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==Portal 2== | ==Portal 2== | ||
The High Energy Pellet does not make an appearance in Portal 2; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2's second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 & 8|Chamber 7 of Portal 2's first chapter]], as this chamber is simply a run-down version of Portal's [[Portal Test Chamber 07|Test Chamber 07]]. | The High Energy Pellet does not make an appearance in Portal 2; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2's second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 & 8|Chamber 7 of Portal 2's first chapter]], as this chamber is simply a run-down version of Portal's [[Portal Test Chamber 07|Test Chamber 07]]. | ||
It is however possible to edit the High Energy Pellet components into game manually, but if you share the map, players will see the components itself, but their texture will be black-purple checkered (missing texture).<ref>[http://steamcommunity.com/sharedfiles/filedetails/?id=73984158 Map in the Steam Workshop] using the High Energy Pellet Components</ref> | |||
==Gallery== | ==Gallery== | ||
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* The Energy Pellet uses the '''Combine Energy Ball''' model from the ''Half-Life'' series. | * The Energy Pellet uses the '''Combine Energy Ball''' model from the ''Half-Life'' series. | ||
* The Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber. | * The Pellet "refreshes" every time it passes through linked portals, meaning the player could keep the ball bouncing until they've discovered the solution to the current chamber. | ||
== References == | |||
<references/> | |||
{{MechanicsNav}} | {{MechanicsNav}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
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