February 1, 2005 Patch (Narbacular Drop): Difference between revisions
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{{Patch layout | {{Patch layout | ||
| game = narbacular drop | | game = narbacular drop | ||
| source = https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/documents/narbacular_drop_milestones.pdf | | source = https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/documents/narbacular_drop_milestones.pdf | ||
| source-title = Narbacular Drop Milestone List | | source-title = Narbacular Drop Milestone List | ||
| before = N/ | | before = N/A | ||
| after = [[February 22, 2005 Patch | | after = [[February 22, 2005 Patch (Narbacular Drop)]] | ||
| notes = | | notes = | ||
=== | === Pre-Alpha === | ||
* | * All levels created in Hammer Editor, and loadable into the game. | ||
* | * System for success conditions implemented. | ||
* | * Two functional levels with the puzzles fully implemented. | ||
* | * All game objects are implemented. | ||
* | * Camera interpolation will be smoother. | ||
* | * Game Play: | ||
** | ** The player can view all five level layouts. | ||
** | ** The first two levels can be beaten (the door signifying the end of the level can be opened). | ||
** | ** Textured prototypes of every level object are in the game and can be viewed. | ||
** | ** Restrictions on where portals can be placed are implemented, and portals can be shot through chain link fences. | ||
** | ** Transitions through portals are smoother, with less to non-existent flickering. | ||
** | ** Fixes for orientations going through non aligned portals (aka ceiling to wall, floor to wall, etc), are somewhat accounted for. | ||
** Impy | ** Impy has some basic path-finding AI. | ||
}} | }} |
Latest revision as of 12:14, 24 February 2016
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Source: Narbacular Drop Milestone List
Patch notes
Pre-Alpha
- All levels created in Hammer Editor, and loadable into the game.
- System for success conditions implemented.
- Two functional levels with the puzzles fully implemented.
- All game objects are implemented.
- Camera interpolation will be smoother.
- Game Play:
- The player can view all five level layouts.
- The first two levels can be beaten (the door signifying the end of the level can be opened).
- Textured prototypes of every level object are in the game and can be viewed.
- Restrictions on where portals can be placed are implemented, and portals can be shot through chain link fences.
- Transitions through portals are smoother, with less to non-existent flickering.
- Fixes for orientations going through non aligned portals (aka ceiling to wall, floor to wall, etc), are somewhat accounted for.
- Impy has some basic path-finding AI.