Portal Escape (Part 2): Difference between revisions

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{{Test Chamber Infobox
{{Test Chamber Infobox
   | title      = Portal Escape (Part 2)
   | title      = Portal Escape (Part 2)
   | map        = escape00.bsp
   | map        = escape_00.bsp
   | screenshot =  
   | screenshot = Portal chamber19 03.png
   | icon1      = empty
   | icon1      = cube dispenser
   | icon2      = empty
   | icon2      = cube hazard
   | icon3      = empty
   | icon3      = pellet hazard
   | icon4      = empty
   | icon4      = pellet catcher
   | icon5      = empty
   | icon5      = water hazard on
   | icon6      = empty
   | icon6      = fling enter on
   | icon7      = empty
   | icon7      = fling exit on
   | icon8      = empty
   | icon8      = turret hazard
   | icon9      = empty
   | icon9      = dirty water on
   | icon10    = empty
   | icon10    = cake
   | previous  = Portal Escape (Part 1)
   | previous  = Portal Escape (Part 1)
   | next      = Portal Escape (Part 3)
   | next      = Portal Escape (Part 3)
}}
}}


This is the twenty-first level of the game, and requires the player to utilise their knowledge of [[Flinging]]. Pistons are present as the primary hazard.
This is the twenty-second level of the game. It takes place within the maintenence areas of the facility, and requires the player to utilise their knowledge of [[Flinging]]. Pistons are present as the primary hazard.
 
=== Mechanics ===
* [[Flinging]]


== Hazards ==
== Hazards ==
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== Walkthrough ==
== Walkthrough ==
{{Spoiler|block=yes|
 
*Walk around the corner and go to the end of the corridor.
*Walk around the corner and go to the end of the corridor.
*Go stand on the piston in the center and once on top, fire a portal on the wall in the small room ahead.
*Go stand on the piston in the center and once on top, fire a portal on the wall in the small room ahead.
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