Obtaining Portal 2 achievements: Difference between revisions
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{{Show achievement|Portal 2|Bridge Over Troubling Water|Easy | {{Show achievement|Portal 2|Bridge Over Troubling Water|Easy | ||
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.}} | | During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.}} | ||
{{Show achievement|Portal 2|Gesticul-8|Easy | |||
|Once you get all the gestures simply preform them.}} | |||
{{Show achievement|Portal 2|Pturretdactyl|Easy | {{Show achievement|Portal 2|Pturretdactyl|Easy | ||
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{{Show achievement|Portal 2|White Out|Easy | {{Show achievement|Portal 2|White Out|Easy | ||
|Complete the first [[Conversion Gel]] test.}} | |Complete the first [[Conversion Gel]] test.}} | ||
{{Show achievement|Portal 2|You Saved Science|Easy | |||
|Complete the Co-op campaign. | |||
}} | |||
{{Show achievement|Portal 2|You Made Your Point|Easy | {{Show achievement|Portal 2|You Made Your Point|Easy | ||
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|After unlocking the Rock Paper Scissors [[Gesture]], just keep on using the gesture with your partner over and over again until you get the achievement. | |After unlocking the Rock Paper Scissors [[Gesture]], just keep on using the gesture with your partner over and over again until you get the achievement. | ||
}} | }} | ||
{{Show achievement|Portal 2|Air Show|Easy | |||
| During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it.}} <!-- Can Excursion Funnels be used? --> | |||
{{Show achievement|Portal 2|Asking for Trouble|Easy | {{Show achievement|Portal 2|Asking for Trouble|Easy | ||
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{{Show achievement|Portal 2|You Saved Science|Easy | {{Show achievement|Portal 2|You Saved Science|Easy | ||
|Complete the Co-op campaign. | |Complete the Co-op campaign. | ||
}} | |||
{{Show achievement|Portal 2|Bridge Building|Easy | |||
| Finish all 8 stages in course 3 of [[co-op]] mode. | |||
}} | |||
{{Show achievement|Portal 2|Can't Touch This|Easy | |||
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge. | |||
}} | |||
{{Show achievement|Portal 2|Confidence Building|Easy | |||
| Finish all 8 stages in course 2 of [[co-op]] mode. | |||
}} | }} | ||
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{{Show achievement|Portal 2|Final Transmission|Medium | {{Show achievement|Portal 2|Final Transmission|Medium | ||
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 06|Test Chamber 06]], hit the switch and wait for all the trash to fall. Retrieve the radio from wherever it landed and go back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is. Portal back to the start of the chamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement.}} | |When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 06|Test Chamber 06]], hit the switch and wait for all the trash to fall. Retrieve the radio from wherever it landed and go back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is. Portal back to the start of the chamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement.}} | ||
{{Show achievement|Portal 2|Overclocker|Medium | |||
| Self explanatory.}} | |||
{{Show achievement|Portal 2|Schrodinger's Catch|Hard | {{Show achievement|Portal 2|Schrodinger's Catch|Hard | ||
|On [[Portal 2 Chapter 6 Test Chamber 5|Chapter 6, Test Chamber 5]] save the game before dropping [[Repulsion Gel]] on the cube. Release the gel and try and catch the cube; if it hits the ground, load the earlier save.}} | |On [[Portal 2 Chapter 6 Test Chamber 5|Chapter 6, Test Chamber 5]] save the game before dropping [[Repulsion Gel]] on the cube. Release the gel and try and catch the cube; if it hits the ground, load the earlier save.}} | ||
{{Show achievement|Portal 2|Portal Conservation Society|Hard | {{Show achievement|Portal 2|Portal Conservation Society|Hard | ||
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}} | }} | ||
== TODO == | == TODO == | ||
{{Show achievement|Portal 2|Empty Gesture| | {{Show achievement|Portal 2|Empty Gesture| | ||
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}} | }} | ||
{{Show achievement|Portal 2|Friends List With Benefits| | {{Show achievement|Portal 2|Friends List With Benefits| | ||
| | | | ||
}} | }} |
Revision as of 19:03, 20 June 2011
Wake Up Call Survive the manual override Difficulty: Very Easy How to obtain: To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the Achievement automatically. |
You Monster Reunite with GLaDOS Difficulty: Very Easy How to obtain: This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game. |
High Five Celebrate your cooperative calibration success Difficulty: Very Easy How to obtain: Just complete the calibration course in co-op to get this achievement. |
Undiscouraged Complete the first Thermal Discouragement Beam test Difficulty: Easy How to obtain: As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you'll be awarded with the achievement. |
Drop Box Place a cube on a button without touching the cube Difficulty: Easy How to obtain: In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface. Place the other portal on the panel above the button and press the switch twice. Alternatively, press the switch in Wheatley's very first test chamber. |
Preservation of Mass Break the rules in Test Chamber 07 Difficulty: Easy How to obtain: To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7's exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement. |
Bridge Over Troubling Water Complete the first Hard Light Bridge test Difficulty: Easy How to obtain: During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement. |
Gesticul-8 Perform all 8 gestures of your own volition in co-op Difficulty: Easy How to obtain: Once you get all the gestures simply preform them. |
Pturretdactyl Use an Aerial Faith Plate to launch a turret Difficulty: Easy How to obtain: In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done (although this is harder) in Chapter 2, Test Chamber 06 where a turret is sent out as garbage. |
SaBOTour Make a break for it Difficulty: Easy How to obtain: Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape. |
