Template:PatchDiff/May 08, 2012 Patch/update/scripts/vscripts/choreo/dlc2 vo.nut

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N/A1 
N/A2//********************************************************************************************
N/A3//AUTOGENERATED by main\portal2\staging\content\portal2\docs\ScriptProgs\dlc2\makenutlist.PRG
N/A4//********************************************************************************************
N/A5 
N/A6 
N/A7 
N/A8SceneTableLookup[-5500] <- "-5500"
N/A9//Welcome, test subject, it's Cave. Prime. From Earth One. I am speaking to you from across time and space! I am literally in the future! I am--Hold on... [off mic] What? [on mic] Alright, my assistant Greg tells me none of that's true. Got excited. You
N/A10SceneTable["-5500"] <-
N/A11{
N/A12 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0100_caveprime_misc01.vcd"),
N/A13 char = "cavejohnson",
N/A14 postdelay = 0.00,
N/A15 predelay = 2.75,
N/A16 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A17 next = null, noDingOff = true, noDingOn = true
N/A18}
N/A19 
N/A20SceneTableLookup[-5501] <- "-5501"
N/A21//Cave here. Just so you know, this mic isn't two way. Can't hear a damn thing you're saying, so don't waste any oxygen trying to talk. [off mic] What? [on mic] My assistant Greg says some of these alternate Earths may not have oxygen. The air might be
N/A22SceneTable["-5501"] <-
N/A23{
N/A24 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0200_caveprime_misc02.vcd"),
N/A25 char = "cavejohnson",
N/A26 postdelay = 0.00,
N/A27 predelay = 2.75,
N/A28 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A29 next = null, noDingOff = true, noDingOn = true
N/A30}
N/A31 
N/A32SceneTableLookup[-5502] <- "-5502"
N/A33//Cave here. Man oh man. Wow. Greg's multiple universe theory was dicey, but you're pulling through with flying colors. We're all very proud of Greg. [pause]
N/A34SceneTable["-5502"] <-
N/A35{
N/A36 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0300_caveprime_misc03.vcd"),
N/A37 char = "cavejohnson",
N/A38 postdelay = 0.00,
N/A39 predelay = 2.75,
N/A40 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A41 next = null, noDingOff = true, noDingOn = true
N/A42}
N/A43 
N/A44SceneTableLookup[-5503] <- "-5503"
N/A45//Before we start testing today, let's have our mandatory minute of silence in honor of Earth's governing body, the Sentient Cloud. [throat clear] Starting now. [a pause] [coughing] [a longer pause] [more coughing] [still more pausing] Good, right. All ha
N/A46SceneTable["-5503"] <-
N/A47{
N/A48 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0310_altcave_sentientcloud01.vcd"),
N/A49 char = "cavejohnson",
N/A50 postdelay = 0.00,
N/A51 predelay = 2.75,
N/A52 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A53 next = null, noDingOff = true, noDingOn = true
N/A54}
N/A55 
N/A56SceneTableLookup[-5504] <- "-5504"
N/A57//I've just been notified that one of our test subjects may have angered the Sentient Cloud by beginning testing early. Now, as you all know, the cloud has banned all camera technology--hates getting its picture taken. So this'll have to be on the honor
N/A58SceneTable["-5504"] <-
N/A59{
N/A60 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0311_altcave_sentientcloud03.vcd"),
N/A61 char = "cavejohnson",
N/A62 postdelay = 0.00,
N/A63 predelay = 2.75,
N/A64 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A65 next = null, noDingOff = true, noDingOn = true
N/A66}
N/A67 
N/A68SceneTableLookup[-5505] <- "-5505"
N/A69//Just a heads-up that the Cloud's still waiting. I don't think that thing's gonna go away, so somebody might wanna get out there.
N/A70SceneTable["-5505"] <-
N/A71{
N/A72 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0312_altcave_sentientcloud04.vcd"),
N/A73 char = "cavejohnson",
N/A74 postdelay = 0.00,
N/A75 predelay = 2.75,
N/A76 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A77 next = null, noDingOff = true, noDingOn = true
N/A78}
N/A79 
N/A80SceneTableLookup[-5506] <- "-5506"
N/A81//"No! No! It came in under the door! It's leeching off all my skin! Aghhhhh-" [click] Excerpt there from one of our safety videos. Grisly stuff, very informative. Somebody doesn't get out there soon we're gonna have to have a lottery, because believe me,
N/A82SceneTable["-5506"] <-
N/A83{
N/A84 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0313_altcave_sentientcloud05.vcd"),
N/A85 char = "cavejohnson",
N/A86 postdelay = 0.00,
N/A87 predelay = 2.75,
N/A88 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A89 next = null, noDingOff = true, noDingOn = true
N/A90}
N/A91 
N/A92SceneTableLookup[-5507] <- "-5507"
N/A93//Cave here. The real Cave. Greg's been crunching some numbers here on Earth Prime. Turns out, the likelihood of me being the only Cave who likes talking to test subjects is-- [off mic] What's the actual number, Greg? [on mic] Right. Zero. So tell you
N/A94SceneTable["-5507"] <-
N/A95{
N/A96 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0400_caveprime_misc04.vcd"),
N/A97 char = "cavejohnson",
N/A98 postdelay = 0.00,
N/A99 predelay = 2.75,
N/A100 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A101 next = null, noDingOff = true, noDingOn = true
N/A102}
N/A103 
N/A104SceneTableLookup[-5508] <- "-5508"
N/A105//Welcome, gentlemen, to Aperture Rituals. Astronauts, war heroes, olympians: you're here because of an ancient mating ritual etched in a monolith by the Elder Monks to forestall the end of days. So, who is ready to make love to a giant bird?
N/A106SceneTable["-5508"] <-
N/A107{
N/A108 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0410_altcave_mating_ritual01.vcd"),
N/A109 char = "cavejohnson",
N/A110 postdelay = 0.00,
N/A111 predelay = 2.75,
N/A112 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A113 next = null, noDingOff = true, noDingOn = true
N/A114}
N/A115 
N/A116SceneTableLookup[-5509] <- "-5509"
N/A117//Cave Johnson here. Just wanna let the cafeteria staff know to lay off the soylent green. I'm holding a memo from the President, and it turns out that soylent green is... [paper rustling] let's see here... doubling in price. Now listen up: I don't care
N/A118SceneTable["-5509"] <-
N/A119{
N/A120 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0420_altcave_soylent01.vcd"),
N/A121 char = "cavejohnson",
N/A122 postdelay = 0.00,
N/A123 predelay = 2.75,
N/A124 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A125 next = null, noDingOff = true, noDingOn = true
N/A126}
N/A127 
N/A128SceneTableLookup[-5510] <- "-5510"
N/A129//(tap dancing noises) Hey. It's Cave. Someone's not daaaancing. Come on. You know the law - testing IS NOT a dance exemption. Don't make me call the dance police.
