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When test subjects are out of sight from the Turret's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state. | When test subjects are out of sight from the Turret's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state. | ||
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] | Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. | ||
In Portal, Turrets will shoot the glass when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass. | In Portal, Turrets will shoot the glass when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass. | ||
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Rockets can also be redirected by Chell to shatter the observation windows throughout the offices of the Enrichment Center. | Rockets can also be redirected by Chell to shatter the observation windows throughout the offices of the Enrichment Center. | ||
Rocket Turrets used to play a major role in [[Portal 2]], but | Rocket Turrets used to play a major role in [[Portal 2]], but were later cut. | ||
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=== ''Portal'' === | === ''Portal'' === | ||
{{See also|Portal}} | {{See also|Portal}} | ||
Turrets are introduced as testing hazards to [[Chell]] during the entirety of Test Chamber 16. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell's escape. | Turrets are introduced as testing hazards to [[Chell]] during the entirety of [[Portal Test Chamber 16|Test Chamber 16]]. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell's escape. | ||
=== ''Portal: Still Alive'' === | === ''Portal: Still Alive'' === |
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