February 18, 2021 Patch: Difference between revisions

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{{Patch layout
{{Patch layout
| source = https://www.thinkwithportals.com/blog.php?id=81067&p=1
| source       = https://www.thinkwithportals.com/blog.php?id=81067&p=1
| source-title = Portal 2 - Update
| source-title = Portal 2 - Update
| before   = [[July 09, 2020 Patch]]
| before       = {{patch name|july|9|2020}}
| current  = [[February 18, 2021 Patch]]
| day          = 18
| after     = N/A
| month        = february
| notes = === Portal 2 ===
| year        = 2021
| after       = {{patch name|march|1|2021}}
| notes       = === Portal 2 ===
==== Improvements ====
==== Improvements ====
* Implemented a [[w:Vulkan (API)|Vulkan]] render backend (currently accessible through the {{code|-vulkan}} command line parameter).
* Implemented a [[w:Vulkan (API)|Vulkan]] render backend (currently accessible through the {{code|-vulkan}} command line parameter).

Latest revision as of 16:25, 25 May 2024

Patch notes

Portal 2

Improvements

  • Implemented a Vulkan render backend (currently accessible through the -vulkan command line parameter).
  • Improved compile time for Perpetual Training(sic) Initiative puzzles.
  • Improved advanced video settings descriptions.
  • Made the game Hi-DPI aware.
  • Smarter default video settings.
  • Improved resolution of player avatars throughout the game.
  • Players can now be invited to play co-op on controller.
  • Button text contrast and padding has been improved when using a controller.
  • Implemented a 360° Spin action.
  • The portalgun(sic) is now correctly affected by dynamic lights (projected textures) in the scene.
  • Improved client-side prediction for coop play.
  • Added the ability for workshop levels to pack particles into their map with a particles/map_manifest.txt
  • Misc. rendering optimizations.
  • Added an icon to the game on Linux.
  • Removed the "Trading Coming Soon" button.

Bug Fixes

  • Fixed a crash on startup that could happen on Linux.
  • Fixed a crash that could occur in some community test chambers using BEEMod on Linux.
  • Fixed the credits being corrupted on Linux.
  • Fixed the intro videos for acts 2 and 3 not playing on Linux.
  • Fixed the game starting in the top left corner of the screen on Linux.
  • Fixed a crash in the PeTI if you placed a light strip above a laser catcher on the floor and linked it to a fizzler.
  • Fixed the fizzler not playing the retract animation when turned off in new PeTI maps.
  • Fixed being able to copy 'uncopyable' items in the PeTI leading to invalid/broken levels.
  • Fixed some items in PeTI not maintaining their portalability state when expanding the chamber boundaries.
  • Fixed a crash if PeTI avatars could not be retrieved.
  • Fixed Cave Johnson's lines not progressing when playing queued workshop levels.
  • Fixed a memory leak that could occur when changing levels.
  • Fixed a bug where you could no longer ping/taunt via mouse/keyboard if you have ever used a controller.
  • Fixed the ping menu being visible when quick pinging on controller.
  • Fixed the game instructor not respecting input types for respective players in split-screen mode.
  • Fixed rumble not being respected for respective players in split-screen mode.
  • Fixed the wrong avatar being used if playing coop after playing a workshop level.
  • Fixed the OnFiredPortal2 output not firing.
  • Fixed some text being duplicated on the screen multiple times.