N/A130SceneTable["-5510"] <-
N/A131{
N/A132 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0430_altcave_dance_police01.vcd"),
N/A133 char = "cavejohnson",
N/A134 postdelay = 0.00,
N/A135 predelay = 2.75,
N/A136 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A137 next = null, noDingOff = true, noDingOn = true
N/A138}
N/A139 
N/A140SceneTableLookup[-5511] <- "-5511"
N/A141//Test subject, can you hear me? Congratulations! You are the world's first half-man, half-machine police officer! Well, first batch. There was a pretty big shootout. Bought all your caracasses off the mayor. Anyway, you should be proud to be a part of
N/A142SceneTable["-5511"] <-
N/A143{
N/A144 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0440_altcave_robot_a_cop01.vcd"),
N/A145 char = "cavejohnson",
N/A146 postdelay = 0.00,
N/A147 predelay = 2.75,
N/A148 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A149 next = null, noDingOff = true, noDingOn = true
N/A150}
N/A151 
N/A152SceneTableLookup[-5512] <- "-5512"
N/A153//Come in, Robot-a-Cop! It's your chief. First: You're a damn good cop. Second: You're a loose cannon. Alright, that's probably enough motivation. Oh, before I forget! Greg tells me you might be getting some tragic flashbacks of your former life. Don't
N/A154SceneTable["-5512"] <-
N/A155{
N/A156 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0450_altcave_robot_a_cop02.vcd"),
N/A157 char = "cavejohnson",
N/A158 postdelay = 0.00,
N/A159 predelay = 2.75,
N/A160 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A161 next = null, noDingOff = true, noDingOn = true
N/A162}
N/A163 
N/A164SceneTableLookup[-5513] <- "-5513"
N/A165//Cave here. Chariots. Just a heads up: If it seems like you're walking faster than light, you're probably in a universe where light doesn't haul nearly as much ass as it does on Earth One. The lab boys say if you insist on walking faster than light, you
N/A166SceneTable["-5513"] <-
N/A167{
N/A168 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0500_caveprime_misc05.vcd"),
N/A169 char = "cavejohnson",
N/A170 postdelay = 0.00,
N/A171 predelay = 2.75,
N/A172 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A173 next = null, noDingOff = true, noDingOn = true
N/A174}
N/A175 
N/A176SceneTableLookup[-5514] <- "-5514"
N/A177//Welcome, test prisoner, to the Terra-Three penal science colony. Space criminals, political prisoners, exiled planetary leaders: You're here because the galaxy needed a place to put you, and this is it. So, who is ready to stay here until they die? Now,
N/A178SceneTable["-5514"] <-
N/A179{
N/A180 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0510_altcave_penal_science01.vcd"),
N/A181 char = "cavejohnson",
N/A182 postdelay = 0.00,
N/A183 predelay = 2.75,
N/A184 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A185 next = null, noDingOff = true, noDingOn = true
N/A186}
N/A187 
N/A188SceneTableLookup[-5515] <- "-5515"
N/A189//Attention, test prisoners attempting to escape through the air ducts. I don't know what nonsense you learned on TV, but in real life, air ducts just go to the air conditioning unit. It's also pretty dusty, so if you've got asthma, chances are you're
N/A190SceneTable["-5515"] <-
N/A191{
N/A192 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0520_altcave_penal_science02.vcd"),
N/A193 char = "cavejohnson",
N/A194 postdelay = 0.00,
N/A195 predelay = 2.75,
N/A196 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A197 next = null, noDingOff = true, noDingOn = true
N/A198}
N/A199 
N/A200SceneTableLookup[-5516] <- "-5516"
N/A201//[throat clear] This thing on? I'm gonna be brief. Because I'm dying. Because I got shivved. A lot. I just wanna get it on record that using force fields for doors in a space prison is a bad idea. You know what would have been better? Regular doors.
N/A202SceneTable["-5516"] <-
N/A203{
N/A204 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0530_altcave_penal_science03.vcd"),
N/A205 char = "cavejohnson",
N/A206 postdelay = 0.00,
N/A207 predelay = 2.75,
N/A208 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A209 next = null, noDingOff = true, noDingOn = true
N/A210}
N/A211 
N/A212SceneTableLookup[-5517] <- "-5517"
N/A213//Those of you who volunteered to be injected with homo sapien DNA, I've got some good news and some bad news: bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: fighting an army of man-mantises. Pick
N/A214SceneTable["-5517"] <-
N/A215{
N/A216 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0540_altcave_man_mantis01.vcd"),
N/A217 char = "cavejohnson",
N/A218 postdelay = 0.00,
N/A219 predelay = 2.75,
N/A220 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A221 next = null, noDingOff = true, noDingOn = true
N/A222}
N/A223 
N/A224SceneTableLookup[-5518] <- "-5518"
N/A225//It's come to my attention that over half of our test subjects have only recently awoken from extended relaxation and were unaware that we're testing in space. So there it is: No conspiracy. No twist. We're in a test satellite orbiting the Earth.
N/A226SceneTable["-5518"] <-
N/A227{
N/A228 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0550_altcave_sat_of_love01.vcd"),
N/A229 char = "cavejohnson",
N/A230 postdelay = 0.00,
N/A231 predelay = 2.75,
N/A232 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A233 next = null, noDingOff = true, noDingOn = true
N/A234}
N/A235 
N/A236SceneTableLookup[-5519] <- "-5519"
N/A237//Looks like we just had to seal up Science Sphere Seven. Hull breach. Another adventure party smashed through the hull to learn the big mystery. Guess they were busy doing that instead of testing, because I've mentioned we're in space every half hour. By
N/A238SceneTable["-5519"] <-
N/A239{
N/A240 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0551_altcave_sat_of_love02.vcd"),
N/A241 char = "cavejohnson",
N/A242 postdelay = 0.00,
N/A243 predelay = 2.75,
N/A244 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A245 next = null, noDingOff = true, noDingOn = true
N/A246}
N/A247 
N/A248SceneTableLookup[-5520] <- "-5520"
N/A249//Aaaand another hull breach. Let's all give a big hand to the test subjects of Sphere Eighteen for bravely uncovering the company-wide conspiracy, which is that there's no air in space. Once again: We're in space. It's not a secret. I am sincerely
N/A250SceneTable["-5520"] <-
N/A251{
N/A252 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0552_altcave_sat_of_love03.vcd"),
N/A253 char = "cavejohnson",
N/A254 postdelay = 0.00,
N/A255 predelay = 2.75,
N/A256 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A257 next = null, noDingOff = true, noDingOn = true
N/A258}
N/A259 
N/A260SceneTableLookup[-5521] <- "-5521"
N/A261//Welcome, gentlemen, to the Aperture Hollow "Science Jungle". Tramps, hillbillies, drifters: you're here because you followed the hobo signs. So, who is ready to scrounge around for some science? Now, you already met one another on the boxcar over here,
N/A262SceneTable["-5521"] <-
N/A263{
N/A264 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0560_altcave_hobo_king01.vcd"),
N/A265 char = "cavejohnson",
N/A266 postdelay = 0.00,
N/A267 predelay = 2.75,
N/A268 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A269 next = null, noDingOff = true, noDingOn = true
N/A270}
N/A271 
N/A272SceneTableLookup[-5522] <- "-5522"
N/A273//It's Cave. Greg's telling me the number of possible alternate universes is literally infinite. Maybe there's one where, I don't know, the Greeks won World War II. Just a heads up in case you get to a test chamber and find yourself surrounded by urns.
