Template:PatchDiff/October 7, 2011 Patch/update/pak01 dir.vpk/resource/basemodui scheme.res.smalldata

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N/A1///////////////////////////////////////////////////////////
N/A2// Object Control Panel scheme resource file
N/A3//
N/A4// sections:
N/A5// Colors - all the colors used by the scheme
N/A6// BaseSettings - contains settings for app to use to draw controls
N/A7// Fonts - list of all the fonts used by app
N/A8// Borders - description of all the borders
N/A9//
N/A10// hit ctrl-alt-shift-R in the app to reload this file
N/A11//
N/A12///////////////////////////////////////////////////////////
N/A13Scheme
N/A14{
N/A15 //////////////////////// COLORS ///////////////////////////
N/A16 // color details
N/A17 // this is a list of all the colors used by the scheme
N/A18 Colors
N/A19 {
N/A20 // base colors
N/A21 "White" "255 255 255 255"
N/A22 "OffWhite" "221 221 221 255"
N/A23 "DullWhite" "211 211 211 255"
N/A24 "Gray" "64 64 64 255"
N/A25 "MediumGray" "145 145 145 255"
N/A26 "DarkGrey" "128 128 128 255"
N/A27 "AshGray" "16 16 16 255"
N/A28 "AshGrayHighAlpha" "16 16 16 192"
N/A29 "DarkGrayLowAlpha" "32 32 32 64"
N/A30 "DarkRed" "65 0 0 255"
N/A31 "DeepRed" "168 26 26 255"
N/A32 "Orange" "255 155 0 255"
N/A33 "Red" "255 0 0 255"
N/A34 //"LightBlue" "68 140 203 255"
N/A35 "LightBlue" "66 142 192 255"
N/A36 "GreyBlue" "65 74 96 255"
N/A37 "DarkBlueTrans" "65 74 96 64"
N/A38 
N/A39 "TransparentBlack" "0 0 0 128"
N/A40 "Black" "0 0 0 255"
N/A41 
N/A42 "Blank" "0 0 0 0"
N/A43 "Green" "0 128 0 255"
N/A44 "LightBrown" "120 69 24 255"
N/A45 "DarkBrown" "57 49 38 255"
N/A46 
N/A47 "ScrollBarGrey" "51 51 51 255"
N/A48 "ScrollBarHilight" "110 110 110 255"
N/A49 "ScrollBarDark" "38 38 38 255"
N/A50 
N/A51 "BrightYellow" "242 237 0 255"
N/A52 "DarkYellow" "136 133 0 255"
N/A53 "TextYellow" "110 110 84 255"
N/A54 
N/A55 "CNeurotoxinCountdownScreen_Default" "0 0 0 255"
N/A56 }
N/A57 
N/A58 ///////////////////// BASE SETTINGS ////////////////////////
N/A59 //
N/A60 // default settings for all panels
N/A61 // controls use these to determine their settings
N/A62 BaseSettings
N/A63 {
N/A64 // vgui_controls color specifications
N/A65 Border.Bright "200 200 200 196" // the lit side of a control
N/A66 Border.Dark "40 40 40 196" // the dark/unlit side of a control
N/A67 Border.Selection "0 0 0 196" // the additional border color for displaying the default/selected button
N/A68 Border.DarkRed "DarkRed"
N/A69 Border.DeepRed "DeepRed"
N/A70 Border.LightBrown "LightBrown"
N/A71 Border.DarkBrown "DarkBrown"
N/A72 Border.White "White"
N/A73 
N/A74 Button.TextColor "black"
N/A75 Button.BgColor "blank"
N/A76 Button.ArmedTextColor "black"
N/A77 Button.ArmedBgColor "blank"
N/A78 Button.DepressedTextColor "black"
N/A79 Button.DepressedBgColor "blank"
N/A80 Button.FocusBorderColor "blank"
N/A81 
N/A82 CheckButton.TextColor "LightBlue"
N/A83 CheckButton.SelectedTextColor "White"
N/A84 CheckButton.BgColor "TransparentBlack"
N/A85 CheckButton.Border1 "Border.Dark" // the left checkbutton border
