Portal Escape (Part 2): Difference between revisions

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{{Test Chamber Infobox
{{Test Chamber Infobox
   | title      = Portal Escape (Part 2)
   | title      = Portal Escape (Part 2)
   | map        = escape00.bsp
   | map        = escape_00.bsp
   | screenshot =  
   | screenshot = Portal chamber19 03.png
   | icon1      = empty
   | icon1      = cube dispenser
   | icon2      = empty
   | icon2      = cube hazard
   | icon3      = empty
   | icon3      = pellet hazard
   | icon4      = empty
   | icon4      = pellet catcher
   | icon5      = empty
   | icon5      = water hazard on
   | icon6      = empty
   | icon6      = fling enter on
   | icon7      = empty
   | icon7      = fling exit on
   | icon8      = empty
   | icon8      = turret hazard
   | icon9      = empty
   | icon9      = dirty water on
   | icon10    = empty
   | icon10    = cake
   | previous  = Portal Escape (Part 1)
   | previous  = Portal Escape (Part 1)
   | next      = Portal Escape (Part 3)
   | next      = Portal Escape (Part 3)
}}
}}


This is the twenty-first level of the game. The player is now heading deeper into the bowls of Aperture Science, and must use pistons to reach the higher areas.  
This is the twenty-second level of the game. It takes place within the maintenence areas of the facility, and requires the player to utilise their knowledge of [[Flinging]]. Pistons are present as the primary hazard.
 
=== Mechanics ===
* [[Flinging]]


== Hazards ==
== Hazards ==
* [[Goo]]
* [[Goo]]
* Pistons
* [[Piston]]s


== Walkthrough ==
== Walkthrough ==
{{Spoiler|block=yes|
 
- in progress -
*Walk around the corner and go to the end of the corridor.
*Go stand on the piston in the center and once on top, fire a portal on the wall in the small room ahead.
*Jump down on the floor and place a portal on the wall next to you and go through.
*Walk to the right, jump down from the ledge and continue to the room ahead.
*Look up and shoot a portal on the white platform higher up. The portal must be placed near the corner on the left.
*Put the other portal on the platform near you. Make sure it is above one of the pistons. Stand on the piston and you should go through the portal.
*While standing on the piston, wait for the piston next to you to extend and then jump on it and then continue to the area next to it.
*Look up and fire a portal on the wall near the ceiling. Put the other portal on the floor and go through it.
*Quickly fire a portal on the floor where you are about to land and wait for landing.
*Go to the left and fire a portal past the fast-moving pistons and place the other one on the wall next to you.
*Shoot a portal past the two bigger pistons and go through the portal.
*Look up again and fire a portal on the wall closest to the ceiling.
*Go through the portal if the piston in front of the portal forms a temporary floor you could use.
*Put a portal in the room behind the fence opposite of you and fall down past the pistons.
*Go through the portal and turn to face the transportation tubes.
*Jump down on the tube and duck. Go along the tube until you are above a similiar tube. Drop down on the tube below.
*Place a portal as low as you can on the wall next to you. Go along the tube to the moving piston.
*Fire a portal above the piston on the wall opposite of the piston.
*Jump through the portal on the wall you've placed earlier when the piston is extended.
*Go to the area ahead and jump over the railings.
}}
}}


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