N/A274SceneTable["-5522"] <-
N/A275{
N/A276 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0600_caveprime_misc06.vcd"),
N/A277 char = "cavejohnson",
N/A278 postdelay = 0.00,
N/A279 predelay = 2.75,
N/A280 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A281 next = null, noDingOff = true, noDingOn = true
N/A282}
N/A283 
N/A284SceneTableLookup[-5523] <- "-5523"
N/A285//That shrieking voice you just heard is the lovely Blark-Barg, my assistant. She's the backbone of this facility. Sorry fellas, she's married -- to producing seeds that germinate and detach from her exoskeleton at high speeds in search of human hosts! We
N/A286SceneTable["-5523"] <-
N/A287{
N/A288 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0610_altcave_blark_barg01.vcd"),
N/A289 char = "cavejohnson",
N/A290 postdelay = 0.00,
N/A291 predelay = 2.75,
N/A292 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A293 next = null, noDingOff = true, noDingOn = true
N/A294}
N/A295 
N/A296SceneTableLookup[-5524] <- "-5524"
N/A297//Hello, test subjects. Good news first: our telekinesis incubation program has been a huge success. Bad news: The candidate screening process was a lot less successful. Let me tell you, we picked a real bunch of smart alecs to give mind-powers to. You
N/A298SceneTable["-5524"] <-
N/A299{
N/A300 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0620_altcave_head_exploding01.vcd"),
N/A301 char = "cavejohnson",
N/A302 postdelay = 0.00,
N/A303 predelay = 2.75,
N/A304 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A305 next = null, noDingOff = true, noDingOn = true
N/A306}
N/A307 
N/A308SceneTableLookup[-5525] <- "-5525"
N/A309//That's right everybody, it's that time of year again: Happy Birth Day. You know the rules, everybody at the government-mandated maximum age needs to report to an ethnological redundancy associate toot suite. Looking through your files here--the
N/A310SceneTable["-5525"] <-
N/A311{
N/A312 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0630_altcave_johnsons_run01.vcd"),
N/A313 char = "cavejohnson",
N/A314 postdelay = 0.00,
N/A315 predelay = 2.75,
N/A316 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A317 next = null, noDingOff = true, noDingOn = true
N/A318}
N/A319 
N/A320SceneTableLookup[-5526] <- "-5526"
N/A321//Cave Johnson, junior claims representative for Aperture Science here. Well, former junior claims representative. Just found out I got laid off. Well, I'll just sneak into their recording office and let everyone know our president, that bastard Doug
N/A322SceneTable["-5526"] <-
N/A323{
N/A324 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0640_altcave_young_cave01.vcd"),
N/A325 char = "cavejohnson",
N/A326 postdelay = 0.00,
N/A327 predelay = 2.75,
N/A328 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A329 next = null, noDingOff = true, noDingOn = true
N/A330}
N/A331 
N/A332SceneTableLookup[-5527] <- "-5527"
N/A333//Cave Johnson here. The mantis men have officially taken over the facility. If you can still get out, get out now! They're (crunching noises) oh god, they're breaking through the barricades!
N/A334SceneTable["-5527"] <-
N/A335{
N/A336 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0650_altcave_mantis_attack01.vcd"),
N/A337 char = "cavejohnson",
N/A338 postdelay = 0.00,
N/A339 predelay = 2.75,
N/A340 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A341 next = null, noDingOff = true, noDingOn = true
N/A342}
N/A343 
N/A344SceneTableLookup[-5528] <- "-5528"
N/A345//Cave Johnson here. I seeeee you. I seeee your little feet. I'm gonna cut off your hair and put in on your feet and eat your little hair and feet! Um yum yum yum yum!
N/A346SceneTable["-5528"] <-
N/A347{
N/A348 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0660_altcave_creepy_cave01.vcd"),
N/A349 char = "cavejohnson",
N/A350 postdelay = 0.00,
N/A351 predelay = 2.75,
N/A352 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A353 next = null, noDingOff = true, noDingOn = true
N/A354}
N/A355 
N/A356SceneTableLookup[-5529] <- "-5529"
N/A357//Hey! Hey! What are you doing in here? Beat it. [off mic] Come on, Greg, I told you not to let your creepy kid in my office. No, I'm sorry Greg, but there's something wrong with that kid. [putting on creepy kid voice] "We'll test forever." Why's she
N/A358SceneTable["-5529"] <-
N/A359{
N/A360 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0670_altcave_gregs_creepy_kid01.vcd"),
N/A361 char = "cavejohnson",
N/A362 postdelay = 0.00,
N/A363 predelay = 2.75,
N/A364 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A365 next = null, noDingOff = true, noDingOn = true
N/A366}
N/A367 
N/A368SceneTableLookup[-5530] <- "-5530"
N/A369//Chariots! Cave Johnson here, reminding you to fill out the paperwork for full payment once you're done testing. The check may seem exorbitant, but you deserve it. Chariots!
N/A370SceneTable["-5530"] <-
N/A371{
N/A372 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0700_caveprime_misc07.vcd"),
N/A373 char = "cavejohnson",
N/A374 postdelay = 0.00,
N/A375 predelay = 2.75,
N/A376 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A377 next = null, noDingOff = true, noDingOn = true
N/A378}
N/A379 
N/A380SceneTableLookup[-5531] <- "-5531"
N/A381//Chariots! It's Cave Johnson. If you get through this next room, you'll get a bonus. And that's on top of the bonus I gave you this morning. [laughing] Don't thank me, because you're the real boss. Why? Because you teach me something new every day.
