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| style="text-align: center;" | '''[[Crusher|Crushers]]'''
| style="text-align: center;" | '''[[Crusher|Crushers]]'''
|  
| The Crusher was featured in the [[Portal Teaser Trailer (video)|Portal teaser trailer]], but not included in the final game. It is a slow moving [[panel]] with spikes that descend from the ceiling when the player is underneath it. The crusher was included in some of the bonus chambers of ''[[Portal: Still Alive]]'', and made an updated appearance in ''[[Portal 2]]''.
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=== Gallery ===
{{Gallery
|lines=3
|title=Unused content
|height=150
|width=150
|File:Portal Walking Turret front.png|alt2=Walking Turret|The Walking Turret
|File:Portal Early Crusher.png|alt1=Heavy Duty Super-Colliding Super Button|The crusher in the [[Portal Teaser Trailer (video)|''Portal'' teaser trailer]].
}}


== ''Portal 2'' ==
== ''Portal 2'' ==
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| style="text-align: center;" | '''[[Pneumatic Diversity Vent]]'''
| style="text-align: center;" | '''[[Pneumatic Diversity Vent]]'''
| This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic is kept as a travelling system around the tube networks. Valve decided this element was not versatile enough to be included in any maps, but it is still fully functional.
| This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic is kept as a traveling system around the tube networks. Valve decided this element was not versatile enough to be included in any maps, but it is still fully functional.
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| style="text-align: center;" | '''[[Turrets#Hover Turret|Hover Turret]]'''
| style="text-align: center;" | '''[[Hover Turret]]'''
| The Hover Turret may have been intended for ''Portal 2'', and its primary attack is a blue laser beam that brings a similar injury effect as the [[Thermal Discouragement Beam]]. No concept arts have been pinpointed to this turret variant, but a screenshot from the ''[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]'' reveals a group of [[Cores#Personality Cores|personality cores]] on a ceiling railing that appear to be "hovering" versions of the [[Turrets#Rocket Turret|Rocket Turret]]. Further tie in to this can be found in unused textures for the [[Pneumatic Diversity Vent]]'s passive monitoring screens, showing a personality core with rockets inside to be dubbed as the Hover Turret. It can be spawned in-game, albeit without a proper model and AI.
| The Hover Turret may have been intended for ''Portal 2'', and its primary attack is a blue laser beam that brings a similar injury effect as the [[Thermal Discouragement Beam]]. No concept arts have been pinpointed to this turret variant, but a screenshot from the ''[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]'' reveals a group of [[Cores#Personality Cores|personality cores]] on a ceiling railing that appear to be "hovering" versions of the [[Turrets#Rocket Turret|Rocket Turret]]. Further tie in to this can be found in unused textures for the [[Pneumatic Diversity Vent]]'s passive monitoring screens, showing a personality core with rockets inside to be dubbed as the Hover Turret. It can be spawned in-game, albeit without a proper model and AI.


