High Energy Pellet: Difference between revisions

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* '''Auto-respawn cube(launcher):''' This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.
* '''Auto-respawn cube(launcher):''' This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.
* '''Auto-drop cube(catcher):''' This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher (Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210's addons installed)
* '''Auto-drop cube(catcher):''' This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher (Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210's addons installed)
* '''timer-delay(launcher):''' This property controls how long the pellet will last until exploding from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) '''The timer delay option on this same with the catcher is disabled since it's a default item in BEE2.''' If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher's body lights will be green '(the UCP package of this item in Hybrid style if installed, the launcher's body lights will turn orange when it shoots a pellet but returns to it's blue(timed) or green(infinite) before the launcher finishes it's animation.'
* '''timer-delay(launcher):''' This property controls how long the pellet will last until exploding from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) '''The timer delay option on this same with the catcher is disabled since it's a default item in BEE2.''' If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher's body lights will be green '(the UCP package of this item in Hybrid style if installed, the launcher's body lights will turn orange when it shoots a pellet but returns to it's blue(timed) or green(infinite) before the launcher finishes it's animation.'
* '''timer-delay(launcher):''' This property controls how long the pellet will last until exploding from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) '''The timer delay option on this same with the catcher is disabled since it's a default item in BEE2.''' If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher's body lights will be green '(the UCP package of this item in Hybrid style if installed, the launcher's body lights will turn orange when it shoots a pellet but returns to it's blue(timed) or green(infinite) before the launcher finishes it's animation.'
* '''(may finish this soon)'''
* '''(may finish this soon)'''