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[[Image:Portal Companion Cube.png|right|300px|The [[Weighted Companion Cube]] ''傳送門'' 中登場的樣子]]
{{Quotation|'''GLaDOS'''|If you think trapping yourself is going to make me stop testing, you're sorely mistaken; here's another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}
[[File:Portal1 StorageCube.png|right|250px]]
'''Cubes''' are common testing elements throughout the ''Portal'' series. They are commonly used to press [[Heavy Duty Super-Colliding Super Button|Buttons]], disable [[Turrets]], or redirect [[Laser]]s.


'''方塊''' 是 ''[[Portal/zh-hant|傳送門]]'' 和 ''[[Portal 2/zh-hant|傳送門2]]'' 遊戲中常見的通關工具。
== Cubes ==
=== Weighted Storage Cube ===
[[File:Portal2 StorageCube.png|right|100px]]


== 方塊 ==
The '''Weighted Storage Cube''' was first introduced in ''Portal'', and remains prevalent in ''Portal 2''. In ''Portal 2'' however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].
=== 重量存儲方塊 ===
{{Clr}}
重量存儲方塊首次出現在 ''傳送門'', ''傳送門 2'' 中仍然人氣不減。 在 ''傳送門 2'' , 當玩家將方塊放置在 [[Heavy Duty Super-Colliding Super Button/zh-hant|超大型撞擊按鈕]] 上時, 連結的藍色打叉標誌會變為打勾的黃色標誌。


=== 重量同伴方塊 ===
=== Weighted Companion Cube ===
{{Main|Weighted Companion Cube/zh-hant|l1=重量同伴方塊}}
[[File:Companion Cube.png|right|100px]]
重量同伴方塊首次出現在 ''傳送門'', 同樣在 ''傳送門 2''中人氣不減. 功用與重量存儲方塊相同, 不同的地方在於身上的心型標誌導致它們深受玩家們的喜愛。
{{Main|Weighted Companion Cube}}


=== 無邊安全方塊 ===
The '''Weighted Companion Cube''' was first introduced in ''Portal'', and remains prevalent in ''Portal 2''. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in ''Portal 2''. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in ''Portal 2'' is that it is able to sing.}}
無邊安全方塊首次出現在 ''傳送門 2'', 只有在 [[Co-op/zh-hant|合作模式]] 中登場, 有作為"垃圾"出現在單人模式中。 這 "方塊" 真的就是一顆球. 但可以從它身上看出仍然保留住了原本方塊上的設計。
{{Clr}}


=== 沮喪重導方塊 ===
=== Edgeless Safety Cube ===
{{Main|Discouragement Redirection Cube/zh-hant|l1=沮喪重導方塊}}
[[File:ESC.png|right|100px]]
沮喪重導方塊首次出現在 ''傳送門 2''. 目的是用來反射 [[Thermal Discouragement Beam/zh-hant|高溫鎮暴雷射]] 來啟動過關設施。


== 放置裝置 ==
The '''Edgeless Safety Cube''' was officially introduced in ''Portal 2'', where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.
=== 重量存儲方塊放置裝置 ===
與字面意思相同, 用來放置 [[#Weighted Storage Cube|重量存儲方塊]], 登場於 ''傳送門 2''. 存儲方塊一定要放置在正中央才能繼續。 雖然功能與用法跟 [[Heavy Duty Super-Colliding Super Button/zh-hant|超大型撞擊按鈕]] 相同, 但不能靠玩家站上去或用其他物件壓住來啟動.


=== 無邊安全方塊放置裝置 ===
The Edgeless Safety Cube did have an appearance in a ''Portal'' Challenge Map and a ''Portal: Still Alive'' Map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearance until ''Portal 2''.
{{Main|Edgeless Safety Cube Receptacle/zh-hant|l1=無邊安全方塊}}
用來放置 [[#Edgeless Safety Cube|無邊安全方塊]], 登場於 ''傳送門 2''。 與存儲方塊放置裝置相同, 一定要用無邊安全方塊放置且於正中央。


無邊安全方塊只出現在 [[Co-op/zh-hant|合作模式]]。
This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.
{{Clr}}


== 相關成就 ==
=== Discouragement Redirection Cube ===
=== 傳送門 ===
[[File:Portal2 ReflectionCube.png|right|100px]]
{{Main|Discouragement Redirection Cube}}
 
The '''Discouragement Redirection Cube''' was introduced in ''Portal 2''. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}
 
=== Frankenturret ===
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}}
{{Main|Frankenturret|l1=Frankenturret}}
 
'''Frankenturrets''' are [[Turrets#Sentry Turret|Sentry Turret]] and [[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, ''The Itch'' and ''The Part Where He Kills You''.}}
 
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley's replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]] or put on a button, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.
 