N/A86 CheckButton.Border2 "Border.Bright" // the right checkbutton border
N/A87 CheckButton.Check "White" // color of the check itself
N/A88 
N/A89 ComboBoxButton.ArrowColor "DullWhite"
N/A90 ComboBoxButton.ArmedArrowColor "White"
N/A91 ComboBoxButton.BgColor "Blank"
N/A92 ComboBoxButton.DisabledBgColor "Blank"
N/A93 
N/A94 Frame.TitleTextInsetX 12
N/A95 Frame.ClientInsetX 6
N/A96 Frame.ClientInsetY 4
N/A97 //Frame.BgColor "160 160 160 128"
N/A98 Frame.BgColor "0 0 0 255"
N/A99 Frame.OutOfFocusBgColor "0 0 0 255"
N/A100 //Frame.OutOfFocusBgColor "160 160 160 32"
N/A101 Frame.FocusTransitionEffectTime "0.3" // time it takes for a window to fade in/out on focus/out of focus
N/A102 Frame.TransitionEffectTime "0.3" // time it takes for a window to fade in/out on open/close
N/A103 Frame.AutoSnapRange "0"
N/A104 FrameGrip.Color1 "200 200 200 196"
N/A105 FrameGrip.Color2 "0 0 0 196"
N/A106 FrameTitleButton.FgColor "200 200 200 196"
N/A107 FrameTitleButton.BgColor "Blank"
N/A108 FrameTitleButton.DisabledFgColor "255 255 255 192"
N/A109 FrameTitleButton.DisabledBgColor "Blank"
N/A110 FrameSystemButton.FgColor "Blank"
N/A111 FrameSystemButton.BgColor "Blank"
N/A112 FrameSystemButton.Icon ""
N/A113 FrameSystemButton.DisabledIcon ""
N/A114 FrameTitleBar.TextColor "White"
N/A115 FrameTitleBar.BgColor "Blank"
N/A116 FrameTitleBar.DisabledTextColor "255 255 255 192"
N/A117 FrameTitleBar.DisabledBgColor "Blank"
N/A118 
N/A119 GraphPanel.FgColor "White"
N/A120 GraphPanel.BgColor "TransparentBlack"
N/A121 
N/A122 Label.TextDullColor "Black"
N/A123 Label.TextColor "DarkGrey"
N/A124 Label.TextBrightColor "LightBlue"
N/A125 Label.SelectedTextColor "White"
N/A126 Label.BgColor "Blank"
N/A127 Label.DisabledFgColor1 "117 117 117 255"
N/A128 Label.DisabledFgColor2 "30 30 30 255"
N/A129 
N/A130 ListPanel.TextColor "OffWhite"
N/A131 ListPanel.BgColor "TransparentBlack"
N/A132 ListPanel.SelectedTextColor "Black"
N/A133 ListPanel.SelectedBgColor "LightBlue"
N/A134 ListPanel.SelectedOutOfFocusBgColor "LightBlue"
N/A135 ListPanel.EmptyListInfoTextColor "LightBlue"
N/A136 
N/A137 ImagePanel.fillcolor "Blank"
N/A138 
N/A139 Menu.TextColor "White"
N/A140 Menu.BgColor "160 160 160 64"
N/A141 Menu.ArmedTextColor "Black"
N/A142 Menu.ArmedBgColor "LightBlue"
N/A143 Menu.TextInset "6"
N/A144 
N/A145 Panel.FgColor "DullWhite"
N/A146 Panel.BgColor "Blank"
N/A147 
N/A148 ProgressBar.FgColor "White"
N/A149 ProgressBar.BgColor "TransparentBlack"
N/A150 
N/A151 PropertySheet.TextColor "LightBlue"
N/A152 PropertySheet.SelectedTextColor "White"
N/A153 PropertySheet.TransitionEffectTime "0.6" // time to change from one tab to another
N/A154 PropertySheet.TabFont "DefaultLarge"
N/A155 
N/A156 RadioButton.TextColor "DullWhite"
N/A157 RadioButton.SelectedTextColor "White"
N/A158 
N/A159 RichText.TextColor "OffWhite"
N/A160 RichText.BgColor "TransparentBlack"
N/A161 RichText.SelectedTextColor "Black"
N/A162 RichText.SelectedBgColor "LightBlue"
N/A163 
N/A164 // gameconsole has no scrollbar (and shipped without one working), nor symbols to do arrows,