N/A382SceneTable["-5531"] <-
N/A383{
N/A384 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0701_caveprime_misc08.vcd"),
N/A385 char = "cavejohnson",
N/A386 postdelay = 0.00,
N/A387 predelay = 2.75,
N/A388 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A389 next = null, noDingOff = true, noDingOn = true
N/A390}
N/A391 
N/A392SceneTableLookup[-5532] <- "-5532"
N/A393//This is Cave. PRIME. So apparently there's an alternate dimension Cave Johnson who just uses the word "chariots" for no reason.
N/A394SceneTable["-5532"] <-
N/A395{
N/A396 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0702_caveprime_misc09.vcd"),
N/A397 char = "cavejohnson",
N/A398 postdelay = 0.00,
N/A399 predelay = 2.75,
N/A400 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A401 next = null, noDingOff = true, noDingOn = true
N/A402}
N/A403 
N/A404SceneTableLookup[-5533] <- "-5533"
N/A405//Hello, test subject! Cave Johnson here, founder and CEO of Aperture Science: the best damn applied sciences company on Earth. How good is the science here? Get a load of this: I'm dead! Now, you're probably asking yourself, "Cave, how is that possible?
N/A406SceneTable["-5533"] <-
N/A407{
N/A408 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0710_altcave_dead_cave01.vcd"),
N/A409 char = "cavejohnson",
N/A410 postdelay = 0.00,
N/A411 predelay = 2.75,
N/A412 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A413 next = null, noDingOff = true, noDingOn = true
N/A414}
N/A415 
N/A416SceneTableLookup[-5534] <- "-5534"
N/A417//Just a warning to you test subjects: Greg and the boys told me that the massive influx of information I'd receive when they transferred my consciousness into a stadium-sized super computer would turn me crazy. So, once again a warning: Greg and the boys
N/A418SceneTable["-5534"] <-
N/A419{
N/A420 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0711_altcave_dead_cave02.vcd"),
N/A421 char = "cavejohnson",
N/A422 postdelay = 0.00,
N/A423 predelay = 2.75,
N/A424 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A425 next = null, noDingOff = true, noDingOn = true
N/A426}
N/A427 
N/A428SceneTableLookup[-5535] <- "-5535"
N/A429//Cave again. Now, I'll admit, losing my body does have its drawbacks. But it's got its perks too! As a being of pure intellect, I've now got time to read the entire literary canon of the human race. Here I go! [BEEP] And I am done. [beat] [sigh] Continue
N/A430SceneTable["-5535"] <-
N/A431{
N/A432 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0712_altcave_dead_cave03.vcd"),
N/A433 char = "cavejohnson",
N/A434 postdelay = 0.00,
N/A435 predelay = 2.75,
N/A436 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A437 next = null, noDingOff = true, noDingOn = true
N/A438}
N/A439 
N/A440SceneTableLookup[-5536] <- "-5536"
N/A441//Pure Intellect Cave here. Not to brag, but while you were cat-assing that last test, I rewrote the collected works of everything ever. I figure,, if I gotta read this garbage for eternity, I may as well improve it. Next time you curl up with a
N/A442SceneTable["-5536"] <-
N/A443{
N/A444 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0713_altcave_dead_cave04.vcd"),
N/A445 char = "cavejohnson",
N/A446 postdelay = 0.00,
N/A447 predelay = 2.75,
N/A448 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A449 next = null, noDingOff = true, noDingOn = true
N/A450}
N/A451 
N/A452SceneTableLookup[-5537] <- "-5537"
N/A453//Here's a question for you: Who is not afraid of no ghosts? [beep] As of just now, every character in every book by Virginia Woolf. Man, those things were dull.
N/A454SceneTable["-5537"] <-
N/A455{
N/A456 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0714_altcave_dead_cave05.vcd"),
N/A457 char = "cavejohnson",
N/A458 postdelay = 0.00,
N/A459 predelay = 2.75,
N/A460 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A461 next = null, noDingOff = true, noDingOn = true
N/A462}
N/A463 
N/A464SceneTableLookup[-5538] <- "-5538"
N/A465//Cave again. What is the one thing that could never ever ever ever in a million years get boring? If you said "busting ghosts" tragically, you'd be wrong. I was almost all the way through the W's when the bloom came off that rose. Heathcliff was
N/A466SceneTable["-5538"] <-
N/A467{
N/A468 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0715_altcave_dead_cave06.vcd"),
N/A469 char = "cavejohnson",
N/A470 postdelay = 0.00,
N/A471 predelay = 2.75,
N/A472 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A473 next = null, noDingOff = true, noDingOn = true
N/A474}
N/A475 
N/A476SceneTableLookup[-5539] <- "-5539"
N/A477//I've been thinking: What if Greg was right? What if injecting my consciousness into a computer robbed me of an eternal reward? Spiritually speaking. [beep] Alright, I just read up on it. Stumbled on a book about a fella who lived thousands of years ago.
N/A478SceneTable["-5539"] <-
N/A479{
N/A480 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0716_altcave_dead_cave07.vcd"),
N/A481 char = "cavejohnson",
N/A482 postdelay = 0.00,
N/A483 predelay = 2.75,
N/A484 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A485 next = null, noDingOff = true, noDingOn = true
N/A486}
N/A487 
N/A488SceneTableLookup[-5540] <- "-5540"
N/A489//Unless... Aperture was the monster. Aperture and everybody inside it. Holy Hercules! I just thought of something. Keep testing. Or don't. Doesn't matter. I'll be back.
