February 1, 2005 Patch (Narbacular Drop): Difference between revisions

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(Created page with "{{Patch layout | game = portal | source = https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/documents/narbacular_drop_milestones.pdf | sou...")
 
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{{Patch layout
{{Patch layout
| game = portal
| game = narbacular drop
| source      = https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/documents/narbacular_drop_milestones.pdf
| source      = https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/documents/narbacular_drop_milestones.pdf
| source-title = Narbacular Drop Milestone List
| source-title = Narbacular Drop Milestone List

Latest revision as of 12:14, 24 February 2016

Patch notes

Pre-Alpha

  • All levels created in Hammer Editor, and loadable into the game.
  • System for success conditions implemented.
  • Two functional levels with the puzzles fully implemented.
  • All game objects are implemented.
  • Camera interpolation will be smoother.
  • Game Play:
    • The player can view all five level layouts.
    • The first two levels can be beaten (the door signifying the end of the level can be opened).
    • Textured prototypes of every level object are in the game and can be viewed.
    • Restrictions on where portals can be placed are implemented, and portals can be shot through chain link fences.
    • Transitions through portals are smoother, with less to non-existent flickering.
    • Fixes for orientations going through non aligned portals (aka ceiling to wall, floor to wall, etc), are somewhat accounted for.
    • Impy has some basic path-finding AI.