N/A165 // so now adjusting for gameuibuttons to supply arrows as a hack for DLC sectionedlistpanel
N/A166 // which cannot put the arrows at the bottom
N/A167 ScrollBar.Wide "12" [!$GAMECONSOLE]
N/A168 ScrollBar.Wide "16" [$GAMECONSOLE && $GAMECONSOLELODEF]
N/A169 ScrollBar.Wide "18" [$GAMECONSOLE && $GAMECONSOLEHIDEF]
N/A170 
N/A171 ScrollBarButton.FgColor "Black" [!$GAMECONSOLE]
N/A172 ScrollBarButton.BgColor "Blank" [!$GAMECONSOLE]
N/A173 ScrollBarButton.ArmedFgColor "White" [!$GAMECONSOLE]
N/A174 ScrollBarButton.ArmedBgColor "Blank" [!$GAMECONSOLE]
N/A175 ScrollBarButton.DepressedFgColor "White" [!$GAMECONSOLE]
N/A176 ScrollBarButton.DepressedBgColor "Blank" [!$GAMECONSOLE]
N/A177 
N/A178 ScrollBarButton.FgColor "Blank" [$GAMECONSOLE]
N/A179 ScrollBarButton.BgColor "Blank" [$GAMECONSOLE]
N/A180 ScrollBarButton.ArmedFgColor "Blank" [$GAMECONSOLE]
N/A181 ScrollBarButton.ArmedBgColor "Blank" [$GAMECONSOLE]
N/A182 ScrollBarButton.DepressedFgColor "Blank" [$GAMECONSOLE]
N/A183 ScrollBarButton.DepressedBgColor "Blank" [$GAMECONSOLE]
N/A184 
N/A185 ScrollBarSlider.FgColor "0 0 0 255" [!$GAMECONSOLE] // nob color
N/A186 ScrollBarSlider.BgColor "0 0 0 40" [!$GAMECONSOLE] // slider background color
N/A187 ScrollBarSlider.NobFocusColor "White" [!$GAMECONSOLE]
N/A188 ScrollBarSlider.NobDragColor "White" [!$GAMECONSOLE]
N/A189 
N/A190 ScrollBarSlider.FgColor "Blank" [$GAMECONSOLE] // nob color
N/A191 ScrollBarSlider.BgColor "Blank" [$GAMECONSOLE] // slider background color
N/A192 ScrollBarSlider.NobFocusColor "Blank" [$GAMECONSOLE]
N/A193 ScrollBarSlider.NobDragColor "Blank" [$GAMECONSOLE]
N/A194 ScrollBarSlider.Inset "3"
N/A195 
N/A196 SectionedListPanel.HeaderTextColor "100 100 100 255" [$GAMECONSOLE]
N/A197 SectionedListPanel.HeaderTextColor "128 128 128 255" [!$GAMECONSOLE]
N/A198 SectionedListPanel.HeaderBgColor "Blank"
N/A199 SectionedListPanel.DividerColor "Black"
N/A200 SectionedListPanel.TextColor "LightBlue"
N/A201 SectionedListPanel.BrightTextColor "Black"
N/A202 SectionedListPanel.BgColor "TransparentBlack"
N/A203 SectionedListPanel.SelectedTextColor "240 240 240 255"
N/A204 SectionedListPanel.SelectedBgColor "0 0 0 240"
N/A205 SectionedListPanel.OutOfFocusSelectedTextColor "240 240 240 255"
N/A206 SectionedListPanel.OutOfFocusSelectedBgColor "0 0 0 240"
N/A207 SectionedListPanel.MouseOverBgColor "0 0 0 40"
N/A208 
N/A209 Slider.NobColor "108 108 108 255"
N/A210 Slider.TextColor "127 140 127 255"
N/A211 Slider.TrackColor "31 31 31 255"
N/A212 Slider.DisabledTextColor1 "117 117 117 255"
N/A213 Slider.DisabledTextColor2 "30 30 30 255"
N/A214 
N/A215 TextEntry.TextColor "OffWhite"
N/A216 TextEntry.BgColor "TransparentBlack"
N/A217 TextEntry.CursorColor "OffWhite"
N/A218 TextEntry.DisabledTextColor "DullWhite"
N/A219 TextEntry.DisabledBgColor "Blank"
N/A220 TextEntry.SelectedTextColor "Black"
N/A221 TextEntry.SelectedBgColor "LightBlue"
N/A222 TextEntry.OutOfFocusSelectedBgColor "LightBlue"
N/A223 TextEntry.FocusEdgeColor "0 0 0 196"
