GLaDOS/zh-hans: Difference between revisions

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在 ''传送门 2'' 中,GLaDOS 在苏醒后不久的对话原本更具侮辱性。由于试玩者对她的侮辱感到不舒服,开发者决定让 GLaDOS 继续使用一种被动攻击的态度,正如她在 ''传送门'' 片尾曲, [[Still Alive/zh-hans|Still Alive]] 中开始展现出的那样。{{spoiler|当决定 GLaDOS 和 Chell 需要联手面对 [[Wheatley/zh-hans|Wheatley]]时,Valve 选择将 GLaDOS 传到一个土豆电池中。编剧 Jay Pinkerton 这样描述这种转变:“傲慢、全能的 GLaDOS 同你说话时,与被接到传送枪上、无力的 GLaDOS 同你说话时,有着非常鲜明的区别。” 土豆GLaDOS 最初也对试玩者进行了挑衅。为了抵消这一点,她被塑造成一个更像是助手的角色。<ref>[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview] on Rock, Paper, Shotgun</ref>}}
在 ''传送门 2'' 中,GLaDOS 在苏醒后不久的对话原本更具侮辱性。由于试玩者对她的侮辱感到不舒服,开发者决定让 GLaDOS 继续使用一种被动攻击的态度,正如她在 ''传送门'' 片尾曲, [[Still Alive/zh-hans|Still Alive]] 中开始展现出的那样。{{spoiler|当决定 GLaDOS 和 Chell 需要联手面对 [[Wheatley/zh-hans|Wheatley]]时,Valve 选择将 GLaDOS 传到一个土豆电池中。编剧 Jay Pinkerton 这样描述这种转变:“傲慢、全能的 GLaDOS 同你说话时,与被接到传送枪上、无力的 GLaDOS 同你说话时,有着非常鲜明的区别。” 土豆GLaDOS 最初也对试玩者进行了挑衅。为了抵消这一点,她被塑造成一个更像是助手的角色。<ref>[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview] on Rock, Paper, Shotgun</ref>}}


在外观方面,GLaDOS 在 ''传送门'' 发布前的初始设计变化很大。The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use on a character entirely for the community-made machinima series,'' [http://www.youtube.com/user/22CaliburArmadillo The Underground]''. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of ''Portal'', with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores/zh-hans]].
在外观方面,GLaDOS 在 ''传送门'' 发布前的初始设计变化很大。GLaDOS 最早的已知设计是一个大圆盘,圆盘中央有一个红色的眼球,圆盘围绕着这个眼球,并焊接于其上。这个版本的 GLaDOS 概念设计似乎被几个粉丝社区成员所喜爱,并随后被重新创建,完整地套用在了社区制作的 Machinima 动画剧集 '' [http://www.youtube.com/user/22CaliburArmadillo The Underground]'' 中的一个角色上。在后续的开发中,大眼球的设计被改为一个悬挂在天花板上的机器人身体,这次上面有四个圆盘围绕着它。这个概念设计一直被保留到 ''传送门'' 的发布,只做了一些小的调整,如添加了[[Cores#Personality Cores/zh-hans|人格核心]]


In the game's commentary mode, Jeremy Bennett (art director) describes GLaDOS's design: "[...] we settled on a huge mechanical device with a delicate robotic figure dangling out of it, which successfully conveys both [her] raw power and her femininity." Originally, according to Bennett, she resembled an upside-down version of [[w:The Birth of Venus (Botticelli)|Botticelli's "Rise of Venus"/zh-hans]].
In the game's commentary mode, Jeremy Bennett (art director) describes GLaDOS's design: "[...] we settled on a huge mechanical device with a delicate robotic figure dangling out of it, which successfully conveys both [her] raw power and her femininity." Originally, according to Bennett, she resembled an upside-down version of [[w:The Birth of Venus (Botticelli)|Botticelli's "Rise of Venus"/zh-hans]].