High Energy Pellet: Difference between revisions

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* '''Entity Cost:''' 12 (launcher); 8 (catcher); 2 (standalone Super High Energy Pellet)
* '''Entity Cost:''' 12 (launcher); 8 (catcher); 2 (standalone Super High Energy Pellet)
* '''Connections(launcher):''' This item supports inputs which when activated will shoot a pellet ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' is used to remove existing connections.
* '''Connections(launcher):''' This item supports inputs which will allow the launcher to shoot the pellet when activated. ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' is used to remove existing connections.
* '''Connections(catcher):''' This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' is used to remove existing connections.
* '''Connections(catcher):''' This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' is used to remove existing connections.
* '''Start Enabled(launcher):''' This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until it's input is activated.
* '''Start Enabled(launcher):''' This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until it's input is activated.