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{{ | {{Chamber infobox | ||
| title = Portal 2 Chapter 2 Test Chamber 6 | |||
| valve-title = Trust Fling | |||
| map = sp_a2_trust_fling.bsp | |||
| dirty = 1 | |||
| number = 06 | |||
| total = 22 | |||
| screenshot = Portal 2 Chapter 2 Test Chamber 06.png | |||
| icon1 = cube dispenser on | |||
| icon2 = cube button on | |||
| icon3 = cube hazard on | |||
| icon4 = player button | |||
| icon5 = water hazard on | |||
| icon6 = fling enter | |||
| icon7 = fling exit | |||
| icon8 = faith plate on | |||
| icon9 = turret hazard | |||
| icon10 = dirty water | |||
| previous = Portal 2 Chapter 2 Test Chamber 5 | |||
| next = Portal 2 Chapter 2 Test Chamber 7 | |||
}} | }} | ||
This is the fifteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using [[Aerial Faith Plate]], particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with [[Portals]] in order to allow the player to gain access to areas that would otherwise be beyond reach. {{Spoiler|The Test Chamber also features one of Doug Rattman's [[dens]].}} | This is the fifteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using [[Aerial Faith Plate]], particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with [[Portals]] in order to allow the player to gain access to areas that would otherwise be beyond reach. {{Spoiler|The Test Chamber also features one of Doug Rattman's [[dens]].}} |