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  • ...d as more of a game mechanic to continue through the map. Pistons kill the player by squishing them. The crusher is similar to the piston. ...roviding a bridge in [[Portal Escape (Part 1)|Escape 1]] or propelling the player through a portal in [[Portal Escape (Part 2)|Escape 2]].
    2 KB (292 words) - 02:49, 17 April 2021
  • ...osen by the game for which of Cave's dialogues will be spoken through each player's testing queue.}} * [[Chell/ja|Chell]]
    1 KB (119 words) - 04:14, 13 June 2023
  • [[File:Advanced_Knee_Replacement.png|right|thumb|Chell's Advanced Knee Replacement|200px]] These Knee Replacements were worn by [[Chell]], the protagonist of ''Portal'', until she is later fitted with the [[Long
    2 KB (287 words) - 18:55, 4 June 2013
  • ...e player would shoot a portal at the moon and would be sucked in. Once the player dies, credits would roll, and “Exile Vilify” would play in the backgrou The whole song evokes the relationship between [[Chell]] and [[GLaDOS]] as the former navigates the rebuilt Enrichment Center. {{S
    4 KB (684 words) - 20:11, 15 April 2023
  • ...''The Part Where He Kills You'' after she maneuvers past his turrets. The player must move to the left or the right to avoid them.}} It also appears in seve
    943 bytes (149 words) - 19:22, 27 April 2023
  • At the beginning of Portal the player character, [[Chell]], wakes up from stasis in the [[Relaxation Vault]]. The duration of her br ...realises that the whole of the test centre's power had run out and patched Chell's cryo-chamber into the reserve power to allow her to live with the consequ
    3 KB (450 words) - 22:59, 28 January 2021
  • ...]'', and was later refitted to be in the game's co-op campaign alongside [[Chell]], before ultimately being cut from the game altogether. ...tages of ''Portal 2''<nowiki>'</nowiki>s development cycle, she along with Chell were scrapped from the co-op campaign in favor of the android test subjects
    4 KB (574 words) - 17:42, 11 March 2022
  • ...n ung kvinde fanget i [[Aperture Science/da|Aperture Science]] komplekset. Chell bliver tvunget, af den kunstige intelligens [[GLaDOS/da|GLaDOS]], til at ge ...at slå Chell ihjel, ved at sende hende ned i ild. Ved hurtig handling, får Chell, ved hjælp af den Håndholdte Portal Enhed, sendt sig ud på flugten igenn
    3 KB (407 words) - 22:03, 28 May 2011
  • [[File:Long_Fall_Boots.jpg|right|thumb|Chell's Long Fall Boots|200px]] These boots are worn by [[Chell]], the protagonist in the single-player campaign of ''[[Portal 2]]''.
    2 KB (363 words) - 23:31, 5 October 2020
  • ...removed in attempt to prevent an exploit onto overhead areas. However, if Chell spams portals at the high platform, it will, as mentioned above, sit unalte ...rocks, which make a great portal conductor}}. This is shown when {{Spoiler|Chell fires a portal at the moon near the end of the game, despite the non-flat s
    2 KB (313 words) - 05:08, 13 June 2023
  • ...ical agent that appears in ''[[Portal]]'' and in ''[[Portal 2]]'s'' single-player campaign. Manufactured in the Neurotoxin Production Facility, {{W|neurotoxi ...e single-player campaign of ''Portal 2'', Wheatley also attempts to kill [[Chell]] with it.}}
    4 KB (599 words) - 16:30, 27 March 2023
  • ...aDOS, utilizando os vários aspectos encontrados por Chell no modo ''single-player''. * P-body aparece momentaneamente no modo ''single-player''. {{Spoiler text|Ao chegar na Câmara de Teste do [[Wheatley/pt-br|Wheatle
    2 KB (334 words) - 00:28, 17 June 2011
  • ...turing a new gameplay element known as the "Time Machine" which allows the player to record and play back their actions in the game world. ...breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility
    4 KB (622 words) - 07:11, 5 May 2024
  • ...th her; however the Oracle Turret is inaccessible and [[Wheatley]] advises Chell to move past and ignore it. ...encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point it s
    4 KB (559 words) - 06:04, 25 October 2019
  • | icon4 = player button ...liding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberloc
    5 KB (708 words) - 06:37, 25 April 2024
  • ...countdown timer. These vaults appear in both ''[[Portal]]'' and the single-player campaign of ''[[Portal 2]]''. ...obsession with killing humans, {{Spoiler|GLaDOS instead opts for killing [[Chell]] by lowering her into an incinerator at the end of testing.}}
    4 KB (686 words) - 06:47, 26 January 2021
  • ...countdown timer. These vaults appear in both ''[[Portal]]'' and the single-player campaign of ''[[Portal 2]]''. ...due to her obsession of killing humans, GLaDOS instead opts for killing [[Chell]] by lowering her into an incinerator at the end of testing.
    4 KB (625 words) - 02:17, 21 September 2019
  • ...test, making them very useful for trapping a Test Subject or shielding the player from a hazard. This mechanic becomes much more crucial during [[Co-op]], as ...st Chamber 21 Wheatley.png|{{spoiler|[[Wheatley]] opening panels to help [[Chell]] escape from ''[[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Test Chamber
    2 KB (372 words) - 07:48, 26 January 2024
  • {{Quotation|'''Adventure Sphere''' to Chell|I don't want to scare you, but, I'm an Adventure Sphere. Designed for dange ...ity Cores|personality core]] of male programming who appears in the single-player campaign of ''[[Portal 2]]''.
    3 KB (505 words) - 07:07, 16 May 2022
  • {{Quotation|'''Dobrodružné Jádro''' to Chell|I don't want to scare you, but, I'm an Adventure Sphere. Designed for dange ...ity Cores|personality core]] of male programming who appears in the single-player campaign of ''[[Portal 2]]''.
    3 KB (511 words) - 09:20, 28 November 2021
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