Template:PatchDiff/May 08, 2012 Patch/update/pak01 dir.vpk/resource/ui/basemodui/ingamemainmenu playtest.res

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N/A1"Resource/UI/InGameMainMenu_playtest.res"
N/A2{
N/A3 "InGameMainMenu"
N/A4 {
N/A5 "ControlName" "Frame"
N/A6 "fieldName" "InGameMainMenu"
N/A7 "xpos" "0"
N/A8 "ypos" "0"
N/A9 "wide" "5"
N/A10 "tall" "3"
N/A11 "visible" "1"
N/A12 "enabled" "1"
N/A13 "tabPosition" "0"
N/A14 "PaintBackgroundType" "0"
N/A15 "dialogstyle" "1"
N/A16 }
N/A17 
N/A18 "BtnReturnToGame"
N/A19 {
N/A20 "ControlName" "BaseModHybridButton"
N/A21 "fieldName" "BtnReturnToGame"
N/A22 "xpos" "0"
N/A23 "ypos" "25"
N/A24 "wide" "0"
N/A25 "tall" "20"
N/A26 "visible" "1"
N/A27 "enabled" "1"
N/A28 "tabPosition" "1"
N/A29 "navUp" "BtnEndPlaytest"
N/A30 "navDown" "BtnOptions"
N/A31 "labelText" "#PORTAL2_CommunityPuzzle_ReturnToPlaytest"
N/A32 "style" "DefaultButton"
N/A33 "command" "ReturnToGame"
N/A34 "ActivationType" "1"
N/A35 }
N/A36 
N/A37 "BtnOptions"
N/A38 {
N/A39 "ControlName" "BaseModHybridButton"
N/A40 "fieldName" "BtnOptions"
N/A41 "xpos" "0"
N/A42 "ypos" "50"
N/A43 "wide" "0"
N/A44 "tall" "20"
N/A45 "visible" "1"
N/A46 "enabled" "1"
N/A47 "tabPosition" "0"
N/A48 "navUp" "BtnReturnToGame"
N/A49 "navDown" "BtnEndPlaytest"
N/A50 "labelText" "#PORTAL2_MainMenu_Options"
N/A51 "style" "DefaultButton"
N/A52 "command" "Options"
N/A53 "ActivationType" "1"
N/A54 }
N/A55 
N/A56 "BtnEndPlaytest"
N/A57 {
N/A58 "ControlName" "BaseModHybridButton"
N/A59 "fieldName" "BtnExitToMainMenu"
N/A60 "xpos" "0"
N/A61 "ypos" "75"
N/A62 "wide" "0"
N/A63 "tall" "20"
N/A64 "visible" "1"
N/A65 "enabled" "1"
N/A66 "tabPosition" "0"
N/A67 "navUp" "BtnOptions"
N/A68 "navDown" "BtnReturnToGame"
N/A69 "labelText" "#PORTAL2_CommunityPuzzle_EndPlaytest"
N/A70 "style" "DefaultButton"
N/A71 "command" "EndPlaytest"
N/A72 "ActivationType" "1"
N/A73 }
N/A74}