{{spoiler|In the Pre-1 chamber of chapter 8, Potato-GLaDOS will attempt to stun Wheatley with a paradox that he fails to understand. It can be noted that when Potato-GLaDOS speaks the paradox, all of the Frankenturrets in the room will fold up their legs, twitch violently, emit electrical sparks and have their pupils rapidly change size,}} which indicates they are, at least, partially capable of understanding words.
{{Clr}}
 
=== Scalable Cube ===
[[File:Scalable_Cube.png|right|100px]]
 
The '''Scalable Cube''' is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].
{{Clr}}
 
=== Contraption Cube ===
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]
 
The '''Contraption Cube''' is exclusively featured in the [[Portal 2 - Educational Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances. It has its own button, the Contraption Cube Receptacle.
{{Clr}}
 
=== Skull Cube ===
[[File:StillAlive skull cube.png|right|100px]]
 
The '''skull cube''' is an alternate design for the regular Weighted Storage Cube in which the Aperture logo is replaced by a crudely drawn skull. It is present in the game files of ''[[Portal: Still Alive]]'', but does not appear in-game. Due to a similar design existing for [[Pedestal Button|pedestal buttons]] that are connected to cube droppers, is is widely believed that said cube droppers would have originally dispensed skull cubes, but that this was cut due to players being confused into thinking the cubes had a unique function.
 
The unofficial PC port of ''Still Alive'' reimplements the skull cubes, but they are ''not'' used in any official version of the game.
 
{{Clr}}
 
 
==Cubes Outside of the Portal Series==
 
===Dota 2 Cube===
[[File:Dota_2_Cube.png|right|200px]]
The '''Dota 2 Cube''' is a Portal inspired cube appearing in the art for the Dota 2 "Portal" hud skin.
{{Clr}}
 
== [[Puzzle Creator]] item properties ==
 
* '''Entity Cost:''' 4 (no dropper), 17 (with dropper) Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count.
* '''Connections:''' This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' is used to remove existing connections.
* '''Cube Type:''' Allows switching between Weighted, Companion, Reflection, Sphere and Franken cubes. The [[Portal 2 - Education Version|education edition]] also allows switching to the Contraption Cube.
* '''Dropper Enabled:''' This checkbox controls whether the cube has a dropper or not. If unchecked, the cube will be dropperless.
* '''Auto-drop First Cube:''' This checkbox controls whether the dropper would automatically drop the first cube upon entering the map. If unchecked, it will not drop the first cube, requiring you to activate it's input via a [[Pedestal Button]].
* '''Auto-respawn cube:''' This checkbox controls whether the dropper will respawn the cube. If unchecked, the cube will not automatically respawn, requiring you to activate its input via a Pedestal Button.
 
== Related achievements ==
=== ''Portal'' ===
{{Achievement table
{{Achievement table
| 1 = {{Show achievement|Portal|Fratricide}}
| 1 = {{Show achievement|Portal|Fratricide}}
}}
}}


=== 傳送門 2 ===
=== ''Portal 2'' ===
{{Achievement table
{{Achievement table
| 1 = {{Show achievement|Portal 2|Drop Box}}
| 1 = {{Show achievement|Portal 2|Drop Box}}
Line 41: Line 95:
| 2 = {{Show achievement|Portal 2|Iron Grip}}
| 2 = {{Show achievement|Portal 2|Iron Grip}}
       {{Show achievement|Portal 2|Party of Three}}
       {{Show achievement|Portal 2|Party of Three}}
      {{Show achievement|Portal 2|Talent Show}}
}}
== Gallery ==
=== ''Portal'' ===
{{See also|Portal}}
{{Gallery
|lines = 3
|height = 140
|width = 140
|File:Portal1 StorageCube.png|Weighted Storage Cube.
|File:Portal Companion Cube.png|Weighted Companion Cube.
|File:Portal Sphere.png|A spherical replacement seen in [[Portal Test Chamber 17 (Advanced)|advanced Chamber 17]].
|File:StillAlive skull cube.png|Unused [[Portal: Still Alive]] "skull cube"
}}
}}