N/A490SceneTable["-5540"] <-
N/A491{
N/A492 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0717_altcave_dead_cave08.vcd"),
N/A493 char = "cavejohnson",
N/A494 postdelay = 0.00,
N/A495 predelay = 2.75,
N/A496 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A497 next = null, noDingOff = true, noDingOn = true
N/A498}
N/A499 
N/A500SceneTableLookup[-5541] <- "-5541"
N/A501//Whoa! Chariots chariots. For some reason, some of the audio was bleeding through in this universe. Don't know if you were catching the subtext there, but that computer Cave is crazy. So: Greg was right. As of now, we are cancelling the genetic lifeform
N/A502SceneTable["-5541"] <-
N/A503{
N/A504 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0718_altcave_dead_cave09.vcd"),
N/A505 char = "cavejohnson",
N/A506 postdelay = 0.00,
N/A507 predelay = 2.75,
N/A508 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A509 next = null, noDingOff = true, noDingOn = true
N/A510}
N/A511 
N/A512SceneTableLookup[-5542] <- "-5542"
N/A513//Welcome, gentlemen, to Aperture Paranormal. Magicians, witches, crystal healing doctors: you're here because you have scary powers and we want in on it. So: who is ready to draw some pentagrams? Now you already met one another on the cab ride over so
N/A514SceneTable["-5542"] <-
N/A515{
N/A516 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0750_altcave_magic01.vcd"),
N/A517 char = "cavejohnson",
N/A518 postdelay = 0.00,
N/A519 predelay = 2.75,
N/A520 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A521 next = null, noDingOff = true, noDingOn = true
N/A522}
N/A523 
N/A524SceneTableLookup[-5543] <- "-5543"
N/A525//Cave Johnson again, just a heads up, you are currently in a tiny test chamber floating around in my bloodstream. Remember, if you see a giant set of car keys, those are mine. Lab boys shrunk 'em part way down before I could stop 'em. No idea if
N/A526SceneTable["-5543"] <-
N/A527{
N/A528 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0760_altcave_car_keys01.vcd"),
N/A529 char = "cavejohnson",
N/A530 postdelay = 0.00,
N/A531 predelay = 2.75,
N/A532 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A533 next = null, noDingOff = true, noDingOn = true
N/A534}
N/A535 
N/A536SceneTableLookup[-5544] <- "-5544"
N/A537//Hello, test subject. As you are no doubt aware, the President is being held hostage inside the giant super-prison on the floor of the Atlantic Ocean . Every science facility in America has been tasked with producing a Tough Guy capable of breaking into
N/A538SceneTable["-5544"] <-
N/A539{
N/A540 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0765_altcave_supermaxlantis01.vcd"),
N/A541 char = "cavejohnson",
N/A542 postdelay = 0.00,
N/A543 predelay = 2.75,
N/A544 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A545 next = null, noDingOff = true, noDingOn = true
N/A546}
N/A547 
N/A548SceneTableLookup[-5545] <- "-5545"
N/A549//Quick update on all those pods we were finding in broom closets. Apparently some alien monster was body-snatching employees and spawning Communist replicas. The allegorical threat level on this one's through the roof. Actual threat level's pretty
N/A550SceneTable["-5545"] <-
N/A551{
N/A552 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0770_altcave_body_snatchers01.vcd"),
N/A553 char = "cavejohnson",
N/A554 postdelay = 0.00,
N/A555 predelay = 2.75,
N/A556 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A557 next = null, noDingOff = true, noDingOn = true
N/A558}
N/A559 
N/A560SceneTableLookup[-5546] <- "-5546"
N/A561//[meowing cat noises - either real cat sounds or JK Simmons doing meowing sounds]
N/A562SceneTable["-5546"] <-
N/A563{
N/A564 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0775_altcave_cat_johnson01.vcd"),
N/A565 char = "cavejohnson",
N/A566 postdelay = 0.00,
N/A567 predelay = 2.75,
N/A568 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A569 next = null, noDingOff = true, noDingOn = true
N/A570}
N/A571 
N/A572SceneTableLookup[-5547] <- "-5547"
N/A573//Cave Johnson, new owner and CEO of Black Mesa. That's right, you've been bought. First order of business, we're renaming you under the Aperture brand. I'm leaning towards Blappeture Mesa. Marketing boys think something else. So: Blappeture it is. Next,
N/A574SceneTable["-5547"] <-
N/A575{
N/A576 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0780_altcave_blappeture_mesa01.vcd"),
N/A577 char = "cavejohnson",
N/A578 postdelay = 0.00,
N/A579 predelay = 2.75,
N/A580 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A581 next = null, noDingOff = true, noDingOn = true
N/A582}
N/A583 
N/A584SceneTableLookup[-5548] <- "-5548"
N/A585//Cave Johnson here. Just wanted to let you know that, after decades of research and testing, we have finally transformed into beings of pure light. Go team. Not exactly what we were after, of course, but in the ballpark. So let's keep testing, and maybe
N/A586SceneTable["-5548"] <-
N/A587{
N/A588 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0785_altcave_pure_salt01.vcd"),
N/A589 char = "cavejohnson",
N/A590 postdelay = 0.00,
N/A591 predelay = 2.75,
N/A592 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A593 next = null, noDingOff = true, noDingOn = true
N/A594}
N/A595 
N/A596SceneTableLookup[-5549] <- "-5549"
N/A597//Chariot chariot. By the way, you can make a bit of a mess in these rooms if you want. Scuff your shoes or stick gum on the walls, because these alternate Cave Johnsons are really cheesing me off.
N/A598SceneTable["-5549"] <-
N/A599{
N/A600 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0800_caveprime_misc10.vcd"),
N/A601 char = "cavejohnson",
N/A602 postdelay = 0.00,
N/A603 predelay = 2.75,
N/A604 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A605 next = null, noDingOff = true, noDingOn = true
N/A606}
N/A607 
N/A608SceneTableLookup[-5550] <- "-5550"
N/A609//Cave Johnson here. Just a heads-up we've got an interverse security breach in one of the test areas. You all enjoyed a good chuckle at Cave's expense when I started monitoring for parallel universe invasions. You all tried to stop me when I tried to
N/A610SceneTable["-5550"] <-
N/A611{
N/A612 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0810_altcave_invasion01.vcd"),
N/A613 char = "cavejohnson",
N/A614 postdelay = 0.00,
N/A615 predelay = 2.75,
N/A616 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A617 next = null, noDingOff = true, noDingOn = true
N/A618}
N/A619 
N/A620SceneTableLookup[-5551] <- "-5551"
N/A621//Would anyone like to know what the invaders from Earth-1 are up to inside our facility? I don't blame you - bet it'd be fascinating stuff. But we don't have any multiverse invasion monitoring equipment. Asked for it. Told it was stupid. Anyway, I hope
N/A622SceneTable["-5551"] <-
N/A623{
N/A624 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0811_altcave_invasion02.vcd"),
N/A625 char = "cavejohnson",
N/A626 postdelay = 0.00,
N/A627 predelay = 2.75,
N/A628 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A629 next = null, noDingOff = true, noDingOn = true
N/A630}
N/A631 
N/A632SceneTableLookup[-5552] <- "-5552"
N/A633//Just a quick update on the attack of the killer ants. Apparently they tried to commandeer the entirety of our nation's sugar reserves in Kentucky. Big firefight at Fort Sugar Knox. Edge-of-your-seat stuff. Anyway, that's as far as I made it through the
N/A634SceneTable["-5552"] <-
N/A635{
N/A636 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0820_altcave_killer_ants01.vcd"),
N/A637 char = "cavejohnson",
N/A638 postdelay = 0.00,
N/A639 predelay = 2.75,
N/A640 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A641 next = null, noDingOff = true, noDingOn = true
N/A642}
N/A643 
N/A644SceneTableLookup[-5553] <- "-5553"
N/A645//[coughing] Hi Mister. It's Timmy. Doc says I ain't gonna pull through. But if you could just finish this test, I bet we could lick this thing. [coughing]
N/A646SceneTable["-5553"] <-
N/A647{
N/A648 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0825_altcave_timmy01.vcd"),
N/A649 char = "cavejohnson",
N/A650 postdelay = 0.00,
N/A651 predelay = 2.75,
N/A652 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A653 next = null, noDingOff = true, noDingOn = true
N/A654}
N/A655 
N/A656SceneTableLookup[-5554] <- "-5554"
N/A657//Cavina Johnson here. It's come to my attention that one of you has sent a letter to the Supreme Council of Matriarchs accusing me of being a man. So, I want to assure both you and Gender Regulatory Committee that I am indeed one hundred percent all
N/A658SceneTable["-5554"] <-
N/A659{
N/A660 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0830_altcave_cavina01.vcd"),
N/A661 char = "cavejohnson",
N/A662 postdelay = 0.00,
N/A663 predelay = 2.75,
N/A664 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A665 next = null, noDingOff = true, noDingOn = true
N/A666}
N/A667 
N/A668SceneTableLookup[-5555] <- "-5555"
N/A669//I sincerely hope you're not allergic to air. Our peanut dust ventilator broke in this wing, so the atmosphere is only 60 per cent peanut dust.
