Central AI Chamber: Difference between revisions

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[[File:Chell and Dead GLaDOS Size Comparison.png|thumb|150px|right|[[Chell]] standing in front of GLaDOS' ruins in the chamber.]]
[[File:Chell and Dead GLaDOS Size Comparison.png|thumb|150px|right|[[Chell]] standing in front of GLaDOS' ruins in the chamber.]]


Since ''[[Portal 2]]'' is set thousands of years after the events of ''Portal'', the entire Enrichment Center has been degrading and overgrown. And most [[Cores#Personality Cores|personality cores]] that were awakened after the destruction of [[GLaDOS]] has long since been corrupted or destroyed in the surroundings. In turn, no personality cores have tried to reactivate GLaDOS or to replace her position as the central core with themselves since the chamber is out of their reach. The Central AI Chamber is evidently untouched for centuries.
Since ''[[Portal 2]]'' is set for an extended amount of time after the events of ''Portal'', the entire Enrichment Center has been degrading and overgrown with nature. And most [[Cores#Personality Cores|personality cores]] that were awakened after the destruction of [[GLaDOS]] has long since been corrupted or destroyed in the surroundings. In turn, no personality cores have tried to reactivate GLaDOS or to replace her position as the central core with themselves since the chamber is out of their reach. The Central AI Chamber is evidently untouched for centuries.


When [[Chell]] and [[Wheatley]] journey across the Central AI Chamber during the beginning of the single-player campaign, they are forced to enter the main breaker room beneath the chamber in an attempt to access an elevator to the surface. As they enter the breaker room, Wheatley accidentally triggers all the wrong buttons and ends up lifting each other back to the main chamber and reactivating GLaDOS in the process. {{spoiler|As she awakes, she immediately notices their presence and disposes of Wheatley before throwing Chell into her testing tracks.}}
When [[Chell]] and [[Wheatley]] journey across the Central AI Chamber during the beginning of the single-player campaign, they are forced to enter the main breaker room beneath the chamber in an attempt to access an elevator to the surface. As they enter the breaker room, Wheatley accidentally triggers all the wrong buttons and ends up lifting each other back to the main chamber and reactivating GLaDOS in the process. {{spoiler|As she awakes, she immediately notices their presence and disposes of Wheatley before throwing Chell into her testing tracks.}}
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[[File:Sp a2 core0476.jpg|thumb|150px|left|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}]]
[[File:Sp a2 core0476.jpg|thumb|150px|left|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}]]


{{spoiler|When Wheatley finally took charge of the facility, he calls in an elevator ride to the surface and deploys it into the chamber for Chell via one of the many hatches surrounding the chamber. As Wheatley grew mad with power, he uses the white core maintenance hatch beneath the central core to extract GLaDOS into a potato battery as revenge. Both Chell and the potato battery GLaDOS were then accidentally plunged into the depths of the Enrichment Center as Wheatley punches the elevator down using the core maintenance arms.}}
{{spoiler|When Wheatley finally took charge of the facility, he calls in an elevator ride to the surface and deploys it into the chamber for Chell via one of the many hatches surrounding the chamber. As Wheatley begins to grow mad with power, he uses the white core maintenance hatch beneath the central core to extract GLaDOS into a potato battery as revenge. Both Chell and the potato battery GLaDOS were then accidentally plunged into the depths of the Enrichment Center as Wheatley punches the elevator down using the core maintenance arms.}}


{{spoiler|The chamber is visited for the last time in the single-player campaign, when Chell and GLaDOS began working together to place the latter in charge again when it was evident that that Wheatley was unable to handle the facility and was planning on killing them. The chamber appears to have been rearranged to his liking and instead, the chamber is much closer to the surface again as the moon could be spotted just above the chamber when the panels start to tear apart. Wheatley has also added various gel tubes around his chamber for unknown reasons. Like GLaDOS, Wheatley was bound by protocols and was unable to prevent deploying a stalemate resolution annex to the chamber (though that didn't stop him from rigging it with explosives in an attempt to kill Chell and prevent her from pressing the button.) When Chell won the conflict against Wheatley, GLaDOS instead plunged the latter into space.}}
{{spoiler|The chamber is visited for the last time in the single-player campaign, when Chell and GLaDOS began working together to place the latter in charge again when it was evident that that Wheatley was unable to handle the facility and was planning on killing them. The chamber appears to have been rearranged to his liking and instead, the chamber is much closer to the surface again as the moon could be spotted just above the chamber when the panels start to tear apart. Wheatley has also added various gel tubes around his chamber for unknown reasons. Like GLaDOS, Wheatley was bound by protocols and was unable to prevent deploying a stalemate resolution annex to the chamber (though that didn't stop him from rigging it with explosives in an attempt to kill Chell and prevent her from pressing the button.) When Chell won the conflict against Wheatley, GLaDOS instead plunged the latter into space.}}