Template:PatchDiff/October 7, 2011 Patch/update/pak01 dir.vpk/resource/basemodui scheme.res

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1N/A///////////////////////////////////////////////////////////
2N/A// Object Control Panel scheme resource file
3N/A//
4N/A// sections:
5N/A// Colors - all the colors used by the scheme
6N/A// BaseSettings - contains settings for app to use to draw controls
7N/A// Fonts - list of all the fonts used by app
8N/A// Borders - description of all the borders
9N/A//
10N/A// hit ctrl-alt-shift-R in the app to reload this file
11N/A//
12N/A///////////////////////////////////////////////////////////
13N/AScheme
14N/A{
15N/A //////////////////////// COLORS ///////////////////////////
16N/A // color details
17N/A // this is a list of all the colors used by the scheme
18N/A Colors
19N/A {
20N/A // base colors
21N/A "White" "255 255 255 255"
22N/A "OffWhite" "221 221 221 255"
23N/A "DullWhite" "211 211 211 255"
24N/A "Gray" "64 64 64 255"
25N/A "MediumGray" "145 145 145 255"
26N/A "DarkGrey" "128 128 128 255"
27N/A "AshGray" "16 16 16 255"
28N/A "AshGrayHighAlpha" "16 16 16 192"
29N/A "DarkGrayLowAlpha" "32 32 32 64"
30N/A "DarkRed" "65 0 0 255"
31N/A "DeepRed" "168 26 26 255"
32N/A "Orange" "255 155 0 255"
33N/A "Red" "255 0 0 255"
34N/A //"LightBlue" "68 140 203 255"
35N/A "LightBlue" "66 142 192 255"
36N/A "GreyBlue" "65 74 96 255"
37N/A "DarkBlueTrans" "65 74 96 64"
38N/A 
39N/A "TransparentBlack" "0 0 0 128"
40N/A "Black" "0 0 0 255"
41N/A 
42N/A "Blank" "0 0 0 0"
43N/A "Green" "0 128 0 255"
44N/A "LightBrown" "120 69 24 255"
45N/A "DarkBrown" "57 49 38 255"
46N/A 
47N/A "ScrollBarGrey" "51 51 51 255"
48N/A "ScrollBarHilight" "110 110 110 255"
49N/A "ScrollBarDark" "38 38 38 255"
50N/A 
51N/A "BrightYellow" "242 237 0 255"
52N/A "DarkYellow" "136 133 0 255"
53N/A "TextYellow" "110 110 84 255"
54N/A 
55N/A "CNeurotoxinCountdownScreen_Default" "0 0 0 255"
56N/A }
57N/A 
58N/A ///////////////////// BASE SETTINGS ////////////////////////
59N/A //
60N/A // default settings for all panels
61N/A // controls use these to determine their settings
62N/A BaseSettings
63N/A {
64N/A // vgui_controls color specifications
65N/A Border.Bright "200 200 200 196" // the lit side of a control
66N/A Border.Dark "40 40 40 196" // the dark/unlit side of a control
67N/A Border.Selection "0 0 0 196" // the additional border color for displaying the default/selected button
68N/A Border.DarkRed "DarkRed"
69N/A Border.DeepRed "DeepRed"
70N/A Border.LightBrown "LightBrown"
71N/A Border.DarkBrown "DarkBrown"
72N/A Border.White "White"
73N/A 
74N/A Button.TextColor "black"
75N/A Button.BgColor "blank"
76N/A Button.ArmedTextColor "black"
77N/A Button.ArmedBgColor "blank"
78N/A Button.DepressedTextColor "black"
79N/A Button.DepressedBgColor "blank"
80N/A Button.FocusBorderColor "blank"
81N/A 
82N/A CheckButton.TextColor "LightBlue"
83N/A CheckButton.SelectedTextColor "White"
84N/A CheckButton.BgColor "TransparentBlack"
85N/A CheckButton.Border1 "Border.Dark" // the left checkbutton border