N/A670SceneTable["-5555"] <-
N/A671{
N/A672 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_0840_altcave_peanut_air01.vcd"),
N/A673 char = "cavejohnson",
N/A674 postdelay = 0.00,
N/A675 predelay = 2.75,
N/A676 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A677 next = null, noDingOff = true, noDingOn = true
N/A678}
N/A679 
N/A680SceneTableLookup[-5556] <- "-5556"
N/A681//Hey. It's me. The real me. Uh, chariots chariots. Anyway, it appears the test chambers in our dimension are being tested on. Looks like another alternate universe Cave Johnson is using the same trick I am. If you see that one, punch him in the throat
N/A682SceneTable["-5556"] <-
N/A683{
N/A684 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_1000_caveprime_darkintro01.vcd"),
N/A685 char = "cavejohnson",
N/A686 postdelay = 0.00,
N/A687 predelay = 2.75,
N/A688 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A689 next = null, noDingOff = true, noDingOn = true
N/A690}
N/A691 
N/A692SceneTableLookup[-5557] <- "-5557"
N/A693//Chariots chariots. We have a problem. That alternate Cave Johnson is using ALL our test chambers now. We have to take care of things here for a while, so you're on your own. Try to remember the tests so we can write it all down later.
N/A694SceneTable["-5557"] <-
N/A695{
N/A696 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_1100_caveprime_darkintro02.vcd"),
N/A697 char = "cavejohnson",
N/A698 postdelay = 0.00,
N/A699 predelay = 2.75,
N/A700 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A701 next = null, noDingOff = true, noDingOn = true
N/A702}
N/A703 
N/A704SceneTableLookup[-5558] <- "-5558"
N/A705//Aha! We've got you, you...wait, is that the real you? From our dimension? Ahhh. Chariots chariots. It's Cave. Seriously, of all the infinite alternate dimensions, you happen to wind up randomly in ours again? Okay, just get through this test and be VERY
N/A706SceneTable["-5558"] <-
N/A707{
N/A708 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_1200_caveprime_darkintro03.vcd"),
N/A709 char = "cavejohnson",
N/A710 postdelay = 0.00,
N/A711 predelay = 2.75,
N/A712 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A713 next = null, noDingOff = true, noDingOn = true
N/A714}
N/A715 
N/A716SceneTableLookup[-5559] <- "-5559"
N/A717//Hey. Chariots chariots. Just thought you should know, that sick boy from a couple of Earths ago? We kept monitoring that because, man, that was riveting. Anyway, he didn't make it. Good try, though. We were virtually all pulling for him.
N/A718SceneTable["-5559"] <-
N/A719{
N/A720 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_1300_caveprime_darkintro06.vcd"),
N/A721 char = "cavejohnson",
N/A722 postdelay = 0.00,
N/A723 predelay = 2.75,
N/A724 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A725 next = null, noDingOff = true, noDingOn = true
N/A726}
N/A727 
N/A728SceneTableLookup[-5560] <- "-5560"
N/A729//Chariots chariots dammit! Now we've got two testers here from another damn Earth! We had one of 'em cornered, then the other one just portaled him out of there, then they high-fived and went their separate ways. I'm gonna need you to test double quick
N/A730SceneTable["-5560"] <-
N/A731{
N/A732 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_1400_caveprime_darkintro07.vcd"),
N/A733 char = "cavejohnson",
N/A734 postdelay = 0.00,
N/A735 predelay = 2.75,
N/A736 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A737 next = null, noDingOff = true, noDingOn = true
N/A738}
N/A739 
N/A740SceneTableLookup[-5561] <- "-5561"
N/A741//Attention: Chariots chariots. There are at least six extra-dimensional testers here now, and to be honest, they're not even really testing anymore. They just all portaled in, made a human pyramid, ate my lunch and portaled out.
N/A742SceneTable["-5561"] <-
N/A743{
N/A744 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_1500_caveprime_darkintro08.vcd"),
N/A745 char = "cavejohnson",
N/A746 postdelay = 0.00,
N/A747 predelay = 2.75,
N/A748 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A749 next = null, noDingOff = true, noDingOn = true
N/A750}
N/A751 
N/A752SceneTableLookup[-5562] <- "-5562"
N/A753//Chariots char-look it's me. Apparently, this other Earth has portal guns that can make portals on anything. We've had guys just walking along and suddenly, a portal opens beneath them and they fall out of a wall. I'm thinking maybe we should just work
N/A754SceneTable["-5562"] <-
N/A755{
N/A756 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_1600_caveprime_darkintro09.vcd"),
N/A757 char = "cavejohnson",
N/A758 postdelay = 0.00,
N/A759 predelay = 2.75,
N/A760 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A761 next = null, noDingOff = true, noDingOn = true
N/A762}
N/A763 
N/A764SceneTableLookup[-5563] <- "-5563"
N/A765//Chariots chariots. Okay. Greg managed to contact the Cave Johnson who keeps sending testers here and we've agreed, no more testing in each other's dimensions. We'll get you back here ASAP.
