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Hover Turret: Difference between revisions

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Nope, you're wrong. Source has been added and it's in the description. In the script folder, the sound text file is still present, however it doesn't play sounds, therefore he replaced the sound path to play the Sentry Turret sounds.
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[[Image:CuriousityCore.png|right|250px]]
[[Image:CuriousityCore.png|right|250px]]
{{Quotation|'''Hover Turret'''|Hold still!<ref>[https://www.youtube.com/watch?v=vNa68CIYJnA Portal 2 - Hover Turret Talks] – YouTube - Diegotheartist1</ref>|sound=turret_suppress_1.wav}}


The '''Hover Turret''' (also referred to as the '''Lazer Turret''') is an [[Unused content|unused]] turret from [[Portal 2]]. While the turret's programming is still in place within the game's files, it lacks a model; spawning it with a code or placing it with a [[Portal 2 Authoring Tools|level editor]] will result in a blue "ERROR" placeholder model appearing instead. In a pre-release screenshot, it was shown to use the model of the cores from the first game, switching between them depending on its state: it used the [[Curiosity Core]]'s model when firing at the player, the [[Anger Core]]'s model when on the ground, and the [[Morality Core]]'s model when facing away from the player. Despite its name, the turret does not actually hover, but is suspended by a cable from the ceiling. The eyes of the turrets firing at the player were a slightly different shade and glowed more than the Curiosity Core's.
The '''Hover Turret''' (also referred to as the '''Lazer Turret''') is an [[Unused content|unused]] turret from [[Portal 2]]. While the turret's programming is still in place within the game's files, it lacks a model; spawning it with a code or placing it with a [[Portal 2 Authoring Tools|level editor]] will result in a blue "ERROR" placeholder model appearing instead. In a pre-release screenshot, it was shown to use the model of the cores from the first game, switching between them depending on its state: it used the [[Curiosity Core]]'s model when firing at the player, the [[Anger Core]]'s model when on the ground, the [[Intelligence Core]] when scanning, and the [[Morality Core]]'s model when facing away from the player. Despite its name, the turret does not actually hover, but is suspended by a cable from the ceiling. The eyes of the turrets firing at the player were a slightly different shade and glowed more than the Curiosity Core's.


It can be spawned in-game using the cheat command <code>ent_create npc_hover_turret</code>, and can also be placed through [[Portal 2 Authoring Tools|Hammer]].
It can be spawned in-game using the cheat command <code>ent_create npc_hover_turret</code>, and can also be placed through [[Portal 2 Authoring Tools|Hammer]].
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* The Hover Turret supposedly has code to allow it to actually fly, but it is unknown if there is any way to activate this in the final game.
* The Hover Turret supposedly has code to allow it to actually fly, but it is unknown if there is any way to activate this in the final game.
* Like other NPCs, the Hover Turret has a sound script file in the <code>portal2\scripts\</code> folder; however, none of the corresponding audio files that it references were shipped with the retail game.<ref>[[Media:Npc_sounds_hover_turret.txt|Npc_sounds_hover_turret.txt]]</ref>
* Like other NPCs, the Hover Turret has a sound script file in the <code>portal2\scripts\</code> folder; however, none of the corresponding audio files that it references were shipped with the retail game.<ref>[[Media:Npc_sounds_hover_turret.txt|Npc_sounds_hover_turret.txt]]</ref>
* While the original model is missing from the files, a fan-made patch can be downloaded that restores most of the NPC's functionality.<ref name="shacknews_editor_confirmed">[http://www.moddb.com/games/portal-2/addons/hover-turret-fix ModDB ''Hover Turret Fix''] accessed 27 March 2016</ref>
* While the original model is missing from the files, a fan-made patch can be downloaded that restores most of the NPC's functionality, although it is not correctly configured to aim vertically.<ref>[http://www.moddb.com/games/portal-2/addons/hover-turret-fix ModDB ''Hover Turret Fix''] accessed 27 March 2016</ref>
* The Hover Turret's tether is a unique entity known as <code>ent_hover_turret_tether</code>, it is generated automatically if the hover turret has an attachment target set in Hammer.
* The Hover Turret's tether is a unique entity known as <code>ent_hover_turret_tether</code>, it is generated automatically if the hover turret has an attachment target set in Hammer.
* The Hover Turret produces glass [[futbol]] chunks when exploding.
* The Hover Turret produces glass [[futbol]] chunks when exploding.
* A trio of cores hanging from the ceiling, likely intended to be Hover Turrets, appear in an early test intro cutscene for Portal 2. They can be heard having the following exchange: "Hey, what's going on over there?" "I didn't see anything!" "Why am I not surprised?"


==Gallery==
==Gallery==
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|File:Portal 2 Hover Turret Diversity Vent.png|alt3=Unused Diversity vent screen|Unused [[Pneumatic Diversity Vent]] screen of the "Lazer Turret"
|File:Portal 2 Hover Turret Diversity Vent.png|alt3=Unused Diversity vent screen|Unused [[Pneumatic Diversity Vent]] screen of the "Lazer Turret"
|File:Hanging hover turret.jpg|alt4=Hover turret with fix|A turret hanging from the ceiling, as it appears with the fix addon.
|File:Hanging hover turret.jpg|alt4=Hover turret with fix|A turret hanging from the ceiling, as it appears with the fix addon.
|File:HT.png|A trio of Hover Turrets in the beta intro demonstration.
}}
}}
==See also==
==See also==