86N/A CheckButton.Border2 "Border.Bright" // the right checkbutton border
87N/A CheckButton.Check "White" // color of the check itself
88N/A 
89N/A ComboBoxButton.ArrowColor "DullWhite"
90N/A ComboBoxButton.ArmedArrowColor "White"
91N/A ComboBoxButton.BgColor "Blank"
92N/A ComboBoxButton.DisabledBgColor "Blank"
93N/A 
94N/A Frame.TitleTextInsetX 12
95N/A Frame.ClientInsetX 6
96N/A Frame.ClientInsetY 4
97N/A //Frame.BgColor "160 160 160 128"
98N/A Frame.BgColor "0 0 0 255"
99N/A Frame.OutOfFocusBgColor "0 0 0 255"
100N/A //Frame.OutOfFocusBgColor "160 160 160 32"
101N/A Frame.FocusTransitionEffectTime "0.3" // time it takes for a window to fade in/out on focus/out of focus
102N/A Frame.TransitionEffectTime "0.3" // time it takes for a window to fade in/out on open/close
103N/A Frame.AutoSnapRange "0"
104N/A FrameGrip.Color1 "200 200 200 196"
105N/A FrameGrip.Color2 "0 0 0 196"
106N/A FrameTitleButton.FgColor "200 200 200 196"
107N/A FrameTitleButton.BgColor "Blank"
108N/A FrameTitleButton.DisabledFgColor "255 255 255 192"
109N/A FrameTitleButton.DisabledBgColor "Blank"
110N/A FrameSystemButton.FgColor "Blank"
111N/A FrameSystemButton.BgColor "Blank"
112N/A FrameSystemButton.Icon ""
113N/A FrameSystemButton.DisabledIcon ""
114N/A FrameTitleBar.TextColor "White"
115N/A FrameTitleBar.BgColor "Blank"
116N/A FrameTitleBar.DisabledTextColor "255 255 255 192"
117N/A FrameTitleBar.DisabledBgColor "Blank"
118N/A 
119N/A GraphPanel.FgColor "White"
120N/A GraphPanel.BgColor "TransparentBlack"
121N/A 
122N/A Label.TextDullColor "Black"
123N/A Label.TextColor "DarkGrey"
124N/A Label.TextBrightColor "LightBlue"
125N/A Label.SelectedTextColor "White"
126N/A Label.BgColor "Blank"
127N/A Label.DisabledFgColor1 "117 117 117 255"
128N/A Label.DisabledFgColor2 "30 30 30 255"
129N/A 
130N/A ListPanel.TextColor "OffWhite"
131N/A ListPanel.BgColor "TransparentBlack"
132N/A ListPanel.SelectedTextColor "Black"
133N/A ListPanel.SelectedBgColor "LightBlue"
134N/A ListPanel.SelectedOutOfFocusBgColor "LightBlue"
135N/A ListPanel.EmptyListInfoTextColor "LightBlue"
136N/A 
137N/A ImagePanel.fillcolor "Blank"
138N/A 
139N/A Menu.TextColor "White"
140N/A Menu.BgColor "160 160 160 64"
141N/A Menu.ArmedTextColor "Black"
142N/A Menu.ArmedBgColor "LightBlue"
143N/A Menu.TextInset "6"
144N/A 
145N/A Panel.FgColor "DullWhite"
146N/A Panel.BgColor "Blank"
147N/A 
148N/A ProgressBar.FgColor "White"
149N/A ProgressBar.BgColor "TransparentBlack"
150N/A 
151N/A PropertySheet.TextColor "LightBlue"
152N/A PropertySheet.SelectedTextColor "White"
153N/A PropertySheet.TransitionEffectTime "0.6" // time to change from one tab to another
154N/A PropertySheet.TabFont "DefaultLarge"
155N/A 
156N/A RadioButton.TextColor "DullWhite"
157N/A RadioButton.SelectedTextColor "White"
158N/A 
159N/A RichText.TextColor "OffWhite"
160N/A RichText.BgColor "TransparentBlack"
161N/A RichText.SelectedTextColor "Black"
162N/A RichText.SelectedBgColor "LightBlue"
163N/A 
164N/A // gameconsole has no scrollbar (and shipped without one working), nor symbols to do arrows,