N/A766SceneTable["-5563"] <-
N/A767{
N/A768 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_1700_caveprime_darkintro10.vcd"),
N/A769 char = "cavejohnson",
N/A770 postdelay = 0.00,
N/A771 predelay = 2.75,
N/A772 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A773 next = null, noDingOff = true, noDingOn = true
N/A774}
N/A775 
N/A776SceneTableLookup[-5564] <- "-5564"
N/A777//Hello, test subject. Just a heads-up that our research into stopping all the godzilla attacks on U.S. soil has been postponed indefinitely. Turns out it doesn't matter where you hatch a nest full of godzillas, they just make a beeline straight for
N/A778SceneTable["-5564"] <-
N/A779{
N/A780 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_1710_altcave_eggshells01.vcd"),
N/A781 char = "cavejohnson",
N/A782 postdelay = 0.00,
N/A783 predelay = 2.75,
N/A784 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A785 next = null, noDingOff = true, noDingOn = true
N/A786}
N/A787 
N/A788SceneTableLookup[-5565] <- "-5565"
N/A789//Break one-nine. Big Box Cave Johnson here, hauling a freight shaker with a loada cold ones in the wagon down to Texarkana. I got twenty-eight hours to get this done, so I'm putting the hammer down. Anybody hearing this, shake the bushes and gimme your
N/A790SceneTable["-5565"] <-
N/A791{
N/A792 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_1720_altcave_smokey_johnson01.vcd"),
N/A793 char = "cavejohnson",
N/A794 postdelay = 0.00,
N/A795 predelay = 2.75,
N/A796 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A797 next = null, noDingOff = true, noDingOn = true
N/A798}
N/A799 
N/A800SceneTableLookup[-5566] <- "-5566"
N/A801//Chariots chariots. Whoever this alternate Cave Johnson is, he's a jerk. Instead of sending us the apology fruit assortment he promised, he just sent a whole bunch of angry wasps. We'll find a way to get back at him, don't you worry. You keep testing,
N/A802SceneTable["-5566"] <-
N/A803{
N/A804 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_1800_caveprime_darkintro11.vcd"),
N/A805 char = "cavejohnson",
N/A806 postdelay = 0.00,
N/A807 predelay = 2.75,
N/A808 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A809 next = null, noDingOff = true, noDingOn = true
N/A810}
N/A811 
N/A812SceneTableLookup[-5567] <- "-5567"
N/A813//Chariots chariots. Okay, now the other Cave has sent a huge block of frozen urine. It's too big for us to get it out of the multiverse device, so we just have to let it melt until we can wedge it out. Incidentally, if you come across a dimension where
N/A814SceneTable["-5567"] <-
N/A815{
N/A816 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_1900_caveprime_darkintro12.vcd"),
N/A817 char = "cavejohnson",
N/A818 postdelay = 0.00,
N/A819 predelay = 2.75,
N/A820 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A821 next = null, noDingOff = true, noDingOn = true
N/A822}
N/A823 
N/A824SceneTableLookup[-5568] <- "-5568"
N/A825//Cave Johnson here. I need you to - [Dark Cave] Do not listen to this man. He's the other Cave Johnson. He's an impostor! [Cave Prime] You're the impostor, impostor! Chariots chariots! [Dark Cave] Oh, yeah? Chariots chariots chariots! Just keep testing.
N/A826SceneTable["-5568"] <-
N/A827{
N/A828 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_2000_caveprime_conv_a01.vcd"),
N/A829 char = "cavejohnson",
N/A830 postdelay = 0.00,
N/A831 predelay = 2.75,
N/A832 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A833 next = null, noDingOff = true, noDingOn = true
N/A834}
N/A835 
N/A836SceneTableLookup[-5569] <- "-5569"
N/A837//All right. I think we shut down the impostor Cave's comlink. [Dark Cave] You'd like to think that, wouldn't you? [Cave Prime] Dammit! Stop imposting! [Dark Cave] Never! [Cave Prime] Oh, you stubborn, handsome devil.
N/A838SceneTable["-5569"] <-
N/A839{
N/A840 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_2100_caveprime_conv_b01.vcd"),
N/A841 char = "cavejohnson",
N/A842 postdelay = 0.00,
N/A843 predelay = 2.75,
N/A844 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A845 next = null, noDingOff = true, noDingOn = true
N/A846}
N/A847 
N/A848SceneTableLookup[-5570] <- "-5570"
N/A849//It's come to my attention that there's a pair of sunglasses floating around this place that lets you see the subliminal propaganda we've painstakingly hidden on every visible surface. Look people, the reason motivational propaganda works is because
N/A850SceneTable["-5570"] <-
N/A851{
N/A852 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_2110_altcave_sunglasses01.vcd"),
N/A853 char = "cavejohnson",
N/A854 postdelay = 0.00,
N/A855 predelay = 2.75,
N/A856 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A857 next = null, noDingOff = true, noDingOn = true
N/A858}
N/A859 
N/A860SceneTableLookup[-5571] <- "-5571"
N/A861//[laughter] Oh, Dark Cave, you are the only one around here who gets me. I tell you, I haven't had a conversation this damn good since... Hold on, I gotta talk to the help. [tap tap tap] Hey, you. Chariots chariots. Keep testing.
N/A862SceneTable["-5571"] <-
N/A863{
N/A864 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_2200_caveprime_conv_c01.vcd"),
N/A865 char = "cavejohnson",
N/A866 postdelay = 0.00,
N/A867 predelay = 2.75,
N/A868 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A869 next = null, noDingOff = true, noDingOn = true
N/A870}
N/A871 
N/A872SceneTableLookup[-5572] <- "-5572"
N/A873//Hey, Dark Cave. [Dark Cave] Cave Prime! As I live and breathe methane. [Cave Prime] Listen, do you have a Greg in your universe? You want one! [laughter] Greg, come back! I wouldn't send you to Dark Cave Earth. [whispered] I would. Greg is on the table.