N/A224 
N/A225 ToggleButton.SelectedTextColor "White"
N/A226 
N/A227 Tooltip.TextColor "0 0 0 196"
N/A228 Tooltip.BgColor "LightBlue"
N/A229 
N/A230 TreeView.BgColor "TransparentBlack"
N/A231 
N/A232 WizardSubPanel.BgColor "Blank"
N/A233 
N/A234 Console.TextColor "OffWhite"
N/A235 Console.DevTextColor "White"
N/A236 
N/A237 //
N/A238 // portal2
N/A239 //
N/A240 Logo.X "75" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
N/A241 Logo.X "50" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
N/A242 Logo.X "75" [!$GAMECONSOLE && $WIN32WIDE]
N/A243 Logo.X "50" [!$GAMECONSOLE && !$WIN32WIDE]
N/A244 Logo.Y "35"
N/A245 Logo.Width "240"
N/A246 Logo.Height "60"
N/A247 
N/A248 SteamCloud.X "350" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
N/A249 SteamCloud.X "325" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
N/A250 SteamCloud.X "350" [!$GAMECONSOLE && $WIN32WIDE]
N/A251 SteamCloud.X "325" [!$GAMECONSOLE && !$WIN32WIDE]
N/A252 SteamCloud.Y "50"
N/A253 SteamCloud.Width "40"
N/A254 SteamCloud.Height "40"
N/A255 
N/A256 SteamCloudProgress.X "396" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
N/A257 SteamCloudProgress.X "370" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
N/A258 SteamCloudProgress.X "396" [!$GAMECONSOLE && $WIN32WIDE]
N/A259 SteamCloudProgress.X "370" [!$GAMECONSOLE && !$WIN32WIDE]
N/A260 SteamCloudProgress.Y "73"
N/A261 SteamCloudProgress.Width "86" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
N/A262 SteamCloudProgress.Width "85" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
N/A263 SteamCloudProgress.Width "86" [!$GAMECONSOLE && $WIN32WIDE]
N/A264 SteamCloudProgress.Width "85" [!$GAMECONSOLE && !$WIN32WIDE]
N/A265 SteamCloudProgress.Height "5"
N/A266 SteamCloudProgress.ColorRemaining "30 67 74 150"
N/A267 SteamCloudProgress.ColorDone "80 179 199 255"
N/A268 SteamCloudProgress.ColorDoneFade "80 179 199 100"
N/A269 
N/A270 SteamCloudText.Font "ButtonText"
N/A271 SteamCloudText.X "350" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
N/A272 SteamCloudText.X "324" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
N/A273 SteamCloudText.X "350" [!$GAMECONSOLE && $WIN32WIDE]
N/A274 SteamCloudText.X "324" [!$GAMECONSOLE && !$WIN32WIDE]
N/A275 SteamCloudText.Y "49"
N/A276 SteamCloudText.Color "140 140 140 255"
N/A277 
N/A278 FooterPanel.ButtonFont "GameUIButtonsMini"
N/A279 FooterPanel.TextFont "ButtonText" [$GAMECONSOLE]
N/A280 FooterPanel.TextFont "ButtonText_NC" [!$GAMECONSOLE]
N/A281 FooterPanel.TextOffsetX "4" [$GAMECONSOLE]
N/A282 FooterPanel.TextOffsetX "0" [!$GAMECONSOLE]
N/A283 FooterPanel.TextOffsetY "-1" [$PS3]
N/A284 FooterPanel.TextOffsetY "1" [$X360]
N/A285 FooterPanel.TextOffsetY "0" [!$GAMECONSOLE && !$OSX]
N/A286 FooterPanel.TextOffsetY "-1" [$OSX]
N/A287 FooterPanel.TextColor "140 140 140 255"
N/A288 FooterPanel.InGameTextColor "200 200 200 255"
N/A289 FooterPanel.ButtonGapX "12" [!$GAMECONSOLE]
N/A290 FooterPanel.ButtonGapX "20" [$GAMECONSOLE && ($ENGLISH || $GAMECONSOLEWIDE)]
