Template:Chamber infobox/doc
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Attributes
title– The title of the chamber. It should be the same as the page name, with the "game" identifier removed.valve-title– Optional: The Valve-assigned title of the chamber, as seen in the challenge mode of single player.map– The .bsp map file in which the test chamber resides.dirty– If set, will use the "dirty" style of the test chamber panel.number– The numerical identifier of the test chamber.previous– The name of the previous test chamber's page.next– The name of the next test chamber's page.total– The total amount of test chambers as reported by the in-game test chamber signs.screenshot– The name of an uploaded screenshot to be used within the infobox.noprogress– If set, will hide the progress bar.icon1–icon15– Set these to the icons as shown on the in-game signs. Add "on" to the end to make them fully opaque, otherwise they default to semitransparent. Ificon1is not set, the icons will be hidden. Available icons:
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blades hazard
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bridge shield
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cake
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conversion gel
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crusher hazard
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cube button
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cube dispenser
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cube hazard
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dirty water
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empty
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excursion funnel
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excursion switch
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faith plate
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fling enter
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fling exit
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laser field
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laser hazard
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laser redirection
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laser sensor
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light bridge
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pass cube
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pellet catcher
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pellet hazard
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player button
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propulsion gel
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repulsion gel
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turret hazard
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water hazard
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walking on double (will be in better quality soon)
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placing portal (ditto)
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put a portal below
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zap camp
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laser field (Portal: Still Alive)
gelindic1/gelindic2– The state of the gel indicators, left and right respectively. Ifgelindic1is not set, the indicators will be hidden.gelindic1must be set tooffif it's disabled but the other is enabled.gelindic2defaults tooff.Available states:
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off
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blue (Repulsion Gel)
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orange (Propulsion Gel)