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| style="text-align: center;" | '''15th [[Test Chambers#Challenge modes|Bonus Chamber]]'''
| style="text-align: center;" | '''15th [[Test Chambers#Challenge modes|Bonus Chamber]]'''
| ''Portal: Still Alive'' contains 14 bonus chambers. In the 14th chamber, the sign at the beginning shows the "cake" light on, which usually means there will be an escape sequence at the end of the chamber. But when the chamber is completed, the usual elevator ride occurs and the player is returned to the menu. However, an icon for a 15th chamber exists in the files, which shows a section of the escape sequence from the original [[Portal: The Flash Version MapPack]], which ''Still Alive'''s bonus levels were based off of. Unfortunately, the actual map does not exist anywhere in the files, meaning the 15th chamber cannot actually be played.
| ''Portal: Still Alive'' contains 14 bonus chambers. However, it appears that a 15th chamber was at one point planned, as an icon for it exists in the files, showing a section of the escape sequence from the original [[Portal: The Flash Version MapPack]]. This is further supported by the entrance sign in chamber 14 showing the "cake" light on; this usually indicates the chamber will end in an escape sequence, but chamber 14 doesn't.
 
No playable 15th chamber exists anywhere in the final game, and it is also not present in the leaked map source files, so what the map looked like outside of this one screenshot is unknown.
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| style="text-align: center;" | '''Skull [[Cube]]'''
| style="text-align: center;" | '''Skull [[Cube]]'''
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| style="text-align: center;" | '''[[F-Stop]]'''
| style="text-align: center;" | '''[[F-Stop]]'''
| This mechanic was originally intended to be the primary handheld testing element for a prequel to ''Portal''. The developers very much praised the concept but after the prequel itself received negative feedback from playtesters as they were expecting a sequel with the [[Handheld Portal Device|Portal Gun]], the F-Stop project was canceled and it was decided to keep the mechanic disclosed to reserve for another potential game. In 2020, it was revealed to be a camera which could store photographed objects and place them, possibly rescaled. It is used in an upcoming third-party game, Exposure.
| This mechanic was originally intended to be the primary handheld testing element for a prequel to ''Portal''. The developers very much praised the concept but after the prequel itself received negative feedback from playtesters as they were expecting a sequel with the [[Handheld Portal Device|Portal Gun]], the F-Stop project was canceled and it was decided to keep the mechanic disclosed to reserve for another potential game. In 2020, it was revealed to be a camera which could store photographed objects and place them, possibly rescaled.{{Citation needed|date=August 2020|reason=Where was this revealed?}}
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| style="text-align: center;" | '''[[Futbol]]'''
| style="text-align: center;" | '''[[Futbol]]'''
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|File:Portal_Rocket_Turret.png|Rocket Turret
|File:Portal_Rocket_Turret.png|Rocket Turret
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== Videos ==
'''Portal 2: Early Animation Tests''' by ''Vee K.'':
{{Youtube|QaK5yr8emW8}}


== Trivia ==
== Trivia ==
* Prior to the the [[March 3, 2010 Patch (Portal)|March 3, 2010 patch]] for ''Portal'' the [[Party Escort Bot]] was considered to be cut content; it was added back into the game to fulfill its original purpose of {{spoiler|"collect[ing] Chell after she escapes the fiery death that GLaDOS had prepared for her."}}
* Prior to the the [[March 3, 2010 Patch (Portal)|March 3, 2010 patch]] for ''Portal'' the [[Party Escort Bot]] was considered to be cut content; it was added back into the game to fulfill its original purpose of {{spoiler|"collect[ing] Chell after she escapes the fiery death that GLaDOS had prepared for her."}}
* Early Portal 2 animations reveal that some animations were scrapped from the game due to (possibly) containing creepy properties.


== References ==
== References ==