Weighted Companion Cube: Difference between revisions

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I may have been a bit spoilertag happy, but just nailing down the locations in P2.
(Added a bit more.)
(I may have been a bit spoilertag happy, but just nailing down the locations in P2.)
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In the first Portal, the Companion Cube was given to Chell to aid her in completing [[Portal Test Chamber 17|Test Chamber 17]]. In order to progress through the exit at the end of the chamber, the cube was dropped into the incinerator to be "euthanized". [[GLaDOS]] used this moment to taunt Chell during their confrontation. {{Spoiler text|However, the Companion Cube can be seen prior to the end credits next to the cake.}}
In the first Portal, the Companion Cube was given to Chell to aid her in completing [[Portal Test Chamber 17|Test Chamber 17]]. In order to progress through the exit at the end of the chamber, the cube was dropped into the incinerator to be "euthanized". [[GLaDOS]] used this moment to taunt Chell during their confrontation. {{Spoiler text|However, the Companion Cube can be seen prior to the end credits next to the cake.}}


In Portal 2, {{Spoiler text|GLaDOS}} briefly torments Chell by repeatedly destroying Companion Cubes in a Test Chamber. Another fact about the Companion Cube in Portal 2 is that it actually hums a song of some kind. {{Spoiler text|After Chell leaves the facility, however, a scorched cube is ejected after her, supposedly the same cube from ''Portal''.}}
In Portal 2, {{Spoiler text|GLaDOS}} briefly torments Chell by repeatedly destroying Companion Cubes in Test Chamber {{Spoiler text|7, after she is woken up. It also makes an appearance in the co-op campaign, albeit impossible to interact with.}} Another fact about the Companion Cube in Portal 2 is that it actually hums a song of some kind. {{Spoiler text|After Chell leaves the facility, however, a scorched cube is ejected after her, supposedly the same cube from ''Portal''.}}


The Companion Cube makes a prominent appearance in the [[Portal 2: Lab Rat|Rattman Comic]], where it speaks as part of a reference to the first Portal game where GLaDOS states that the Companion Cube cannot talk back and should it ever speak, the test subjects are told to disregard its advice.
The Companion Cube makes a prominent appearance in the [[Portal 2: Lab Rat|Rattman Comic]], where it speaks as part of a reference to the first Portal game where GLaDOS states that the Companion Cube cannot talk back and should it ever speak, the test subjects are told to disregard its advice.
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