165N/A // so now adjusting for gameuibuttons to supply arrows as a hack for DLC sectionedlistpanel
166N/A // which cannot put the arrows at the bottom
167N/A ScrollBar.Wide "12" [!$GAMECONSOLE]
168N/A ScrollBar.Wide "16" [$GAMECONSOLE && $GAMECONSOLELODEF]
169N/A ScrollBar.Wide "18" [$GAMECONSOLE && $GAMECONSOLEHIDEF]
170N/A 
171N/A ScrollBarButton.FgColor "Black" [!$GAMECONSOLE]
172N/A ScrollBarButton.BgColor "Blank" [!$GAMECONSOLE]
173N/A ScrollBarButton.ArmedFgColor "White" [!$GAMECONSOLE]
174N/A ScrollBarButton.ArmedBgColor "Blank" [!$GAMECONSOLE]
175N/A ScrollBarButton.DepressedFgColor "White" [!$GAMECONSOLE]
176N/A ScrollBarButton.DepressedBgColor "Blank" [!$GAMECONSOLE]
177N/A 
178N/A ScrollBarButton.FgColor "Blank" [$GAMECONSOLE]
179N/A ScrollBarButton.BgColor "Blank" [$GAMECONSOLE]
180N/A ScrollBarButton.ArmedFgColor "Blank" [$GAMECONSOLE]
181N/A ScrollBarButton.ArmedBgColor "Blank" [$GAMECONSOLE]
182N/A ScrollBarButton.DepressedFgColor "Blank" [$GAMECONSOLE]
183N/A ScrollBarButton.DepressedBgColor "Blank" [$GAMECONSOLE]
184N/A 
185N/A ScrollBarSlider.FgColor "0 0 0 255" [!$GAMECONSOLE] // nob color
186N/A ScrollBarSlider.BgColor "0 0 0 40" [!$GAMECONSOLE] // slider background color
187N/A ScrollBarSlider.NobFocusColor "White" [!$GAMECONSOLE]
188N/A ScrollBarSlider.NobDragColor "White" [!$GAMECONSOLE]
189N/A 
190N/A ScrollBarSlider.FgColor "Blank" [$GAMECONSOLE] // nob color
191N/A ScrollBarSlider.BgColor "Blank" [$GAMECONSOLE] // slider background color
192N/A ScrollBarSlider.NobFocusColor "Blank" [$GAMECONSOLE]
193N/A ScrollBarSlider.NobDragColor "Blank" [$GAMECONSOLE]
194N/A ScrollBarSlider.Inset "3"
195N/A 
196N/A SectionedListPanel.HeaderTextColor "100 100 100 255" [$GAMECONSOLE]
197N/A SectionedListPanel.HeaderTextColor "128 128 128 255" [!$GAMECONSOLE]
198N/A SectionedListPanel.HeaderBgColor "Blank"
199N/A SectionedListPanel.DividerColor "Black"
200N/A SectionedListPanel.TextColor "LightBlue"
201N/A SectionedListPanel.BrightTextColor "Black"
202N/A SectionedListPanel.BgColor "TransparentBlack"
203N/A SectionedListPanel.SelectedTextColor "240 240 240 255"
204N/A SectionedListPanel.SelectedBgColor "0 0 0 240"
205N/A SectionedListPanel.OutOfFocusSelectedTextColor "240 240 240 255"
206N/A SectionedListPanel.OutOfFocusSelectedBgColor "0 0 0 240"
207N/A SectionedListPanel.MouseOverBgColor "0 0 0 40"
208N/A 
209N/A Slider.NobColor "108 108 108 255"
210N/A Slider.TextColor "127 140 127 255"
211N/A Slider.TrackColor "31 31 31 255"
212N/A Slider.DisabledTextColor1 "117 117 117 255"
213N/A Slider.DisabledTextColor2 "30 30 30 255"
214N/A 
215N/A TextEntry.TextColor "OffWhite"
216N/A TextEntry.BgColor "TransparentBlack"
217N/A TextEntry.CursorColor "OffWhite"
218N/A TextEntry.DisabledTextColor "DullWhite"
219N/A TextEntry.DisabledBgColor "Blank"
220N/A TextEntry.SelectedTextColor "Black"
221N/A TextEntry.SelectedBgColor "LightBlue"
222N/A TextEntry.OutOfFocusSelectedBgColor "LightBlue"
223N/A TextEntry.FocusEdgeColor "0 0 0 196"
224N/A 