N/A874SceneTable["-5572"] <-
N/A875{
N/A876 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_2300_caveprime_conv_d01.vcd"),
N/A877 char = "cavejohnson",
N/A878 postdelay = 0.00,
N/A879 predelay = 2.75,
N/A880 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A881 next = null, noDingOff = true, noDingOn = true
N/A882}
N/A883 
N/A884SceneTableLookup[-5573] <- "-5573"
N/A885//Cave Johnson here. Just a reminder that the core goal of Aperture Gas-Finding Science is to find gas, so make sure you let us know if you see any. If we meet our quarterly gas-finding target, I promise you we will don our bondage gear, fuel our death
N/A886SceneTable["-5573"] <-
N/A887{
N/A888 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_2305_altcave_gasoline01.vcd"),
N/A889 char = "cavejohnson",
N/A890 postdelay = 0.00,
N/A891 predelay = 2.75,
N/A892 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A893 next = null, noDingOff = true, noDingOn = true
N/A894}
N/A895 
N/A896SceneTableLookup[-5574] <- "-5574"
N/A897//[echoey] Hello, test subject. Echo. Echo. Welcome to your first test. I'm your overseer, Cave Johnson, and I think, if you keep testing, you might find something very interesting about this planet. [chuckle] [beat] It's me. I'm the planet. You live on
N/A898SceneTable["-5574"] <-
N/A899{
N/A900 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_2310_altcave_planet_cave01.vcd"),
N/A901 char = "cavejohnson",
N/A902 postdelay = 0.00,
N/A903 predelay = 2.75,
N/A904 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A905 next = null, noDingOff = true, noDingOn = true
N/A906}
N/A907 
N/A908SceneTableLookup[-5575] <- "-5575"
N/A909//Chariots Chariots. According to Greg, theoretically, there's an Earth out there made entirely of money. Plus, since there's a infinite number of Earths, that means there's an infinite number of money planets. So I've done the math, and I figure the odds
N/A910SceneTable["-5575"] <-
N/A911{
N/A912 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_2400_caveprime_moneyverse01.vcd"),
N/A913 char = "cavejohnson",
N/A914 postdelay = 0.00,
N/A915 predelay = 2.75,
N/A916 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A917 next = null, noDingOff = true, noDingOn = true
N/A918}
N/A919 
N/A920SceneTableLookup[-5576] <- "-5576"
N/A921//Chariots Chariots chariots. Dark Cave here. Listen, you find the moneyverse, you bring it to me. I'll take care of you. You want to be promoted to head of testing? Done. You want your asparagus rations doubled? I'll pull some strings. You want all the
N/A922SceneTable["-5576"] <-
N/A923{
N/A924 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_2500_caveprime_moneyverse02.vcd"),
N/A925 char = "cavejohnson",
N/A926 postdelay = 0.00,
N/A927 predelay = 2.75,
N/A928 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A929 next = null, noDingOff = true, noDingOn = true
N/A930}
N/A931 
N/A932SceneTableLookup[-5577] <- "-5577"
N/A933//Chariots chariots. Cave Prime here. I hear you've been brokering a deal with that other Cave. So here's what I want you to do: find your alternate self, steal his stuff, put in a box, and if there's a parking lot, walk the box out to it, because you're
N/A934SceneTable["-5577"] <-
N/A935{
N/A936 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_2600_caveprime_moneyverse03.vcd"),
N/A937 char = "cavejohnson",
N/A938 postdelay = 0.00,
N/A939 predelay = 2.75,
N/A940 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A941 next = null, noDingOff = true, noDingOn = true
N/A942}
N/A943 
N/A944SceneTableLookup[-5578] <- "-5578"
N/A945//Chariots chariots. Cave Johnson here. Alright. Greg's informed this is not the best time to fire you. But, if you ARE talking to that other Cave, let me just remind you who you work for. [Dark Cave] Chariots chariots chariots. And let me remind you
N/A946SceneTable["-5578"] <-
N/A947{
N/A948 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_2700_caveprime_conv_e01.vcd"),
N/A949 char = "cavejohnson",
N/A950 postdelay = 0.00,
N/A951 predelay = 2.75,
N/A952 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A953 next = null, noDingOff = true, noDingOn = true
N/A954}
N/A955 
N/A956SceneTableLookup[-5579] <- "-5579"
N/A957//Cave Prime here. [Dark Cave] Dark Cave here. [Cave Prime] While you were busy driving a wedge between us with your bidding war, Dark Cave's test subject found two moneyverse. And we're gonna split 'em. So there's no reason to offload our testing to
N/A958SceneTable["-5579"] <-
N/A959{
N/A960 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_2800_caveprime_conv_f01.vcd"),
N/A961 char = "cavejohnson",
N/A962 postdelay = 0.00,
N/A963 predelay = 2.75,
N/A964 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A965 next = null, noDingOff = true, noDingOn = true
N/A966}
N/A967 
N/A968SceneTableLookup[-5580] <- "-5580"
N/A969//Hey Greg, it worked! Welcome back, test subject! Now get back to work. Just because we own a universe made of money, doesn't mean I'm made of money. Cave Johnson. We're done here.
N/A970SceneTable["-5580"] <-
N/A971{
N/A972 vcd=CreateSceneEntity("scenes/npc/cavejohnson/dlc2_2900_caveprime_moneyverse04.vcd"),
N/A973 char = "cavejohnson",
N/A974 postdelay = 0.00,
N/A975 predelay = 2.75,
N/A976 fires=[{entity="@glados",input="runscriptcode",parameter="DLC2_WriteBack()",delay=0.00}],
N/A977 next = null, noDingOff = true, noDingOn = true
N/A978}
N/A979 
N/A980 
N/A981 
N/A982//********************************************************************************************
N/A983//END OF AUTOGENERATED by main\portal2\staging\content\portal2\docs\ScriptProgs\dlc2\makenutlist.PRG
N/A984//********************************************************************************************
N/A985 
N/A986/*
N/A987mapID = GetMapIndexInPlayOrder();
N/A988If mapID is -1
N/A989 this map hasnt been played before.
N/A990If its -2
N/A991 its not a real map so dont play any VO.
N/A992Otherwise
N/A993 the mapID is the (zero-based) number this map was played in the order. So 2 is the third map the users has played.
N/A994 
N/A995 
N/A996If the map hasnt been played before, then:
N/A997 mapID = SetMapAsPlayed();
N/A998 
N/A999If mapID is < 0, bail.
N/A1000 
N/A1001Same deal for mapID here as if it had been found in the first call, (remember: zero-based).
N/A1002*/
N/A1003 
N/A1004function DLC2_PlayEntryVO()
N/A1005{
N/A1006 local mapID = GetMapIndexInPlayOrder()
N/A1007 local onID = GetNumMapsPlayed()
N/A1008 printldebug(">>>>>DLC2 MAPID "+mapID)
N/A1009 printldebug(">>>>>DLC2 ONID "+onID)
N/A1010 if (mapID == -1)
N/A1011 {
N/A1012 printldebug(">>>>>DLC2 UNPLAYED MAP"+onID)
N/A1013 GladosPlayVcd(-5500-onID)
N/A1014 }
N/A1015 else
N/A1016 {
N/A1017 if (mapID>=0)
N/A1018 {
N/A1019 printldebug(">>>>>DLC2 REPLAYING MAP "+mapID)
N/A1020 GladosPlayVcd(-5500-mapID)
N/A1021 }
N/A1022 }
N/A1023}
N/A1024 
N/A1025function DLC2_WriteBack()
N/A1026{
N/A1027 printldebug("<><><><>DLC2_WriteBack")
N/A1028 if (GetMapIndexInPlayOrder() == -1)
N/A1029 {
N/A1030 SetMapAsPlayed()
N/A1031 }
N/A1032}
N/A1033