High Energy Pellet: Difference between revisions

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* The Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber.
* The Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber.
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].
* Putting [[Portal]] maps into [[Portal 2]], you will see that the high energy emitter, catcher and the pellet itself are fully functional. The only things that are missing are the sounds and the model for the pellet.


{{MechanicsNav}}
{{MechanicsNav}}
[[Category:Mechanics]]
[[Category:Mechanics]]