225N/A ToggleButton.SelectedTextColor "White"
226N/A 
227N/A Tooltip.TextColor "0 0 0 196"
228N/A Tooltip.BgColor "LightBlue"
229N/A 
230N/A TreeView.BgColor "TransparentBlack"
231N/A 
232N/A WizardSubPanel.BgColor "Blank"
233N/A 
234N/A Console.TextColor "OffWhite"
235N/A Console.DevTextColor "White"
236N/A 
237N/A //
238N/A // portal2
239N/A //
240N/A Logo.X "75" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
241N/A Logo.X "50" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
242N/A Logo.X "75" [!$GAMECONSOLE && $WIN32WIDE]
243N/A Logo.X "50" [!$GAMECONSOLE && !$WIN32WIDE]
244N/A Logo.Y "35"
245N/A Logo.Width "240"
246N/A Logo.Height "60"
247N/A 
248N/A SteamCloud.X "350" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
249N/A SteamCloud.X "325" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
250N/A SteamCloud.X "350" [!$GAMECONSOLE && $WIN32WIDE]
251N/A SteamCloud.X "325" [!$GAMECONSOLE && !$WIN32WIDE]
252N/A SteamCloud.Y "50"
253N/A SteamCloud.Width "40"
254N/A SteamCloud.Height "40"
255N/A 
256N/A SteamCloudProgress.X "396" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
257N/A SteamCloudProgress.X "370" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
258N/A SteamCloudProgress.X "396" [!$GAMECONSOLE && $WIN32WIDE]
259N/A SteamCloudProgress.X "370" [!$GAMECONSOLE && !$WIN32WIDE]
260N/A SteamCloudProgress.Y "73"
261N/A SteamCloudProgress.Width "86" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
262N/A SteamCloudProgress.Width "85" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
263N/A SteamCloudProgress.Width "86" [!$GAMECONSOLE && $WIN32WIDE]
264N/A SteamCloudProgress.Width "85" [!$GAMECONSOLE && !$WIN32WIDE]
265N/A SteamCloudProgress.Height "5"
266N/A SteamCloudProgress.ColorRemaining "30 67 74 150"
267N/A SteamCloudProgress.ColorDone "80 179 199 255"
268N/A SteamCloudProgress.ColorDoneFade "80 179 199 100"
269N/A 
270N/A SteamCloudText.Font "ButtonText"
271N/A SteamCloudText.X "350" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
272N/A SteamCloudText.X "324" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
273N/A SteamCloudText.X "350" [!$GAMECONSOLE && $WIN32WIDE]
274N/A SteamCloudText.X "324" [!$GAMECONSOLE && !$WIN32WIDE]
275N/A SteamCloudText.Y "49"
276N/A SteamCloudText.Color "140 140 140 255"
277N/A 
278N/A FooterPanel.ButtonFont "GameUIButtonsMini"
279N/A FooterPanel.TextFont "ButtonText" [$GAMECONSOLE]
280N/A FooterPanel.TextFont "ButtonText_NC" [!$GAMECONSOLE]
281N/A FooterPanel.TextOffsetX "4" [$GAMECONSOLE]
282N/A FooterPanel.TextOffsetX "0" [!$GAMECONSOLE]
283N/A FooterPanel.TextOffsetY "-1" [$PS3]
284N/A FooterPanel.TextOffsetY "1" [$X360]
285N/A FooterPanel.TextOffsetY "0" [!$GAMECONSOLE && !$OSX]
286N/A FooterPanel.TextOffsetY "-1" [$OSX]
287N/A FooterPanel.TextColor "140 140 140 255"
288N/A FooterPanel.InGameTextColor "200 200 200 255"
289N/A FooterPanel.ButtonGapX "12" [!$GAMECONSOLE]
290N/A FooterPanel.ButtonGapX "20" [$GAMECONSOLE && ($ENGLISH || $GAMECONSOLEWIDE)]
291N/A FooterPanel.ButtonGapX "16" [$GAMECONSOLE && (!$ENGLISH && !$GAMECONSOLEWIDE)]