== 畫廊 ==
=== ''Portal 2''===
{{See also|Portal/zh-hant|l1=傳送門}}
{{See also|Portal 2}}
{{Gallery
{{Gallery
|lines=2
|lines = 4
|height=200
|height = 140
|width=200
|width = 140
|title=Portal
|File:Portal2 StorageCube.png|New Weighted Storage Cube.
|File:Portal1 StorageCube.png|alt1=Portal|重量存儲方塊。
|File:Companion Cube.png|New Weighted Companion Cube.
|File:Portal Companion Cube.png|alt2=Weighted Companion Cube.|重量同伴方塊。
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.
|File:Portal Sphere.png|alt3=A spherical replacement seen in an advanced chamber.|在進階關卡中出現的方塊球形。
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.
|File:Portal 1 floor button.png|alt1=Heavy Duty Super-Colliding Super Button|在 ''傳送門'' 中出現的 [[Heavy Duty Super-Colliding Super Button/zh-hant|超大型撞擊按鈕]]
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.
|File:ESC.png|Edgeless Safety Cube.
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.
|File:Scalable_Cube.png|The Scalable Cube.
}}
}}


{{See also|Portal 2/zh-hant|l1=傳送門 2}}
=== Summary ===
{{Gallery
{{Gallery
|lines=2
|lines = 1
|height=200
|height = 140
|width=200
|width = 500
|title=Portal 2
|File:All cubes.png|All of the cubes
|File:Portal2 StorageCube.png|alt1=Portal 2|重量存儲方塊。
|File:Companion Cube.png|alt2=Weighted Companion Cube.|重量同伴方塊。
|File:Portal2 ReflectionCube.png|alt3=Discouragement Redirection Cube.|沮喪重導方塊。
|File:Portal2 40sStorageCube.png|alt4=Old Weighted Storage Cube.|舊版的存儲方塊。
|File:ESC.png|alt5=Edgeless Safety Cube.|無邊安全方塊。
|File:Weighted Storage Cube Receptacle.png|alt6=Weighted Storage Cube Receptacle.|重量存儲方塊放置裝置。
|File:Weighted Storage Cube Receptacle active.png|alt7=Active Weighted Storage Cube Receptacle.|啟動後的存儲方塊放置裝置。
|File:Edgeless Safety Cube Receptacle.png|alt8=Edgeless Safety Cube Receptacle.|無邊安全方塊放置裝置。
|File:Edgeless Safety Cube Receptacle active.png|alt9=Active Edgeless Safety Cube Receptacle.|啟動後的無邊安全方塊放置裝置。
|File:Repulsion Gel Cube.png|alt2=A Weighted Storage Cube covered in Repulsion Gel|被噴塗斥力凝膠的存儲方塊。
|File:Propulsion Gel Cube.png|alt2=A Weighted Storage Cube covered in Propulsion Gel|被噴塗推力凝膠的存儲方塊。
}}
}}
=== Seen in ===
*[[Portal 2 Chapter 1 Introduction|Chapter 1 - Introduction]]
*[[Portal 2 Chapter 1 Test Chamber 1|Chapter 1 - Test Chamber 01]]
*[[Portal 2 Chapter 1 Test Chambers 3 & 4|Chapter 1 - Test Chambers 03 & 04]]
*[[Portal 2 Chapter 1 Test Chamber 5|Chapter 1 - Test Chamber 05]]
*[[Portal 2 Chapter 1 Test Chamber 6|Chapter 1 - Test Chamber 06]]
*[[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 - Test Chamber 02]]
*[[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 03]]
*[[Portal 2 Chapter 2 Test Chamber 4|Chapter 2 - Test Chamber 04]]
*[[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 - Test Chamber 05]]
*[[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 06]]
*[[Portal 2 Chapter 2 Test Chamber 7|Chapter 2 - Test Chamber 07]]
*[[Portal 2 Chapter 2 Test Chamber 8|Chapter 2 - Test Chamber 08]]


{{MechanicsNav}}
{{MechanicsNav}}
{{CharactersNav}}
 
[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 23:31, 5 May 2024

If you think trapping yourself is going to make me stop testing, you're sorely mistaken; here's another cube.
GLaDOS
Portal1 StorageCube.png

Cubes are common testing elements throughout the Portal series. They are commonly used to press Buttons, disable Turrets, or redirect Lasers.

Cubes

Weighted Storage Cube

Portal2 StorageCube.png

The Weighted Storage Cube was first introduced in Portal, and remains prevalent in Portal 2. In Portal 2 however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a Super Button.

