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This [[Test Chamber]] is the sixteenth level of the game, and introduces the players to Portal Inquisition Fields and maintenance areas. | |||
{{stub}} | {{stub}} | ||
{{Chamber infobox | {{Chamber infobox | ||
| title = Test Chamber 15 | | title = Test Chamber 15 | ||
| valve-title= Mind Maze | | valve-title= Mind Maze | ||
| map = level_05.bsp | | map = level_05.bsp | ||
| number = 15 | | number = 15 | ||
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| icon15 = cake | | icon15 = cake | ||
| previous = Portal: Prelude Test Chamber 14 | | previous = Portal: Prelude Test Chamber 14 | ||
}} | |||
{{clr}} | |||
{{Chamber infobox | |||
| title = Maintenance Area | |||
| valve-title= Wargame | |||
| map = level_05.bsp | |||
| screenshot = Portal Prelude bts.png | |||
| icon1 = cube dispenser | |||
| icon2 = cube hazard | |||
| icon3 = pellet hazard | |||
| icon4 = pellet catcher | |||
| icon5 = water hazard | |||
| icon6 = fling enter | |||
| icon7 = fling exit | |||
| icon8 = turret hazard on | |||
| icon9 = dirty water | |||
| icon10 = empty | |||
| icon11 = empty | |||
| icon12 = empty | |||
| icon13 = empty | |||
| icon14 = empty | |||
| icon15 = cake | |||
| next = Portal: Prelude Test Chamber 16 | | next = Portal: Prelude Test Chamber 16 | ||
}} | }} | ||
== Hazards == | == Hazards == | ||
* [[High Energy Pellet]]s | * [[High Energy Pellet]]s | ||
* | * [[Electricity Field]]s | ||
* Portal Inquisition Fields | |||
* Crushing | * Crushing | ||
* [[Weighted Storage Cube|Cube Hazard]] | * [[Weighted Storage Cube|Cube Hazard]] | ||
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== Walkthrough == | == Walkthrough == | ||
{{Spoiler|block=yes| | {{Spoiler|block=yes| | ||
=== Test Chamber 15 === | |||
* Put the [[Weighted Storage Cube]] on the [[Heavy Duty Super-Colliding Super Button|button]], then go to the [[Switch]] behind the moving panel over the ledge. | * Put the [[Weighted Storage Cube]] on the [[Heavy Duty Super-Colliding Super Button|button]], then go to the [[Switch]] behind the moving panel over the ledge. | ||
* Place portals next to the two other Switches and prepare yourself for the timed puzzle. | * Place portals next to the two other Switches and prepare yourself for the timed puzzle. | ||
* '''Quickly''', press the Switch next to you, then the one on the other side of the ledge and pas through the portal to activate the last Switch. Then fire a portal behind and facing the [[Material Emancipation Grill]], and the other where the [[High Energy Pellet]] is bouncing. | * '''Quickly''', press the Switch next to you, then the one on the other side of the ledge and pas through the portal to activate the last Switch. Then fire a portal behind and facing the [[Material Emancipation Grill]], and the other where the [[High Energy Pellet]] is bouncing. | ||
* The pellet should reach the catcher. Now, grab the cube and proceed to the next room. Place the cube on one of the three buttons. | * The pellet should reach the catcher. Now, grab the cube and proceed to the next room. Place the cube on one of the three buttons. | ||
* Go through the | * Go through the Portal Inquisition Field and cross the obstacle course, avoiding to be crushed as well as the Electricity Fields, in order to reach the cube. | ||
* Do the reverse course with the cube. '''This | * Do the reverse course with the cube. '''This cube mustn't touch any Electricity Field or get crushed. | ||
* Place the cube on one of the two empty buttons, then go on the last one. | * Place the cube on one of the two empty buttons, then go on the last one. | ||
* | * Try not to get crushed by the descending ceiling pistons. Exclusive to the ''[[Portal with RTX]]''. | ||
=== While exiting the Shaft === | |||
* Use the path that Peter opens. You are now in the maintenance areas. | |||
* Shoot a portal on the angled panel and the other near you then go through. Before touching the ground, place the same portal as the previous under you. | * Shoot a portal on the angled panel and the other near you then go through. Before touching the ground, place the same portal as the previous under you. | ||
* With the momentum you gained, you should reach the upper floor facing the angled panel. Take the cube and come back at the bottom. | * With the momentum you gained, you should reach the upper floor facing the angled panel. Take the cube and come back at the bottom. | ||
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== Video walkthough == | == Video walkthough == | ||
{{youtube|HzVHX_K-iCQ|hd=on}} | |||
== Trivia == | == Trivia == | ||
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== See also == | == See also == | ||
* [[Portal: Prelude Test Chamber 15 (Bonus)]] | * [[Portal: Prelude Test Chamber 15 (Bonus)]] | ||
* [[Portal Escape (Part 3)]] | |||
{{ModTestChambersNav}} | {{ModTestChambersNav}} | ||
[[Category:Portal: Prelude chambers]] | [[Category:Portal: Prelude chambers]] |
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