292N/A FooterPanel.ButtonGapY "25"
293N/A FooterPanel.ButtonPaddingX "20" [!$GAMECONSOLE]
294N/A FooterPanel.OffsetY "16" [$GAMECONSOLE]
295N/A FooterPanel.OffsetY "8" [!$GAMECONSOLE]
296N/A FooterPanel.BorderColor "130 130 130 255" [!$GAMECONSOLE]
297N/A FooterPanel.BorderArmedColor "180 180 180 255" [!$GAMECONSOLE]
298N/A FooterPanel.BorderDepressedColor "blank" [!$GAMECONSOLE]
299N/A 
300N/A FooterPanel.AvatarSize "32"
301N/A FooterPanel.AvatarBorderSize "40"
302N/A FooterPanel.AvatarOffsetY "47"
303N/A FooterPanel.AvatarNameY "49"
304N/A FooterPanel.AvatarFriendsY "66"
305N/A FooterPanel.AvatarTextFont "ButtonText"
306N/A 
307N/A Dialog.TitleFont "DialogTitle"
308N/A Dialog.TitleColor "0 0 0 255"
309N/A Dialog.MessageBoxTitleColor "0 0 0 255"
310N/A Dialog.TitleOffsetX "10"
311N/A Dialog.TitleOffsetY "9" [!$X360 && !$OSX]
312N/A Dialog.TitleOffsetY "10" [$X360]
313N/A Dialog.TitleOffsetY "4" [$OSX]
314N/A Dialog.TileWidth "50"
315N/A Dialog.TileHeight "50"
316N/A Dialog.PinFromBottom "75"
317N/A Dialog.PinFromLeft "100" [$GAMECONSOLE && ($GAMECONSOLEWIDE && !$ANAMORPHIC)]
318N/A Dialog.PinFromLeft "75" [$GAMECONSOLE && (!$GAMECONSOLEWIDE || $ANAMORPHIC)]
319N/A Dialog.PinFromLeft "100" [!$GAMECONSOLE && $WIN32WIDE]
320N/A Dialog.PinFromLeft "75" [!$GAMECONSOLE && !$WIN32WIDE]
321N/A Dialog.ButtonFont "GameUIButtonsMini" [!$PS3]
322N/A Dialog.ButtonFont "GameUIButtonsPs3ctrlr" [$PS3]
323N/A 
324N/A SliderControl.InsetX "-10"
325N/A SliderControl.MarkColor "17 187 227 255" [$GAMECONSOLE]
326N/A SliderControl.MarkFocusColor "17 187 227 255" [$GAMECONSOLE]
327N/A SliderControl.MarkColor "150 150 150 255" [!$GAMECONSOLE]
328N/A SliderControl.MarkFocusColor "150 150 150 255" [!$GAMECONSOLE]
329N/A SliderControl.ForegroundColor "0 0 0 255"
330N/A SliderControl.BackgroundColor "150 150 150 255"
331N/A SliderControl.ForegroundFocusColor "255 255 255 255"
332N/A SliderControl.BackgroundFocusColor "150 150 150 255"
333N/A 
334N/A LoadingProgress.NumDots "15"
335N/A LoadingProgress.DotGap "3"
336N/A LoadingProgress.DotWidth "8"
337N/A LoadingProgress.DotHeight "8"
338N/A 
339N/A ConfirmationDialog.TextFont "ConfirmationText"
340N/A ConfirmationDialog.TextOffsetX "5"
341N/A ConfirmationDialog.IconOffsetY "-2" [$GAMECONSOLE]
342N/A ConfirmationDialog.IconOffsetY "0" [!$GAMECONSOLE]
343N/A 
344N/A NewGameDialog.TextOffsetY "-2" [$GAMECONSOLE]
345N/A NewGameDialog.TextOffsetY "-1" [$OSX]
346N/A SaveLoadGameDialog.TextOffsetY "-2" [$GAMECONSOLE]
347N/A SaveLoadGameDialog.TextOffsetY "-1" [$OSX]
348N/A 
349N/A KeyBindings.ActionColumnWidth "200"
350N/A KeyBindings.KeyColumnWidth "150"
351N/A KeyBindings.HeaderFont "KeyBindingsHeader"
352N/A KeyBindings.KeyFont "DialogButton"
353N/A 
354N/A CustomButtonBindings.ActionColumnWidth "200"
355N/A CustomButtonBindings.ButtonColumnWidth "150"
356N/A CustomButtonBindings.HeaderFont "KeyBindingsHeader"
357N/A CustomButtonBindings.ButtonFont "DialogButton"
358N/A CustomButtonBindings.ArrowInset "2" [$GAMECONSOLEHIDEF]