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| This mechanic was mentioned to allow players to stick to wherever the gel was placed. It was cut from the game when play-testers complained of motion sickness.
| This mechanic was mentioned to allow players to stick to wherever the gel was placed. It was cut from the game when play-testers complained of motion sickness.
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| style="text-align: center;" | '''[[Gel#Unused Reflection Gel|Reflection Gel]]'''
| style="text-align: center;" | '''[[Reflection Gel]]'''
| The Reflection Gel replaced the Adhesion Gel in the Authoring Tools after Portal 2 received the [[Peer Review]] update. It was to act similarly to the [[Discouragement Redirection Cube]], in that it could reflect [[Thermal Discouragement Beam]]s. It remains unused for unknown reasons.  
| The Reflection Gel replaced the Adhesion Gel in the Authoring Tools after Portal 2 received the [[Peer Review]] update. It was to act similarly to the [[Discouragement Redirection Cube]], in that it could reflect [[Thermal Discouragement Beam]]s. It remains unused for unknown reasons.  
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| style="text-align: center;" | '''[[F-Stop]]'''
| style="text-align: center;" | '''[[F-Stop]]'''
| This mechanic was originally intended to be the primary handheld testing element for a prequel to ''Portal''. The developers very much praised the concept but after the prequel itself received negative feedback from playtesters as they were expecting a sequel with the [[Handheld Portal Device|Portal Gun]], the F-Stop project was canceled and it was decided to keep the mechanic disclosed to reserve for another potential game.
| This mechanic was originally intended to be the primary handheld testing element for a prequel to ''Portal''. The developers very much praised the concept but after the prequel itself received negative feedback from playtesters as they were expecting a sequel with the [[Handheld Portal Device|Portal Gun]], the F-Stop project was canceled and it was decided to keep the mechanic disclosed to reserve for another potential game.
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| style="text-align: center;" | '''[[Mannequins]]'''
| The mannequins were used as a testing element for the [[F-Stop]], similar as to how the [[Turrets]] were for the [[Handheld Portal Device|Portal Gun]]. According to the ''[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]'', the mannequins appear to be sentient robots that would later rise against Aperture Science in the prequel to ''Portal''. Along with the prequel and F-Stop mechanic, the dummies were ultimately cut. A deactivated male crash dummy was kept in the release of ''Portal 2'', used as a target for the [[Turrets]]' firing range.
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| style="text-align: center;" | '''[[Rocket Turret]]'''
| style="text-align: center;" | '''[[Rocket Turret]]'''
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Spawn code: ent_create npc_rocket_turret
Spawn code: ent_create npc_rocket_turret
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| style="text-align: center;" | '''[[Android]]'''
| style="text-align: center;" | '''Mannequins'''
| The mannequins were used as a testing element for the [[F-Stop]], similar as to how the [[Turrets]] were for the [[Handheld Portal Device|Portal Gun]]. According to the ''[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]'', the mannequins appear to be sentient robots that would later rise against Aperture Science in the prequel to ''Portal''. Along with the prequel and F-Stop mechanic, the dummies were ultimately cut. A deactivated male crash dummy was kept in the release of ''Portal 2'', used as a target for the [[Turrets]]' firing range.
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| style="text-align: center;" | '''Android'''
| In the "scripts" folder of ''Portal 2'', a file called "npc_sounds_android" can be found. The file references sounds that were not shipped with the game, nor does attempting to spawn the npc yield any results.  
| In the "scripts" folder of ''Portal 2'', a file called "npc_sounds_android" can be found. The file references sounds that were not shipped with the game, nor does attempting to spawn the npc yield any results.  
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| style="text-align: center;" | '''[[Chicken]]'''
| style="text-align: center;" | '''Chicken'''
| Not much is revealed of the chicken, but concept arts released revealed that a giant chicken may have been a boss for either the prequel to ''Portal'' or early stages of ''Portal 2''. Minor evidence of the chicken's leftover files are in the "scripts" folder of ''Portal 2''<nowiki>'</nowiki>s directory files.
| Not much is revealed of the chicken, but concept arts released revealed that a giant chicken may have been a boss for either the prequel to ''Portal'' or early stages of ''Portal 2''. Minor evidence of the chicken's leftover files are in the "scripts" folder of ''Portal 2''<nowiki>'</nowiki>s directory files.
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| style="text-align: center;" | '''[[Zombie]]'''
| style="text-align: center;" | '''Zombie'''
| In the "scripts" folder of ''Portal 2'', a file called "npc_sounds_zombie_aperture" can be found. The file references sounds that were not shipped with the game, nor does attempting to spawn the npc yield any results.  
| In the "scripts" folder of ''Portal 2'', a file called "npc_sounds_zombie_aperture" can be found. The file references sounds that were not shipped with the game, nor does attempting to spawn the npc yield any results.  
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=== Gamemodes ===
{| class="wikitable grid" width="100%"
! class="header" width="15%" | Name
! class="header" | Notes
|-
| style="text-align: center;" | '''Spite Your Neighbor'''
| Described by [[Valve Corporation|Valve]] writer Erik Wolpaw as "speedball meets Portal"<ref>http://www.tomshardware.com/news/Portal-2-PC-Game-Multiplayer-Steam,11179.html Why Valve Nuked Portal 2's VS. Multiplayer Mode</ref>, Spite Your Neighbor was going to be a competitive gamemode involving moving a ball from one side of a stage to the other using portals. Other players could use portals as well and "it quickly just devolves into pure chaos", says Wolpaw.
|}
|}


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|height=150
|height=150
|width=150
|width=150
|File:Futbul.png|alt1=Unused content|Glass Futbol
|File:BettyGDC.png|Betty
|File:Human_co-op.jpg|Mel
|File:Pneumatic Diversity Vent E3 Promo.png|Pneumatic Diversity Vent
|File:Portal_2_Hover_Turret_action.png|Hover Turrets
|File:Sticky Gel Screenshot.png|Adhesion Gel
|File:Reflection Gel Screenshot.png|Reflection Gel
|File:Futbul.png|Glass Futbol
|File:Futbul2.png|Exploding Futbol
|File:Futbul2.png|Exploding Futbol
|File:Portal 2 Paint Fizzler.jpg|Paint Fizzler
|File:Portal_Rocket_Turret.png|Rocket Turret
|File:Portal2 HumanDummy.png|A mannequin
|File:Portal2 HumanDummy.png|A mannequin
|File:1 Cut Hard Light Chamber.png|Test Chamber featuring the [[Hard Light Bridge]]
|File:Portal 2 office chicken concept art.png|Chicken concept art
|File:2 Cut Hard Light Chamber.png|Ditto
|File:Portal 2 beta versus mode.png|Competitive multiplayer mode
|File:3 Cut Hard Light Chamber.png|Ditto
}}
}}


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* Prior to the the [[March 3, 2010 Patch (Portal)|March 3, 2010 patch]] for ''Portal'' the [[Party Escort Bot]] was considered to be cut content; it was added back into the game to fulfill its original purpose of {{spoiler|"collect[ing] Chell after she escapes the fiery death that GLaDOS had prepared for her."}}
* Prior to the the [[March 3, 2010 Patch (Portal)|March 3, 2010 patch]] for ''Portal'' the [[Party Escort Bot]] was considered to be cut content; it was added back into the game to fulfill its original purpose of {{spoiler|"collect[ing] Chell after she escapes the fiery death that GLaDOS had prepared for her."}}


== References ==
<references/> 


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