Relaxation Vault: Difference between revisions

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In the beginning of ''Portal'', Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by GLaDOS, an orange portal opens and she is free to walk into the first test chamber.
In the beginning of ''Portal'', Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by GLaDOS, an orange portal opens and she is free to walk into the first test chamber.


{{Spoiler|During ''[[Portal 2]]''<nowiki>'</nowiki>s single-player campaign however after Chell is reawakened by [[Wheatley]] in the beginning of the game, she is transported to the remnants of Test Chamber 00, and falls into her Relaxation Vault where she must wait until prerecorded message by the [[Announcer]] finishes playing, which triggers an orange portal to appear.}}
The Relaxation Vault can also be seen in the comic ''[[Portal 2: Lab Rat]]'' set many years prior to the setting of ''[[Portal 2]]''. In the comic, Aperture technician and survivor [[Doug Rattmann]] made his last appearance as he climbed into the stasis bed found in Chell's Relaxation Vault before disappearing completely.
 
{{Spoiler|During ''Portal 2''<nowiki>'</nowiki>s single-player campaign however after Chell is reawakened by [[Wheatley]] in the beginning of the game, she is transported to the remnants of Test Chamber 00, and falls into her Relaxation Vault where she must wait until prerecorded message by the [[Announcer]] finishes playing, which triggers an orange portal to appear. The stasis bed is nowhere to be found around the entire test chamber, indicating that something has carried the stasis bed away after Doug Rattmann had rested into it.}}


{{Spoiler|Another Relaxation Vault is seen in the chapter ''[[Portal 2 Chapter 5 GLaDOS' Lair|The Escape]]'', as Chell falls bait into GLaDOS' trap to enter the [[Central AI Chamber]]. This Relaxation Vault is used to control Chell from moving beyond it and contains only a toilet seat, most likely GLaDOS' subtle way of telling Chell to not wet herself.}}
{{Spoiler|Another Relaxation Vault is seen in the chapter ''[[Portal 2 Chapter 5 GLaDOS' Lair|The Escape]]'', as Chell falls bait into GLaDOS' trap to enter the [[Central AI Chamber]]. This Relaxation Vault is used to control Chell from moving beyond it and contains only a toilet seat, most likely GLaDOS' subtle way of telling Chell to not wet herself.}}


== Development ==
== Development ==
In the early stages of ''Portal 2'', when the game was originally a prequel titled ''[[F-STOP]]'', a piece of concept artwork involving Relaxation Vaults for robots was created.
In the early development stages of ''Portal 2'', when the game was originally a prequel titled ''[[F-STOP]]'', a piece of concept artwork involving Relaxation Vaults for robots was created.


== Gallery ==
== Gallery ==
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|File:Portal_StasisBed.png|alt1=Relaxation Vault|Bed
|File:Portal_StasisBed.png|alt1=Relaxation Vault|Bed
|File:F-stopRelaxationVault.png|alt2=''F-STOP'' Concept Art|''F-STOP'' concept art showing robot test subjects housed in a Relaxation Vault
|File:F-stopRelaxationVault.png|alt2=''F-STOP'' Concept Art|''F-STOP'' concept art showing robot test subjects housed in a Relaxation Vault
|File:Lab Rat P26.jpg|alt3={{Spoiler|[[Doug Rattmann]] resting in a bed in [[Portal 2: Lab Rat]]}}|{{Spoiler|[[Doug Rattmann]] resting in a bed in [[Portal 2: Lab Rat]]}}
|File:Lab Rat P26.jpg|alt3={{Spoiler|[[Doug Rattmann]] resting in a bed in the ''[[Portal 2: Lab Rat]]'' comic}}|{{Spoiler|[[Doug Rattmann]] resting in a bed in the ''[[Portal 2: Lab Rat]]'' comic}}
|File:Portal_2_Chapter_1_Introduction_test_chamber.png|alt4=The Relaxation Vault as seen in Portal 2|The Relaxation Vault as seen in Portal 2
|File:Portal_2_Chapter_1_Introduction_test_chamber.png|alt4=The Relaxation Vault as seen in Portal 2|The Relaxation Vault as seen in Portal 2
}}
}}

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