359N/A CustomButtonBindings.ArrowInset "3" [$GAMECONSOLELODEF]
360N/A CustomButtonBindings.ButtonOffset "50"
361N/A 
362N/A InlineEditPanel.FillColor "9 190 255 100"
363N/A InlineEditPanel.DashColor "Black"
364N/A InlineEditPanel.LineSize "1" [!$GAMECONSOLE]
365N/A InlineEditPanel.LineSize "2" [$GAMECONSOLE]
366N/A InlineEditPanel.DashLength "6"
367N/A InlineEditPanel.GapLength "3"
368N/A 
369N/A //////////////////////// HYBRID BUTTON STYLES /////////////////////////////
370N/A //
371N/A // Custom styles for use with HybridButtons
372N/A 
373N/A // sets the defaults for any hybrid buttons
374N/A // each "styled" hybrid button overrides as necessary
375N/A HybridButton.TextColor "0 0 0 255"
376N/A HybridButton.FocusColor "240 240 240 255" [!$GAMECONSOLE]
377N/A HybridButton.FocusColor "255 255 255 255" [$GAMECONSOLE]
378N/A HybridButton.CursorColor "0 0 0 240" [!$GAMECONSOLE || $X360]
379N/A HybridButton.CursorColor "0 0 0 200" [$PS3]
380N/A HybridButton.DisabledColor "140 140 140 255" [!$GAMECONSOLE]
381N/A HybridButton.FocusDisabledColor "140 140 140 255" [!$GAMECONSOLE]
382N/A HybridButton.LockedColor "140 140 140 255" [!$GAMECONSOLE]
383N/A HybridButton.DisabledColor "255 255 255 255" [$GAMECONSOLE]
384N/A HybridButton.FocusDisabledColor "255 255 255 255" [$GAMECONSOLE]
385N/A HybridButton.LockedColor "128 128 128 255" [$GAMECONSOLE]
386N/A HybridButton.Font "DialogMenuItem"
387N/A HybridButton.SymbolFont "MarlettLarge" [!$GAMECONSOLE]
388N/A HybridButton.TextInsetX "10"
389N/A HybridButton.TextInsetY "3" [!$OSX]
390N/A HybridButton.TextInsetY "0" [$OSX]
391N/A HybridButton.AllCaps "0"
392N/A HybridButton.CursorHeight "25"
393N/A HybridButton.MultiLine "25"
394N/A HybridButton.ListButtonActiveColor "255 255 255 255"
395N/A HybridButton.ListButtonInactiveColor "255 255 255 60"
396N/A HybridButton.MouseOverCursorColor "0 0 0 40"
397N/A 
398N/A // any primary menu (not the main menu)
399N/A DefaultButton.Style "0"
400N/A DefaultButton.AllCaps "1"
401N/A 
402N/A // main menu only
403N/A MainMenuButton.Style "1"
404N/A MainMenuButton.TextColor "120 120 120 255"
405N/A MainMenuButton.FocusColor "255 255 255 255"
406N/A MainMenuButton.CursorColor "255 255 255 15" [!$GAMECONSOLE || $X360]
407N/A MainMenuButton.CursorColor "255 255 255 50" [$PS3]
408N/A MainMenuButton.Font "MainMenuItem"
409N/A MainMenuButton.TextInsetX "10"
410N/A MainMenuButton.TextInsetY "2" [!$GAMECONSOLE && !$OSX]
411N/A MainMenuButton.TextInsetY "-2" [$OSX]
412N/A MainMenuButton.TextInsetY "1" [$PS3]
413N/A MainMenuButton.TextInsetY "2" [$X360 && !$JAPANESE]
414N/A MainMenuButton.TextInsetY "1" [$X360 && $JAPANESE]
415N/A MainMenuButton.AllCaps "1"
416N/A 
417N/A // inside a dialog, left aligned, optional RHS component anchored to right edge
418N/A LeftDialogButton.Style "2"
419N/A LeftDialogButton.Font "DialogButton"
420N/A 
421N/A // inside a dialog, left aligned, RHS list anchored to right edge
422N/A DialogListButton.Style "3"
423N/A DialogListButton.Font "DialogButton"
424N/A 
425N/A // inside of a flyout menu only
