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Panels: Difference between revisions

From the Portal Wiki
Wormhole (talk | contribs)
m Added needimage tag
Crazy wording fixing type things.
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[[File:Panel.png|right|200px|thumb|A panel found in ''Portal 2''.]]
[[File:Panel.png|right|200px|thumb|A panel found in ''Portal 2''.]]


'''Panels''' are the building blocks of the Aperture Science facilities. With the ability to be placed anywhere and shifted at any angle and height, it is capable of nearly infinite design. This makes it an ideal choice when it comes to constructing test chambers, allowing those in charge to create tests on a whim. Panels come in a variety of forms and functions, from lifting the player to obstructing the player from completing their goal.  
'''Panels''' are the building blocks of the Aperture Science facilities. With the ability to be placed anywhere and shifted at any angle and height, they is capable of nearly infinite design. This makes Panels an ideal choice when it comes to constructing test chambers, allowing those in charge to create tests on a whim. Panels come in a variety of forms and functions, from lifting the player to obstructing the player from completing their goal.  
{{clr}}
{{clr}}


== Function ==
== Function ==
Panels function to aid or impede the player from completing the task at hand. Sometimes panels can be activated via [[button]]s, which will either remove or create panels. Panels can be applied to nearly every test, making it very useful for trapping a subject or blocking the player from a hazard. This mechanic becomes much more crucial during Co-op, as they're often used for blocking the partner from crashing into a hazard, or used to obstruct the duo from continuing.  
Panels are capable of aiding or impeding the player's completion of the task at hand. Sometimes panels can be activated via [[button]]s, which will either add or remove panels to the player's path. Panels can be applied to nearly every test, making them very useful for trapping a subject or blocking the player from a hazard. This mechanic becomes much more crucial during Co-op, as they're often used for blocking the partner from crashing into a hazard, or used to obstruct the duo from continuing.  


{{MechanicsNav}}
{{MechanicsNav}}
[[Category:Mechanics]]
[[Category:Mechanics]]