Weighted Companion Cube

Companion Cube.png
Main article: Weighted Companion Cube

The Weighted Companion Cube was first introduced in Portal, and remains prevalent in Portal 2. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in Portal 2. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. A feature to the new Companion Cube in Portal 2 is that it is able to sing.

Edgeless Safety Cube

ESC.png

The Edgeless Safety Cube was officially introduced in Portal 2, where it is used only in the co-op campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.

The Edgeless Safety Cube did have an appearance in a Portal Challenge Map and a Portal: Still Alive Map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearance until Portal 2.

This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.

Discouragement Redirection Cube

Portal2 ReflectionCube.png
Main article: Discouragement Redirection Cube

The Discouragement Redirection Cube was introduced in Portal 2. Its main purpose is to redirect the Thermal Discouragement Beam to other places or through portals if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.

Frankenturret

Portal2 MonsterTurret b.png
Main article: Frankenturret

Frankenturrets are Sentry Turret and Weighted Storage Cube hybrids created by Wheatley in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, The Itch and The Part Where He Kills You.

Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. They act as Wheatley's replacement for Storage Cubes, but their behavior is different. Frankenturrets will hop around aimlessly while not placed on a button. When picked up by Chell or put on a button, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.

In the Pre-1 chamber of chapter 8, Potato-GLaDOS will attempt to stun Wheatley with a paradox that he fails to understand. It can be noted that when Potato-GLaDOS speaks the paradox, all of the Frankenturrets in the room will fold up their legs, twitch violently, emit electrical sparks and have their pupils rapidly change size, which indicates they are, at least, partially capable of understanding words.

Scalable Cube

Scalable Cube.png

The Scalable Cube is exclusively featured in the Portal 2 Sixense DLC Test Chambers. The only way to scale the Cube is with the Razer Hydra Controllers, a feature supported by the Portal Gun in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush Turrets.

Contraption Cube

Portal 2 - Contraption Cube.png

The Contraption Cube is exclusively featured in the Portal 2 - Educational Version Puzzle Creator. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is 85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky. There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances. It has its own button, the Contraption Cube Receptacle.

Skull Cube

StillAlive skull cube.png

The skull cube is an alternate design for the regular Weighted Storage Cube in which the Aperture logo is replaced by a crudely drawn skull. It is present in the game files of Portal: Still Alive, but does not appear in-game. Due to a similar design existing for pedestal buttons that are connected to cube droppers, is is widely believed that said cube droppers would have originally dispensed skull cubes, but that this was cut due to players being confused into thinking the cubes had a unique function.

The unofficial PC port of Still Alive reimplements the skull cubes, but they are not used in any official version of the game.


Cubes Outside of the Portal Series

Dota 2 Cube

Dota 2 Cube.png

The Dota 2 Cube is a Portal inspired cube appearing in the art for the Dota 2 "Portal" hud skin.

Puzzle Creator item properties

  • Entity Cost: 4 (no dropper), 17 (with dropper) Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count.
  • Connections: This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). Connect to... is used to connect this item to another, via inputs or outputs. Connection visibility controls the visibility of this connection, and Remove connections is used to remove existing connections.
  • Cube Type: Allows switching between Weighted, Companion, Reflection, Sphere and Franken cubes. The education edition also allows switching to the Contraption Cube.
  • Dropper Enabled: This checkbox controls whether the cube has a dropper or not. If unchecked, the cube will be dropperless.
  • Auto-drop First Cube: This checkbox controls whether the dropper would automatically drop the first cube upon entering the map. If unchecked, it will not drop the first cube, requiring you to activate it's input via a Pedestal Button.
  • Auto-respawn cube: This checkbox controls whether the dropper will respawn the cube. If unchecked, the cube will not automatically respawn, requiring you to activate its input via a Pedestal Button.

Related achievements

Portal

Fratricide
Fratricide
Do whatever it takes to survive.

Portal 2

Drop Box
Drop Box
Place a cube on a button without touching the cube
Preservation of Mass
Preservation of Mass
Break the rules in Test Chamber 07
Schrodinger's Catch
Schrodinger's Catch
Catch a blue-painted box before it touches the ground
Iron Grip
Iron Grip
Never lose a cube in Chamber 6 of the Mass and Velocity co-op course
Party of Three
Party of Three
Find the hidden companion cube in co-op test chamber
Talent Show
Talent Show
Never lose a cube in Chamber 6 of the Mobility Gels co-op course

Gallery

Portal

See also: Portal

Portal 2

See also: Portal 2

Summary

Seen in