426N/A FlyoutMenuButton.Style "4"
427N/A 
428N/A // inside a dialog, contains a RHS value, usually causes a flyout
429N/A DropDownButton.Style "5"
430N/A 
431N/A // specialized button, only appears in game mode carousel
432N/A GameModeButton.Style "6"
433N/A 
434N/A VirtualNavigationButton.Style "7"
435N/A 
436N/A // menus where mixed case is used for button text (Steam link dialog)
437N/A MixedCaseButton.Style "8"
438N/A MixedCaseButton.CursorHeight "50"
439N/A MixedCaseButton.AllCaps "0"
440N/A 
441N/A MixedCaseDefaultButton.Style "9"
442N/A MixedCaseDefaultButton.AllCaps "0"
443N/A 
444N/A BitmapButton.Style "10"
445N/A BitmapButton.TextColor "120 120 120 255"
446N/A BitmapButton.FocusColor "255 255 255 255"
447N/A BitmapButton.CursorColor "255 255 255 15"
448N/A BitmapButton.Font "NewGameChapter"
449N/A BitmapButton.TextInsetX "4"
450N/A BitmapButton.TextInsetY "0" [!$OSX]
451N/A BitmapButton.TextInsetY "-2" [$OSX]
452N/A }
453N/A 
454N/A //////////////////////// CRITICAL FONTS ////////////////////////////////
455N/A //
456N/A // Very specifc console optimization that precaches critical glyphs to prevent hitching.
457N/A // Adding descriptors here causes super costly memory font pages to be instantly built.
458N/A // CAUTION: Each descriptor could be up to N fonts, due to resolution, proportionality state, etc,
459N/A // so the font page explosion could be quite drastic.
460N/A CriticalFonts
461N/A {
462N/A "CoopLevelSelectFont"
463N/A {
464N/A "uppercase" "1"
465N/A "lowercase" "1"
466N/A "punctuation" "1"
467N/A }
468N/A 
469N/A "CoopLevelSelectFont_Bold"
470N/A {
471N/A "uppercase" "1"
472N/A "punctuation" "1"
473N/A }
474N/A 
475N/A "CoopLevelSelectFont_Small"
476N/A {
477N/A "commonchars" "1"
478N/A }
479N/A 
480N/A "CoopHubTrackScreenFont"
481N/A {
482N/A "uppercase" "1"
483N/A "punctuation" "1"
484N/A }
485N/A 
486N/A "CoopHubScreenMediumFont"
487N/A {
488N/A "uppercase" "1"
489N/A "punctuation" "1"
490N/A }
491N/A 
492N/A "CoopHubScreenVerySmallFont"
493N/A {
494N/A "uppercase" "1"
495N/A "punctuation" "1"
496N/A }
497N/A 
498N/A "CoopHubTrackScreenFont_Bold"
499N/A {
500N/A "numbers" "1"
501N/A }
502N/A 
503N/A "CoopHubScreenNumberFont"
504N/A {
505N/A "numbers" "1"
506N/A "explicit" "#P2COOP_Scoreboard_Stat4"
507N/A }
508N/A 
509N/A "CoopLevelProgressFont_Small"
510N/A {
511N/A "uppercase" "1"
512N/A "numbers" "1"
513N/A "punctuation" "1"
514N/A }
515N/A 
516N/A "NeurotoxinCountdownFont"
517N/A {
518N/A "numbers" "1"
519N/A "punctuation" "1"
520N/A }
521N/A 
522N/A "InstructorTitle"
523N/A {
524N/A "commonchars" "1"
525N/A }
526N/A 
527N/A "InstructorTitle_ss"
528N/A {
529N/A "commonchars" "1"
530N/A }
531N/A 
532N/A "InstructorKeyBindings"
533N/A {
534N/A "commonchars" "1"
535N/A }
536N/A 
537N/A "InstructorKeyBindingsSmall"
538N/A {
539N/A "commonchars" "1"
540N/A }
541N/A 
542N/A "CloseCaption_Console"
543N/A {
544N/A "commonchars" "1"
545N/A "asianchars" "1"
546N/A "skipifasian" "0"
547N/A "russianchars" "1"
548N/A "uppercase" "1"
N/A11"
5492 "lowercase" "1"
5503 }