N/A291 FooterPanel.ButtonGapX "16" [$GAMECONSOLE && (!$ENGLISH && !$GAMECONSOLEWIDE)]
N/A292 FooterPanel.ButtonGapY "25"
N/A293 FooterPanel.ButtonPaddingX "20" [!$GAMECONSOLE]
N/A294 FooterPanel.OffsetY "16" [$GAMECONSOLE]
N/A295 FooterPanel.OffsetY "8" [!$GAMECONSOLE]
N/A296 FooterPanel.BorderColor "130 130 130 255" [!$GAMECONSOLE]
N/A297 FooterPanel.BorderArmedColor "180 180 180 255" [!$GAMECONSOLE]
N/A298 FooterPanel.BorderDepressedColor "blank" [!$GAMECONSOLE]
N/A299 
N/A300 FooterPanel.AvatarSize "32"
N/A301 FooterPanel.AvatarBorderSize "40"
N/A302 FooterPanel.AvatarOffsetY "47"
N/A303 FooterPanel.AvatarNameY "49"
N/A304 FooterPanel.AvatarFriendsY "66"
N/A305 FooterPanel.AvatarTextFont "ButtonText"
N/A306 
N/A307 Dialog.TitleFont "DialogTitle"
N/A308 Dialog.TitleColor "0 0 0 255"
N/A309 Dialog.MessageBoxTitleColor "0 0 0 255"
N/A310 Dialog.TitleOffsetX "10"
N/A311 Dialog.TitleOffsetY "9" [!$X360 && !$OSX]
N/A312 Dialog.TitleOffsetY "10" [$X360]
N/A313 Dialog.TitleOffsetY "4" [$OSX]
N/A314 Dialog.TileWidth "50"
N/A315 Dialog.TileHeight "50"
N/A316 Dialog.PinFromBottom "75"
N/A317 Dialog.PinFromLeft "100" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
N/A318 Dialog.PinFromLeft "75" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
N/A319 Dialog.PinFromLeft "100" [!$GAMECONSOLE && $WIN32WIDE]
N/A320 Dialog.PinFromLeft "75" [!$GAMECONSOLE && !$WIN32WIDE]
N/A321 Dialog.ButtonFont "GameUIButtonsMini" [!$PS3]
N/A322 Dialog.ButtonFont "GameUIButtonsPs3ctrlr" [$PS3]
N/A323 
N/A324 SliderControl.InsetX "-10"
N/A325 SliderControl.MarkColor "17 187 227 255" [$GAMECONSOLE]
N/A326 SliderControl.MarkFocusColor "17 187 227 255" [$GAMECONSOLE]
N/A327 SliderControl.MarkColor "150 150 150 255" [!$GAMECONSOLE]
N/A328 SliderControl.MarkFocusColor "150 150 150 255" [!$GAMECONSOLE]
N/A329 SliderControl.ForegroundColor "0 0 0 255"
N/A330 SliderControl.BackgroundColor "150 150 150 255"
N/A331 SliderControl.ForegroundFocusColor "255 255 255 255"
N/A332 SliderControl.BackgroundFocusColor "150 150 150 255"
N/A333 
N/A334 LoadingProgress.NumDots "15"
N/A335 LoadingProgress.DotGap "3"
N/A336 LoadingProgress.DotWidth "8"
N/A337 LoadingProgress.DotHeight "8"
N/A338 
N/A339 ConfirmationDialog.TextFont "ConfirmationText"
N/A340 ConfirmationDialog.TextOffsetX "5"
N/A341 ConfirmationDialog.IconOffsetY "-2" [$GAMECONSOLE]
N/A342 ConfirmationDialog.IconOffsetY "0" [!$GAMECONSOLE]
N/A343 
N/A344 NewGameDialog.TextOffsetY "-2" [$GAMECONSOLE]
N/A345 NewGameDialog.TextOffsetY "-1" [$OSX]
N/A346 SaveLoadGameDialog.TextOffsetY "-2" [$GAMECONSOLE]
N/A347 SaveLoadGameDialog.TextOffsetY "-1" [$OSX]
N/A348 
N/A349 KeyBindings.ActionColumnWidth "200"
N/A350 KeyBindings.KeyColumnWidth "150"
N/A351 KeyBindings.HeaderFont "KeyBindingsHeader"
N/A352 KeyBindings.KeyFont "DialogButton"
N/A353 
N/A354 CustomButtonBindings.ActionColumnWidth "200"
N/A355 CustomButtonBindings.ButtonColumnWidth "150"
N/A356 CustomButtonBindings.HeaderFont "KeyBindingsHeader"
N/A357 CustomButtonBindings.ButtonFont "DialogButton"
N/A358 CustomButtonBindings.ArrowInset "2" [$GAMECONSOLEHIDEF]
