conversion Gel to escape certain death.


Pit Boss
Pit Boss
Show that pit who's boss
Difficulty: Easy
How to obtain: At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.


Tunnel of Funnel
Tunnel of Funnel
Master the Excursion Funnel
Difficulty: Easy
How to obtain: Complete Chapter 8 Test Chamber 15.


Lunacy
Lunacy
That just happened
Difficulty: Easy
How to obtain: Complete the Single-player campaign.


Rock Portal Scissors
Rock Portal Scissors
Win 3 co-op games of rock-paper-scissors in a row
Difficulty: Easy
How to obtain: After unlocking the Rock Paper Scissors Gesture, just keep on using the gesture with your partner over and over again until you get the achievement.


Door Prize
Door Prize
Examine all the vitrified test chamber doors
Difficulty: Medium
How to obtain: There are three sets of three vitrified doors in Chapter 6. The first set is on the upper catwalk in the lake area, immediately after the hatch. The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o'-clock position. The third set is in the room above the control room where you find potato GLaDOS. Walk into the room from the top catwalk. Jump on the furniture in the back-left corner and go through the doors.


Final Transmission
Final Transmission
Find the hidden signal in one of the Rat Man's dens
Difficulty: Medium
How to obtain: When at the switch near the exit of Test Chamber 06, hit the switch and wait for all the trash to fall. Retrieve the radio from wherever it landed and go back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is. Portal back to the start of the chamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement.


Schrodinger's Catch
Schrodinger's Catch
Catch a blue-painted box before it touches the ground
Difficulty: Hard
How to obtain: On Chapter 6, Test Chamber 5 save the game before dropping Repulsion Gel on the cube. Release the gel and try and catch the cube; if it hits the ground, load the earlier save.

TODO

Air Show
Air Show
Perform 2 aerial gestures before touching the ground in co-op
Asking for Trouble
Asking for Trouble
Taunt GLaDOS in front of a camera in each of the five co-op courses
Bridge Building
Bridge Building
Complete all test chambers in the Hard-Light Surfaces co-op course
Can't Touch This
Can't Touch This
Dance in front of a turret blocked by a hard light bridge in co-op
Confidence Building
Confidence Building
Complete all test chambers in the Mass and Velocity co-op course
Overclocker
Overclocker
Complete Test Chamber 10 in 70 seconds
Empty Gesture
Empty Gesture
Drop your co-op partner in goo while they are gesturing by removing the bridge under them
Four Ring Circus
Four Ring Circus
Enter 4 different portals without touching the ground in co-op
Friends List With Benefits
Friends List With Benefits
While playing co-op, hug 3 different people on your friends list
Gesticul-8
Gesticul-8
Perform all 8 gestures of your own volition in co-op
High Five
High Five
Celebrate your cooperative calibration success
Iron Grip
Iron Grip
Never lose a cube in Chamber 6 of the Mass and Velocity co-op course
Narbacular Drop
Narbacular Drop
Place a portal under your co-op partner while they are gesturing
Obstacle Building
Obstacle Building
Complete all test chambers in the Excursion Funnels co-op course
Smash TV
Smash TV
Break 11 test chamber monitors
Party of Three
Party of Three
Find the hidden companion cube in co-op test chamber
Portal Conservation Society
Portal Conservation Society
Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements
Professor Portal
Professor Portal
After completing co-op, complete Calibration Course online with a friend who hasn’t played before


Still Alive
Still Alive
Complete Course 4 with neither you nor your co-op partner dying
Team Building
Team Building
Complete all test chambers in the Team Building co-op course
Triple Crown
Triple Crown
Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each
You Saved Science
You Saved Science
Complete all test chambers in all courses of co-op