Good Listener Take GLaDOS' escape advice Difficulty: Easy How to obtain: As you escape, GLaDOS invites you to enter the final test chamber. She's even solved it for you. Do it. |
No Hard Feelings Save a turret from redemption Difficulty: Easy How to obtain: During your escape, you walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser. Pick it up. |
Scanned Alone Stand in a defective turret detector Difficulty: Easy How to obtain: In Chapter 5, you remove the master turret from the template scanner in the turret factory control room. Step into the scanner. |
Stalemate Associate Press the button! Difficulty: Easy How to obtain: Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement. |
Tater Tote Carry science forward Difficulty: Easy How to obtain: Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement. |
Vertically Unchallenged Master the Repulsion Gel Difficulty: Easy How to obtain: This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6. |
Ship Overboard Discover the missing experiment Difficulty: Easy How to obtain: At the start of 1970s Aperture, go to the top catwalk. Follow it to the room, and jump on the furniture in the corner to get to the doors. Step outside to receive the achievement. |
Portrait of a Lady Find a hidden portrait Difficulty: Easy How to obtain: Immediately after Test Chamber 01 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Test Chamber 02. Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait. |
Stranger Than Friction Master the Propulsion Gel Difficulty: Easy How to obtain: Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7. |
White Out Complete the first Conversion Gel test Difficulty: Easy How to obtain: Complete the first Conversion Gel test. |
You Saved Science Complete all test chambers in all courses of co-op Difficulty: Easy How to obtain: Complete the Co-op campaign. |
You Made Your Point Refuse to solve the first test in Chapter 8 Difficulty: Easy How to obtain: Enter Wheatley's very first test chamber (with the "moat area"), but don't press the switch and don't step on the button. |
Dual Pit Experiment Do the same test twice Difficulty: Easy How to obtain: Complete Wheatley's very first test chamber twice. |
The Part Where He Kills You This is that part Difficulty: Easy How to obtain: Given at the start of Chapter 9. |
Pit Boss Show that pit who's boss Difficulty: Easy How to obtain: At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says. |
Tunnel of Funnel Master the Excursion Funnel Difficulty: Easy How to obtain: Complete Chapter 8 Test Chamber 15. |
Lunacy That just happened Difficulty: Easy How to obtain: Complete the Single-player campaign. |
Rock Portal Scissors Win 3 co-op games of rock-paper-scissors in a row Difficulty: Easy How to obtain: After unlocking the Rock Paper Scissors Gesture, just keep on using the gesture with your partner over and over again until you get the achievement. |
Air Show Perform 2 aerial gestures before touching the ground in co-op Difficulty: Easy How to obtain: During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it. |
Asking for Trouble Taunt GLaDOS in front of a camera in each of the five co-op courses Difficulty: Easy How to obtain: In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session. |
You Saved Science Complete all test chambers in all courses of co-op Difficulty: Easy How to obtain: Complete the Co-op campaign. |
Bridge Building Complete all test chambers in the Hard-Light Surfaces co-op course Difficulty: Easy How to obtain: Finish all 8 stages in course 3 of co-op mode. |
Can't Touch This Dance in front of a turret blocked by a hard light bridge in co-op Difficulty: Easy How to obtain: Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge. |
Confidence Building Complete all test chambers in the Mass and Velocity co-op course Difficulty: Easy How to obtain: Finish all 8 stages in course 2 of co-op mode. |
Door Prize Examine all the vitrified test chamber doors Difficulty: Medium How to obtain: There are three sets of three vitrified doors in Chapter 6. The first set is on the upper catwalk in the lake area, immediately after the hatch. The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o'-clock position. The third set is in the room above the control room where you find potato GLaDOS. Walk into the room from the top catwalk. Jump on the furniture in the back-left corner and go through the doors. |
Final Transmission Find the hidden signal in one of the Rat Man's dens Difficulty: Medium How to obtain: When at the switch near the exit of Test Chamber 06, hit the switch and wait for all the trash to fall. Retrieve the radio from wherever it landed and go back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is. Portal back to the start of the chamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement. |
Overclocker Complete Test Chamber 10 in 70 seconds Difficulty: Medium How to obtain: Self explanatory. |
Schrodinger's Catch Catch a blue-painted box before it touches the ground Difficulty: Hard How to obtain: On Chapter 6, Test Chamber 5 save the game before dropping Repulsion Gel on the cube. Release the gel and try and catch the cube; if it hits the ground, load the earlier save. |
Portal Conservation Society Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements Difficulty: Hard How to obtain: This achievement is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area. |
TODO
Empty Gesture Drop your co-op partner in goo while they are gesturing by removing the bridge under them |
Four Ring Circus Enter 4 different portals without touching the ground in co-op |
Friends List With Benefits While playing co-op, hug 3 different people on your friends list |
Iron Grip Never lose a cube in Chamber 6 of the Mass and Velocity co-op course |
Narbacular Drop Place a portal under your co-op partner while they are gesturing |
Obstacle Building Complete all test chambers in the Excursion Funnels co-op course |
Smash TV Break 11 test chamber monitors |
Party of Three Find the hidden companion cube in co-op test chamber |
Professor Portal After completing co-op, complete Calibration Course online with a friend who hasn’t played before |
Still Alive Complete Course 4 with neither you nor your co-op partner dying |
Team Building Complete all test chambers in the Team Building co-op course |
Triple Crown Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each |