N/A359 CustomButtonBindings.ArrowInset "3" [$GAMECONSOLELODEF]
N/A360 CustomButtonBindings.ButtonOffset "50"
N/A361 
N/A362 InlineEditPanel.FillColor "9 190 255 100"
N/A363 InlineEditPanel.DashColor "Black"
N/A364 InlineEditPanel.LineSize "1" [!$GAMECONSOLE]
N/A365 InlineEditPanel.LineSize "2" [$GAMECONSOLE]
N/A366 InlineEditPanel.DashLength "6"
N/A367 InlineEditPanel.GapLength "3"
N/A368 
N/A369 //////////////////////// HYBRID BUTTON STYLES /////////////////////////////
N/A370 //
N/A371 // Custom styles for use with HybridButtons
N/A372 
N/A373 // sets the defaults for any hybrid buttons
N/A374 // each "styled" hybrid button overrides as necessary
N/A375 HybridButton.TextColor "0 0 0 255"
N/A376 HybridButton.FocusColor "240 240 240 255" [!$GAMECONSOLE]
N/A377 HybridButton.FocusColor "255 255 255 255" [$GAMECONSOLE]
N/A378 HybridButton.CursorColor "0 0 0 240" [!$GAMECONSOLE || $X360]
N/A379 HybridButton.CursorColor "0 0 0 200" [$PS3]
N/A380 HybridButton.DisabledColor "140 140 140 255" [!$GAMECONSOLE]
N/A381 HybridButton.FocusDisabledColor "140 140 140 255" [!$GAMECONSOLE]
N/A382 HybridButton.LockedColor "140 140 140 255" [!$GAMECONSOLE]
N/A383 HybridButton.DisabledColor "255 255 255 255" [$GAMECONSOLE]
N/A384 HybridButton.FocusDisabledColor "255 255 255 255" [$GAMECONSOLE]
N/A385 HybridButton.LockedColor "128 128 128 255" [$GAMECONSOLE]
N/A386 HybridButton.Font "DialogMenuItem"
N/A387 HybridButton.SymbolFont "MarlettLarge" [!$GAMECONSOLE]
N/A388 HybridButton.TextInsetX "10"
N/A389 HybridButton.TextInsetY "3" [!$OSX]
N/A390 HybridButton.TextInsetY "0" [$OSX]
N/A391 HybridButton.AllCaps "0"
N/A392 HybridButton.CursorHeight "25"
N/A393 HybridButton.MultiLine "25"
N/A394 HybridButton.ListButtonActiveColor "255 255 255 255"
N/A395 HybridButton.ListButtonInactiveColor "255 255 255 60"
N/A396 HybridButton.MouseOverCursorColor "0 0 0 40"
N/A397 
N/A398 // any primary menu (not the main menu)
N/A399 DefaultButton.Style "0"
N/A400 DefaultButton.AllCaps "1"
N/A401 
N/A402 // main menu only
N/A403 MainMenuButton.Style "1"
N/A404 MainMenuButton.TextColor "120 120 120 255"
N/A405 MainMenuButton.FocusColor "255 255 255 255"
N/A406 MainMenuButton.CursorColor "255 255 255 15" [!$GAMECONSOLE || $X360]
N/A407 MainMenuButton.CursorColor "255 255 255 50" [$PS3]
N/A408 MainMenuButton.Font "MainMenuItem"
N/A409 MainMenuButton.TextInsetX "10"
N/A410 MainMenuButton.TextInsetY "2" [!$GAMECONSOLE && !$OSX]
N/A411 MainMenuButton.TextInsetY "-2" [$OSX]
N/A412 MainMenuButton.TextInsetY "1" [$PS3]
N/A413 MainMenuButton.TextInsetY "2" [$X360 && !$JAPANESE]
N/A414 MainMenuButton.TextInsetY "1" [$X360 && $JAPANESE]
N/A415 MainMenuButton.AllCaps "1"
N/A416 
N/A417 // inside a dialog, left aligned, optional RHS component anchored to right edge
N/A418 LeftDialogButton.Style "2"
N/A419 LeftDialogButton.Font "DialogButton"
N/A420 
N/A421 // inside a dialog, left aligned, RHS list anchored to right edge
N/A422 DialogListButton.Style "3"
N/A423 DialogListButton.Font "DialogButton"
N/A424 
