High Energy Pellet: Difference between revisions

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|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled "Courage is Not the Absence of Fear"|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled "Courage is Not the Absence of Fear".
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled "Courage is Not the Absence of Fear"|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled "Courage is Not the Absence of Fear".
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== [[Puzzle Creator]] item properties (If BEEMOD is installed) ==
* '''Entity Cost:''' 12 (launcher); 8 (catcher); 2 (standalone infinite green high energy pellet)
* '''Connections(launcher):''' This item supports inputs which when activated will shoot a pellet ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' is used to remove existing connections.
* '''Connections(catcher):''' This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' is used to remove existing connections.
* '''Start Enabled(launcher):''' This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until it's input is activated.
* '''Auto-respawn cube(launcher):''' This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.
* '''Auto-drop cube(catcher):''' This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher (Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210's addons installed)
* '''timer-delay(launcher):''' This property controls how long the pellet will last until exploding from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) '''The timer delay option on this same with the catcher is disabled since it's a default item in BEE2.''' If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher's body lights will be green '(the UCP package of this item in Hybrid style if installed, the launcher's body lights will turn orange when it shoots a pellet but returns to it's blue(timed) or green(infinite) before the launcher finishes it's animation.'
* '''timer-delay(launcher):''' This property controls how long the pellet will last until exploding from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) '''The timer delay option on this same with the catcher is disabled since it's a default item in BEE2.''' If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher's body lights will be green '(the UCP package of this item in Hybrid style if installed, the launcher's body lights will turn orange when it shoots a pellet but returns to it's blue(timed) or green(infinite) before the launcher finishes it's animation.'
* '''(may finish this soon)'''


== Trivia ==
== Trivia ==