N/A425 // inside of a flyout menu only
N/A426 FlyoutMenuButton.Style "4"
N/A427 
N/A428 // inside a dialog, contains a RHS value, usually causes a flyout
N/A429 DropDownButton.Style "5"
N/A430 
N/A431 // specialized button, only appears in game mode carousel
N/A432 GameModeButton.Style "6"
N/A433 
N/A434 VirtualNavigationButton.Style "7"
N/A435 
N/A436 // menus where mixed case is used for button text (Steam link dialog)
N/A437 MixedCaseButton.Style "8"
N/A438 MixedCaseButton.CursorHeight "50"
N/A439 MixedCaseButton.AllCaps "0"
N/A440 
N/A441 MixedCaseDefaultButton.Style "9"
N/A442 MixedCaseDefaultButton.AllCaps "0"
N/A443 
N/A444 BitmapButton.Style "10"
N/A445 BitmapButton.TextColor "120 120 120 255"
N/A446 BitmapButton.FocusColor "255 255 255 255"
N/A447 BitmapButton.CursorColor "255 255 255 15"
N/A448 BitmapButton.Font "NewGameChapter"
N/A449 BitmapButton.TextInsetX "4"
N/A450 BitmapButton.TextInsetY "0" [!$OSX]
N/A451 BitmapButton.TextInsetY "-2" [$OSX]
N/A452 }
N/A453 
N/A454 //////////////////////// CRITICAL FONTS ////////////////////////////////
N/A455 //
N/A456 // Very specifc console optimization that precaches critical glyphs to prevent hitching.
N/A457 // Adding descriptors here causes super costly memory font pages to be instantly built.
N/A458 // CAUTION: Each descriptor could be up to N fonts, due to resolution, proportionality state, etc,
N/A459 // so the font page explosion could be quite drastic.
N/A460 CriticalFonts
N/A461 {
N/A462 "CoopLevelSelectFont"
N/A463 {
N/A464 "uppercase" "1"
N/A465 "lowercase" "1"
N/A466 "punctuation" "1"
N/A467 }
N/A468 
N/A469 "CoopLevelSelectFont_Bold"
N/A470 {
N/A471 "uppercase" "1"
N/A472 "punctuation" "1"
N/A473 }
N/A474 
N/A475 "CoopLevelSelectFont_Small"
N/A476 {
N/A477 "commonchars" "1"
N/A478 }
N/A479 
N/A480 "CoopHubTrackScreenFont"
N/A481 {
N/A482 "uppercase" "1"
N/A483 "punctuation" "1"
N/A484 }
N/A485 
N/A486 "CoopHubScreenMediumFont"
N/A487 {
N/A488 "uppercase" "1"
N/A489 "punctuation" "1"
N/A490 }
N/A491 
N/A492 "CoopHubScreenVerySmallFont"
N/A493 {
N/A494 "uppercase" "1"
N/A495 "punctuation" "1"
N/A496 }
N/A497 
N/A498 "CoopHubTrackScreenFont_Bold"
N/A499 {
N/A500 "numbers" "1"
N/A501 }
N/A502 
N/A503 "CoopHubScreenNumberFont"
N/A504 {
N/A505 "numbers" "1"
N/A506 "explicit" "#P2COOP_Scoreboard_Stat4"
N/A507 }
N/A508 
N/A509 "CoopLevelProgressFont_Small"
N/A510 {
N/A511 "uppercase" "1"
N/A512 "numbers" "1"
N/A513 "punctuation" "1"
N/A514 }
N/A515 
N/A516 "NeurotoxinCountdownFont"
N/A517 {
N/A518 "numbers" "1"
N/A519 "punctuation" "1"
N/A520 }
N/A521 
N/A522 "InstructorTitle"
N/A523 {
N/A524 "commonchars" "1"
N/A525 }
N/A526 
N/A527 "InstructorTitle_ss"
N/A528 {
N/A529 "commonchars" "1"
N/A530 }
N/A531 
N/A532 "InstructorKeyBindings"
N/A533 {
N/A534 "commonchars" "1"
N/A535 }
N/A536 
N/A537 "InstructorKeyBindingsSmall"
N/A538 {
N/A539 "commonchars" "1"
N/A540 }
N/A541 
N/A542 "CloseCaption_Console"
N/A543 {
N/A544 "commonchars" "1"
N/A545 "asianchars" "1"
N/A546 "skipifasian" "0"
N/A547 "russianchars" "1"
N/A548 "uppercase" "